Wild Cat Wonder Working Draft
Come to think of it, we don't have a conversion of the MM Wild Cat yet. I came up with the following stats for them.
Since I'm on a "feline roll" I'd like to add them to my half of the pending CC batch too:
Cat, Wild
Small Animal
Hit Dice: 1d8+1 (5 hp)
Initiative: +3
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-5
Attack: Claw +4 melee (1d3-1)
Full Attack: 2 claws +4 melee (1d3-1) and bite -1 melee (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d3-1
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 7
Skills: Balance +11, Climb +11, Hide +11*, Jump +7, Listen +5, Move Silently +7, Spot +5
Feats: Alertness, Weapon Finesse (B)
Environment: Any forests, hills, or plains
Organization: Solitary or family (2-5)
Treasure: None
Alignment: Always neutral
Challenge Rating: ½
Advancement: 2 HD (Medium)
Level Adjustment: —
This entry describes a large male wildcat (Felis silvestris), a bobcat, or another feline of similar size. Smaller wild cats such as the margay use the stats of the lesser wild cat (see below) or the Cat entry in the Monster Manual. Wild cats are adaptable animals that can be found in many terrains, but are commonest in forests. A wild cat family consists of a mother and her cubs.
A wild cat is 2 to 4 feet long and can weigh up to 60 pounds, although 20 pounds is a more typically weight.
Combat
A wild cat avoids humanoids, but may attack them savagely if it feels threatened. They prefer to pounce on prey and opponents from ambush, then quickly use rake attacks.
Improved Grab (Ex): To use this ability, a wild cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a wild cat charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +4 melee, damage 1d3-1.
Skills: Wild cats have a +4 racial bonus on Hide and Move Silently checks. Wild cats have a +8 racial bonus to Balance and Climb checks and can use their Dexterity or Strength for Climb and Jump checks. A wild cat can always choose to take 10 on a Climb check, even if rushed or threatened.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Lesser Wild Cat
Tiny Animal
Hit Dice: ½d8+1 (3 hp)
Initiative: +3
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +0/-11
Attack: Claw +5 melee (1d2-3)
Full Attack: 2 claws +5 melee (1d2-3) and bite +0 melee (1d3-3)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Improved grab, pounce
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 4, Dex 17, Con 13, Int 2, Wis 12, Cha 7
Skills: Balance +11, Climb +11, Hide +15*, Jump +7, Listen +5, Move Silently +7, Spot +5
Feats: Alertness, Weapon Finesse (B)
Environment: Any forests, hills, or plains
Organization: Solitary or family (2-5)
Treasure: None
Alignment: Always neutral
Challenge Rating: 1/3
Advancement: —
Level Adjustment: —
Lesser wild cats include the margay, smaller specimens of wildcat and jungle cat, and similarly-sized wild felines. It can also represent an exceptionally large and ferocious domestic cat (feral or otherwise).
A lesser wild cat is between 1½ and 2 feet long and weighs between 8 and 15 pounds.
COMBAT
Improved Grab (Ex): To use this ability, a lesser wild cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Pounce (Ex): If a lesser wild cat charges a foe, it can make a full attack.