Core Classes that IMO are lame


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shivamuffin said:

The classic ranger is a woodsman, a woodsman that is tougher and harder hitting...they shouldn't be grizzly adams with a spell list...

If you are interested, you can see my variant of the ranger on my campaign web page (link in .sig).

Basically I eliminated the barbarian class, and created my ranger which basically looks like this:

Barbarian HD, movement rate, uncanny dodge, DR. (no rage)

Ranger skill list, favoured enemy point every odd level.

These are the people that are skilled at living on their own, in the wilderness. Tough, fast, hard to surprise, resourceful.

Works for me.

(incidentally, I also have regional feats for a Rage feat chain, which are available to characters hailing from one of the barbarian tribes... barbarians are normally fighters, rangers, rogues or druid (shaman) classes. So you could meet raging fighters, raging druids, raging rogues or raging rangers...)

Cheers
 

Plane Sailing said:
If you are interested, you can see my variant of the ranger on my campaign web page (link in .sig).

That's actually a very interesting take on the ranger -- I never would have thought to redo the class around the barbarian, but it works. I might tweak it a bit to work in Track, but otherwise I like it. Neat, and thank you. :)
 


haiiro said:


That's actually a very interesting take on the ranger -- I never would have thought to redo the class around the barbarian, but it works. I might tweak it a bit to work in Track, but otherwise I like it. Neat, and thank you. :)

I knew I forgot to mention something!

I made track a ranger class ability (not a feat) along the same line as the rogue search for traps class ability.

i.e. anyone can use Search to look for tracks with a DC of 20 or less, but only Rangers can look for higher DC's (and they still use the search skill).

Wilderness Lore I just use for avoiding hazards, navigation, finding food etc. I don't tie it in to tracking.

Cheers
 

Plane Sailing said:
Basically I eliminated the barbarian class, and created my ranger which basically looks like this:

Barbarian HD, movement rate, uncanny dodge, DR. (no rage)

Ranger skill list, favoured enemy point every odd level.

These are the people that are skilled at living on their own, in the wilderness. Tough, fast, hard to surprise, resourceful.

Works for me.


Brilliant. I'm gonna go smack myself for not thinking of this myself... excuse me.

Thank you for posting this - after looking at so many bloody alt rangers I didn't think that I'd ever find a simple, elegant, perfect solution for my no-magic setting. This is way better than what I did, and it solves my barbarian problem at the same time! Wish I could give you an award for this one. :)

Keep up the good work!
 

Plane Sailing said:
I made track a ranger class ability (not a feat) along the same line as the rogue search for traps class ability.

i.e. anyone can use Search to look for tracks with a DC of 20 or less, but only Rangers can look for higher DC's (and they still use the search skill).

The makes a lot of sense, and it fits in well system-wise because it follows the precedent set by rogues and trapfinding. I also like that it makes tracking a ranger niche ability, rather than one that's generally available. Cool.
 




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