Coolest game ran, homebrew

Ampolitor

Explorer
The coolest game that I ever ran that became a real hit with my group was called Aftermath (not the published one). The story went like this, the world has just started space travel, there are space stations set up, a small colony on mars is established.
A bio-weapon is released by a rogue group of vengeful scientists in a few cities. The disease spreads and starts to drop the population rapidly. To save as many people as they can the government and CDC (center for disease control) enact project tiberius using robotic solldiers to start to quarantine the infected and burning the bodies. The disease after a while mutates and goes dormant. The main computer after seeing that it hasnt eradicated the disease its primary mission it decides to destroy the caries, the human race. A war erupts between the humans and robots. After many die, a tactical nuke destroys the mainframe.
The radiation in the air begins to mutate the disease once again briniging the dead back to life.
The PC's played a commando group that was put into a cryogenic sleep when the robots tried to destroy the station with a nuke. They detonated near it sending it out of orbit. The players awoke not knwoing what had happened. They went down to eart that was all in ruins. They went to NYC and found out that the earth was not a place of ruins and full of flesh eating zombies.

It was a cool game that we ran for a long time, we even did games where they received a transmission from survivors on a distant colony, like the movie aliens. We loved that one, of course a couple of pc's didnt make it off of lv-426. Anyway what cool games have you all run?
 

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coollllllllllllllll

man i cant wait for it, my friends and I even talkked about bringing the old game back to life! well see when it comes out, the game was kinda like the terminator meets dawn of the dead and aliens all in one!
 

I would LOVE to play in a game like that. I'd probably love to run one too but I'm so notorious for putting my players up against nearly impossible odds that I'd be afraid of a weekly TPK if I got ahold of machine guns and rocket launchers in any real quantity. ;)
 

Heh..Until you started on the undead, you were describing my Rifts campaign...

I had just picked up Sourcebook 1, and liked the idea behind A.R.C.H.I.E., but come on! Archie!? So I renamed him Guardian and made him a defective AI sattellite so determined to prevent another apocalypse, he decided that he should intervene on our behalf to stop all conflict..by enslaving us. He didnt choose sides, he didnt respect the coalition, everyone was a target.

Guardian spawned three more campaigns, and a new rulesset (which was so like DnD 3E when that was released, we ditched our work and just bought the book).
 

Ahhhh Brains!

One of the coolest scenarios we ran was when the players heard a transmission from a transport ship that crash landed into Central park NYC, they had to get to the ship then help fend off hordes of zombies until they could be evacuated. They got overun so one of the players decided to head to the subway tunnels. It was a real cool game, house to house zombie fighting!
 


I'm enjoying this game so far.

Back in the day we played a great 2e Boot Hill campaign, The Cimmarron County Wars - the game ran for several years with a core of four players and several others that came and went. I was the referee/player, running the leader of a gang of rustlers - another player was a big rancher, another a gunfighter-turned-town marshal, another a saloon and brothel operator who eventually became mayor of Promise City (and promptly changed the name to "Promiscuity" to drum up business). That was the most fun I've had around the tabletop.
 
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P.O.N.Y. (Protectors of New York) :)

To date, the one I get the most comments about involved a group of heroes (Mutants and Masterminds) who had horribly different views about how to handle villains. The "anti-hero" of the group walked over to the subdued nemesis of another player and killed the villain on the spot...in front of the cops...in front of the press...in front of all the other super heroes of the city. Party conflict ensued.

Not having a good idea on how to handle this and considering the time (very late), I wrapped up the session with, “that’s all folks see you in two weeks,” and plotted. Most of the team understood the "Anti-hero’s" actions but didn't condone them; the other side felt that the character needed to be "dealt with." I took a few arguments from both sides and decided that the Trial of said "Anti-hero" would be the next story arc.

I started the session with the arrest of the "Anti-hero" and proceeded to bring him and all of the Protectors in front of Judge Solomon (he is a Judge with super powers). I had the people who supported his actions act as the defense and the opposing members, his prosecution. I was astonished to find that there is a printed list of which laws are in the DC Universe and how to treat super powered crime and punishment. Both groups utilized the book and both made valid points. In the end, neither side really had made a good case for either guilty or innocent.

So the Judge made the defendant prove he was a hero and that his heart was in the right place. Judge Solomon used his powers to create the illusion that the heroes’ worst fears had come to life. Nearly every villain they had ever encountered showed up to help the Aliens the group had been fighting, take over the world. I am pretty sure my players thought I was going to end the campaign because of all the inner turmoil between the players. But, alas, no. Instead, I had them fight their way through the bloody conflict. NPC's (Friends and Enemies) were dying by the droves. Together, despite their differences, the heroes came together and tried to save what was left of their fair city by launching a final attack against the alien mother ship. One by one, they laid down their lives, until the original two players with the conflict remained. Unless they chose to work together and sacrifice themselves to defeat the villains all would be lost...

Was there really any doubt? They chose to help one another, and in doing so, defeated the villains and died. Horribly, painfully...but heroically.

At that point, the group woke up in the court room, unaware that only seconds had passed from when the nightmare began...Judge Solomon then banged his gavel on the desk and stated, “I find the defendant innocent by temporary insanity, I release him into the care of Dr. "Non-Anti-Hero1." Court Dismissed.”

My group to this day raves about that series of events. They call it the Mind Trip.
 

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