Okay, so Eomanis/Pre-Pangolin:
Pangolin (Vorpal Tribble's 2005)
Small Animal
Hit Dice: 1d8 +3
Initiative: +2
Speed: 20 ft., 20 ft. (climb), 10 ft. (burrow)
Armor Class: 19 (+2 size, +1 dex, +6 natural)
Base Attack/Grapple: +0/-4
Attack: Claw +2 melee (1d4)
Full Attack: 2 Claw +2 melee (1d4), Slam -2 (1d2)
Space/Reach: 5 ft./5 ft.
Special Qualities: Improved Low-light vision, Scent
Saves: Fort 4+, Ref +3, Will +3
Abilities: Str 10, Dex 14, Con 16, Int 2, Wis 15, Cha 5
Skills: Escape Artist +2, Hide +7, Listen +6, Spot +6
Feats: Weapon Finesse
Enviroment: Warm Forest or Swamp
Organization: Solitary, Family (2-8)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -
A pangolin vaguely resembles an ant-eater, with a short body and squat legs. Its head is tiny and narrow with a long snout from which may curl a dextrous, foot-long tongue. Every inch of it is covered in wide, horny plates that overlap one another densely. Its long, flat tail is likewise covered in plates, with the serrated edges developing blunt points.
Combat:
Pangolins only fight if cornered, lashing out with their serrated tails, or slashing with their long claws. If the odds are against it it will roll into a tight ball, hoping to fend off blows.
Armored Ball (Ex):
A pangolin can roll into a tight ball when threatened, increasing its Armor Class by 4, but losing its dexterity modifier to AC and can take no action. In this state it is also immune to critical attacks.
Improved Low-Light Vision (Ex):
A pangolin is a nocturnal creature and can see three times as far as normal in dim light.
Skills:
A pangolin gains a +6 to Hide, Listen and Spot checks.
Familiar:
The owner of a pangolin familiar gains a +2 bonus to natural armor class
Eomanis (Prehistoric Pangolin) - by xidoraven on Wizards forum
Tiny Animal
Hit Dice: 2d8+4 (12 hp)
Initiative: +0
Speed: 15 ft. (2 squares), burrow 10 ft. (2 squares), climb 10 ft.
Armor Class: 17 (+2 size, +5 natural), touch 12, flat-footed 17
Base Attack/Grapple: +1/-10
Attack: Claw -1 melee (1d4)
Full Attack: Claw -1 melee (1d4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Sticky tongue
Special Qualities: Defensive ball, low-light vision, noxious spray, scent
Saves: Fort +4, Ref +2, Will +1
Abilities: Str 7, Dex 11, Con 15, Int 2, Wis 11, Cha 12
Skills: Climb +4*, Listen +2, Survival +3
Feats: Weapon Finesse (claw), Weapon Focus (claw)
Environment: Warm forests, hills, & plains
Organization: Solitary, pair, or family (3-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Tiny), 5-7 HD (Small)
Level Adjustment: -
This tiny creature has a thick body and long broad tail, with a pointed snout and small beady eyes. Its body is covered with tough, keratinous scales which lay flat against its body while walking, although its legs and tail are not protected by these. Its long front claws bend under its forelimbs as it walks, and seems to be quite adept with them. Its long sticky tongue darts out to snag up some insects from a nearby insect mound that it has torn apart with its claws.
Content - feeds on insects and plants
Combat
Defensive Ball (Ex) - willingly become prone, lose Dex bonus to AC, gain +4 misc to AC, as
stegosaurus - also has sharpness so light/natural weapon attacks take damage unless Ref save
Noxious Spray (Ex) - as a skunk, clings to sprayed creatures
Sticky Tongue (Ex) - gives 1 ft. reach, no dmg attack, bonus to grapple checks, sticky saliva
Skills & Feats: Eomanis receive a +4 to climb checks, as well as the racial bonus feat, Weapon Focus (claw)
Discussion:
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Adding the "Dire Template":
Dire Pangolin (Dire, Medium - 4 ft. 4 in.)
8HD, advance 9-12HD (Med) 13-18HD (Large)
+7 natural AC?
SA - add Constrict, Improved Grab, Rend
SQ - add Tremorsense
Claw attacks +6 melee 1d6 (same Weapon focus racial bonus feat)
fully covered in body plating on all vulnerable areas, including tail and legs
Train for riding by small riders