M2 Bradley (Tracked APC)
The M2A1 Bradley is designed for reconnaissance and transport a squad of infantry, providing them protection from small arms fire, while providing firepower to both suppress and eliminate most threats to friendly infantry. It requires a crew of 3, driver, a gunner and a commander, with room for 7 passengers. There are three top hatches above each crew position, and a large door in the back for infantry soldiers to load or disembark. It takes a full-round action to enter the vehicle through a top hatch, and another full-round action to start it moving. It is armed with a 25mm cannon, a coaxial 7.62mm machine gun mounted in the turret, two TOW launchers, plus the there are three gun ports on each side to allow passengers to fire out of. The Bradley is three squares wide and four squares long (11.8 ft wide, 21.5 ft long, 9.8 ft tall, weighing 30.4 tons), providing full cover to its occupants. The Bradley is amphibious, able to cross shallow bodies of water, such as ponds, rivers and shallow lakes, no deeper than 50 ft. The Bradley can be carried aboard C-141 Starlifter and C-5 Galaxy aircraft.
Crew: 3
Passengers: 7
Cargo: 425 lbs
Init: -4
Maneuver: -4
Top Speed: 70 (7) (300 miles / tank), 50 (5) on water
Defense: 6
Hardness: 15
Hit Points: 58
Size: Gargantuan
Purchase DC: 45
Restriction: Mil (+3)
Accessories: 25mm cannon, coaxial 7.62mm machine gun, 2 TOW launchers, 2 4-barrel smoke grenade launchers, thermal/nightvision for driver, gunner and commander, GPS, military radio, headlights
Notes: Can only fire the TOW missiles while stationary, amphibious.
Weapons
Name | Damage | Critical | Dam Type | Range Incr | Rate of Fire | Magazine | Controller |
25mm Cannon | 4d12* | 20 | Ball | 150 ft | A | Linked (900 rds) | Gunner or Commander |
7.62mm Machine Gun Coaxial | 2d10 | 20 | Ball | 100 ft | A | Linked (2200 rds) | Gunner or Commander |
TOW Launcher Javelin (2) | 11d6 | 20 | Fire | 200 ft | Semi | 6 missiles | Gunner or Commander |
Smoke Grenade Launcher (2) | none | - | None | 50 ft | Semi | 8 grenades | Driver or Commander |
The 25mm cannon is designed with a dual-feed mechanism and remote feed selection, allowing two different ammunition types and can select between the two quickly.
The stats are for a solid round, with specialty rounds as the following:
AP - Deals 4d12 ballistic damage, ignores 5 points of hardness/DR, or RAW rules ignore 3 points of Defense from equipment/armour. PDC +1
APDS - Deals 3d12 ballistic damage, ignores 7 points of hardness/dr range increment is 175 ft. PDC +2
HEI - Deals 6d6 fire damage, plus targets in 10 foot radius make Reflex save DC 15 for half but not the target struck. Deals additional 2d6 fire damage for 1d4 rounds. PDC +3
APFSDS - Deals 3d12 ballistic damage, ignores 10 points of hardness/DR, range increment 200 ft. PDC +4
Javelin TOW Missiles
Next-generation of guided anti-armour weapon system. Developed late in the 20th century, it become quite common amongst some of the major militaries.
It features improvements over other anti-armour weapons including imaging infrared system, fire and forget capacity. It can also be used in a limited anti-aircraft capacity against slow, low-flying aircraft, such as helicopters. The missile's normal attack mode is top-down, in which it attacks the thinly armoured roof of an armoured vehicle, but can be switched to a direct targeting assault mode, good for attacking the sides of armoured vehicles, or attacking fortified or reinforced structures. The weapon also has a "soft launch" signature, producing lower overpressure and backblast than its predecessors, making it more ideal for use in enclosed spaces.
Javelin (PL5 Exotic Weapon Proficiency)
Damage: 11d6, ignore 13 points of hardness
Blast Radius: 15 ft
Critical: 20 x2
Damage Type: fire
Range Increment: 200 ft
Notes: Ignores 13 points of hardness, will not fire at a target within 30 feet. In top-down fire mode takes full round to fire, ignore 1 point of Defense from target's armour and a further 4 points of hardness, but reduce range increment by 50 feet. In direct fire mode, firing is a normal attack action.
Variants/Upgrades
M2A2 - Improved engine and armour upgrades for improved speed and protection, however this upgrade removes the amphibious capability and the firing ports so the infantry can't fire their weapons, the passenger capacity is reduced to only 6 troops. Increase speed to 80 (8), increase hardness by +1, add +10 hit points, increase weight to 33.7 tons. PDC +1
M2A2 ODS/ODS-E - This is an upgraded version of the M2A2 with lessons learned in combat of earlier versions, with increased storage, passenger capacity increased back to 7 and an APS system added to help protect against missile attacks. This version becomes the standard M2 in later years. Increase storage by 50 lbs, increase passenger capacity to 7, add APS (see M1 Abrams tank guided missiles suffer -2 to attack rolls. PDC +2
M2A3 - A further upgrade with improved armour, targeting systems, laser rangefinders and NBC protection is added. Increase hit points by +5, increase hardness by +1, Half penalties for firing 25mm cannon or coaxial 7.62mm machine gun while the vehicle is moving, while stationary gain +1 to attack rolls with 25mm cannon and coaxial 7.62mm machine gun. PDC +3
M3 - This is a reconnaissance and scout version that does away with the passenger section, filling it with additional ammunition, communications and recording equipment, requiring an additional 2 crew to operate. Grants equivalent of Class II mech sensor system except can't determine target's hull, armour or superstructure of target or if weapons are functioning or not. Able to record everything sensed by sensors for 10 hours. Can intercept communications with a Computer Use with DC 15 for civilian channels, while only grants a +1 to checks against military and encrypted communications. Increase ammunition for both 25mm cannon and 7.62mm machine by by 25%, increase TOW missile payload to 12 missiles, and add the TOS system. PDC +4
TOS - Tactical Ops System combines GPS, military radio, the targeting system and computer systems to aid in co-ordinating combat with allied units. One of the comm specialists (one of the two extra crew members) can designate up to 5 allies (or allied vehicles), granting them +1 to attacks and a +1 circumstance bonus to Defense against the target the tank is attacking. This bonus stacks with if any of the designated allies (or allied vehicles) also have a TOS system, or any other bonus from abilities or the Aid Other action that increases bonuses to attack while all allies are attacking the same target.
Laumer Bradley (PL6-7)- This is an advanced upgraded version of the Bradley using technology made available after the 23 Hours. This version is slightly larger (+2 feet longer but still the same size), has advanced armour and improved power systems to power the upgraded weapons package which replaces the 25mm cannon with a medium laser cannon, the 7.62mm machine gun is replaced with a rapid-fire railgun, and the TOW launchers is replaced with mini rocket launchers with 20 mini rockets loaded. The mini rockets can be of different types, depending on mission type.
Make the following changes to any variant of the M2 series Bradly to a Laumer Bradley:
Increase hit points by +20;
Increase Defense by +2;
Increase speed to 95 (9);
Increase passenger capacity to 8;
Increase cargo capacity to 550 lbs
Replace 25mm cannon with medium Laser Cannon;
Replace coaxial 7.62mm machine gun with railgun;
Add 2 ALA launchers;
Add upgraded APS;
PDC +5.
Name | Damage | Critical | Dam Type | Range Incr | Rate of Fire | Magazine | Controller |
Medium Laser Cannon | 6d8 | 20 | Fire | 200 ft | Semi | 50 rd capacitor | Gunner or Commander |
Railgun Coaxial | 3d12 | 20 | Ball | 120 ft | A | Linked (10500 rds) | Gunner or Commander |
Mini Rocket Launcher (2) | varies | varies | varies | 200 ft | Semi | 20 rockets | Gunner or Commander |
Smoke Grenade Launcher (2) | none | - | None | 50 ft | Semi | 12 grenades | Driver or Commander |
Anti-Laser Aerosol Launcher (2) | none | - | None | 30 ft radius | Single | 6 uses | Driver or Commander |
Medium Laser Cannon
This medium laser replaces the old 25mm cannon on the Abrams, dealing 6d8 fire damage, ignoring 10 points of hardness/DR. Only able to reach out to 10 range increments. The systems has a 50 shot capacitor, recharging 1 shot every 5 rounds the weapon is not in use and the engine is running.
ALA - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds. The Laumer Bradley can use its heavy laser cannon while the cloud is active, but it only deals half damage as the cloud reduces its effectiveness.
Upgraded Targeting - All weapons suffer only half penalties to attack rolls while the tank is moving, even at full speed, and gain +2 to attack rolls while the tank is stationary.
Upgraded APS - this is an upgrade to the original Active Protection System, all guided missiles from radar guided, laser or IR guided, smart missiles, all suffer -3 to target the tank while the system is active.