Cleon
Legend
That skill solution works for me.
Fine, I'll add it in then.
It seems to me that the mechanical statement of snaresensing is all in the second paragraph; anyone can detect the snares you describe up to Search DC 20 with a Search check. I like the idea, but why not cut the extra words?
I want to have a fairly clear definition as to what counts as a "snare" as far as the ability is concerned. Much of the first draft's text was copied over from the detect snares and pits spell description.
That said, I'd like to tidy it up a bit. Here's a revised version:
Snaresensing (Ex): A giant lynx can sense simple pits, deadfalls, and snares as well as mechanical traps concealed in natural objects, such as an arrow trap hidden in a tree. Snaresensing also detects natural hazards that exist in the lynx's wilderness environment, such as quicksand, a sinkhole, or unsafe walls of natural rock. Snaresensing cannot detect magical traps. It cannot sense mechanical traps that are part of a larger artificial object, such as a secret trapdoor in a building's floor, or a poison needle trap hidden in lock.
The giant lynx must make at a Search check to locate a snare. A giant lynx who merely passes within 5 feet of a snare is entitled to a Search check to notice it as if they were actively looking for it. Snaresensing can locate traps with a Search DC higher than 20.
I do agree that trap sense seems like too much on top of that.
Agreed, I won't be adding that.
Updating Giant Lynx Working Draft.