Corinnguard
Hero
In essence, the character is the avatar form of the player within the setting.While mechanically, they may be "just preselected feats," they are so much more to the player that visually imagines their character.

In essence, the character is the avatar form of the player within the setting.While mechanically, they may be "just preselected feats," they are so much more to the player that visually imagines their character.
That was a given. If someone is not good at design and/or a novice at it, odds are they will over design and make things needlessly complex.Not always, it depends on who designed the class, subclass, etc. and how long they have been at it.
Less character classes in an RPG works well, if not better, for you. But for others such as myself, more character classes work well for us. More classes for me lead to more choices and opportunities on what I can play as in an RPG. Especially in an RPG like D&D or one of its' adjacent RPGs.Why do more when less works just as well, if not better?
I agree on that.I might add to the bolded statement that they also have nostalgia (for some), and more importantly, boatloads of lore attached to them. While mechanically, they may be "just preselected feats," they are so much more to the player that visually imagines their character.
Well, of course "better" is subjective, I've been saying that all along.Your question is pretty subjective and in the eye of the figurative Beholder.
Consider in 2024 people have already been trying (yet again) to improve, homebrew, whatever the Ranger, I would say kill it.So what is the skinny, are people convinced we should keep the Ranger?
It's very scenic.Why would you possibly take the more convoluted path?
HA HA HA.It's very scenic.![]()
Only if it is the first time you have taken such a route by yourself. The first time is when you are likely to get lost because you are trying to understand the directions, of which there could be a lot of them that need to be followed. But the more times you take that route, the better you understand them and the more confidant you become.HA HA HA.
Yeah, I knew you would say that. It isn't scenic, it is just long and complex and gets people lost.![]()
Less doesn't work as well as more, and debatably, not better. It runs into that issue where you start getting things useless to your class concept if you have to look at classes, or need to re-invent the wheel. Like, let's take a peak at your two ideas...Why do more when less works just as well, if not better?
Bard is useless for the idea of a survivalist. Let's just get that out there already, nothing Bard offers you is what you'd need so why are we even bothering about it? No survival skills, playing music is completely unrelated to your idea, stats aren't useful for what you want to do, bard is just a complete wash. Wearing leather and casting spells does not a ranger make.The concept is a wilderness expert with limited spellcasting. I could make a bard or rogue and often get a more effective "ranger" experience that others get with the ranger class, depending on if I want "spell ranger" or "spell-less ranger".