FireLance
Legend
Ignoring body slot affinities for the moment, adding an additional ability to a slotted item costs 50% more than making another item with that ability. Hence, a +1 ring of deflection costs 2,000 gp, and a +1 cloak of resistance costs 1,000 gp, but a +1 ring of deflection and resistance would cost 3,500 gp (2,000 gp + 150% of 1,000 gp).
For a long time, this seemed to me to under-price multi-ability items, since it effectively worked like an extra unslotted item, and unslotted items cost twice the price. An +1 ioun stone of resistance would cost 2,000 gp, for example.
However, I have recently come to recognize that a single multi-function item has some disadvantages compared to a slotted item and another unslotted item, namely:
1. A single multi-function item is more vulnerable to theft, destruction and deactivation by spells such as dispel magic.
2. A single multi-function item can only be used by one character at a time, whereas two items can be used by two different party members.
However, these seem to me to be minor disadvantages, given my group's favored playstyle of seldom, if ever, threatening the PCs' gear, and allowing players complete flexibility in tailoring their characters' individual equipment.
Under these circumstances, should I increase the markup for multi-function items, or are there other disadvantages I am overlooking?
For a long time, this seemed to me to under-price multi-ability items, since it effectively worked like an extra unslotted item, and unslotted items cost twice the price. An +1 ioun stone of resistance would cost 2,000 gp, for example.
However, I have recently come to recognize that a single multi-function item has some disadvantages compared to a slotted item and another unslotted item, namely:
1. A single multi-function item is more vulnerable to theft, destruction and deactivation by spells such as dispel magic.
2. A single multi-function item can only be used by one character at a time, whereas two items can be used by two different party members.
However, these seem to me to be minor disadvantages, given my group's favored playstyle of seldom, if ever, threatening the PCs' gear, and allowing players complete flexibility in tailoring their characters' individual equipment.
Under these circumstances, should I increase the markup for multi-function items, or are there other disadvantages I am overlooking?