Tony Vargas
Legend
Some Themes were packaged with a Background benefit, you could take the Theme benefit, or that of one of your Backgrounds.I'm wondering if you're confusing Themes and Backgrounds, because it sounds like you're talking about Backgrounds, here.
There's all sorts of player/DM system-mastery and style factors that can mitigate against seeing a balance issue. There are folks still convinced 3.5 was balanced.I dunno, man - I still haven't seen balance issues while mixing and matching all kinds of classes*. As I mentioned upthread, I don't make a distinction in my own games. Each class is its own thing; take the one you like.

I've seen all three. I saw a Vampire do quite well /in Lair Assault/, so at least it could be optimized. And the Bladesinger I was playing alongside in the first Neverwinter Encounters season rocked - at least, he did alongside a Warlord, and as a Striker, not a Controller.* Other than the Bladesinger, which was just terrible no matter which way you slice it. Binder and Vampire may be terrible too, but I have never seen either in play.

That some of the E-classes were off balance-wise (mostly imbalanced low, the Wizard sub-classes, particularly the Mage, arguably high), is not to suggest they were anywhere near as imbalanced as in other editions. Essentials introduced some Tier 4 classes to keep the poor, under-supported Seeker & Runepriest company, and maybe edged the Wizard up into Tier 2.
Over what levels, and in what circumstances, though. IMX, the cracks show at higher levels, and when the party has run up against some very challenging encounters where everyone had to bring their 'A game,' and the daililess types discovered they didn't have anything to bring, just the same stuff they did every encounter - after that, I made sure they just happened to find an item or few with really nice dailies...But the ... let's see ... Thief, Scout, Hunter, Berserker, Knight, Hexblade, and Champion have all been great, and their players have had a good time with them.
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