Corrections to Monsters in the CC


log in or register to remove this ad



Cleon

Hero
Just noticed an accreditation error in the Purple Lichen.

It's listed as originating from Dungeon Magazine #33 (1992) when in fact it's from Dungeon Magazine #81 (2000) - it's on page 38 in the adventure “Divisions of the Mind“ by Charles C. Reed to be precise.

Must have got garbled somewhere. It's mis-credited in both its Original Text and the Conversion post on New Conversions (Part Two) as well.

I'll update my Archive and send Darjr a correction.
 

Cleon

Hero
Just noticed a few errors in some of the Lycanthropes' "Empathy" abilities.

The werebadger should have "badgers and dire badgers", not "badger and dire badger".

The Werebison should have "Charisma-based checks against bison" not "Charisma-based checks against werebison".

The Weremylodon and Weresloth should have "tree sloths, ground sloths and dire sloths" not "tree sloth, ground sloth and dire sloth".

The Wereweasel should have "weasels and dire weasels" not "weasel and dire weasel". EDIT: noticed another type - should have "wear their hair short" not "were their hair short".

All the above are simple corrections, however there is another that's slightly more problematic.

The Weresheep has multiple references to "dire sheep" when its based on the Giant Sheep. As far as I know there are no official stats for a Dire Sheep, so we kind of messed that one up!

The simplest solution is to change all the "dire sheep" into "giant sheep" but I'm tempted to mention dire sheep in the empathy section, just 'cause I find the notion of dire sheep amusing.

So, I'm thinking we could make it either:

Sheep Empathy (Ex): Communicate with sheep, dire sheep and giant sheep, and +4 racial bonus on Charisma-based checks against sheep, dire sheep and giant sheep.

or:

Ovine Empathy: A weresheep can communicate with any animal of the sheep family, including sheep, dire sheep and giant sheep. A weresheep also has a +4 racial bonus on Charisma-based checks against ovines.

I prefer the "ovine empathy" version.

What do you fancy? Meanwhile, I'll correct the other Lycanthropes' empathy sections since they're just straightforward typos.
 
Last edited:

Cleon

Hero
What do you fancy? Meanwhile, I'll correct the other Lycanthropes' empathy sections since they're just straightforward typos.

I've corrected the typos in my CC archive so they'll be fixed on the next update. I don't have access to the Creature Catalog new 3.5 conversions (Part Two) thread to correct the versions on this forum.

I could update the Working Drafts I posted on Special Conversion Thread: Lycanthropes and their ilk, but it doesn't seem worth the effort tracking them down at the moment since they're only typos and I have other things to do today.

I'll probably do it the next time I've got time to kill.
 


Cleon

Hero
Go for "ovine empathy." Now we have to create dire sheep!

Rereading the Weresheep entry I realized its stats don't match the Giant Sheep.

It has a gore attack, a Powerful Charge special attack and better physical stats than a Giant Sheep would Give it (Str +10, Con +8 instead of Str +8, Con +6).

So did we already stat up a "Dire Sheep" with better stats? In which case we could just reverse-engineer the stats from the Weresheep.

That'd require us to improve the Weresheep's Will save, since the Dire Sheep ought to have all good saves, but it ought to be the only mechanical tweak we need to make to the creature.

Oh heck, what am I thinking. I should have just checked the thread. Turns out I whipped up stats for a Ram and a Giant Ram and we used the latter for the Weresheep.

So how about we give the Giant Ram a good Will save and change the flavour text to make it a Dire Sheep, then tweak the Weresheep working draft to match?
 


Cleon

Hero
That'll work for me...

I've noticed something else about the Giant Sheep. It's described as "larger than a horse" but only weighs 700-900 pounds, which is light for a horse. An average riding horse is about 1000-1200 pounds and a heavy horse weighs 1500-2000 pounds or even more, with the world record estimated to be 3,360 pounds.

Scaling up some regular sheep breeds to be 6 feet at the shoulder (the height that AD&D gives Giant Rams) I came up with figures ranging from ~1400-2000 pounds.

Dire Animals are often portrayed as burlier than their normal counterparts, so I'll say an "average" Dire Sheep is 2,000 to 3,000 pounds.

EDIT: Hopefully I'll whip up a Dire Sheep later today but I have stuff to do over the next couple of hours.
 
Last edited:

Cleon

Hero
I've noticed something else about the Giant Sheep. It's described as "larger than a horse" but only weighs 700-900 pounds, which is light for a horse. An average riding horse is about 1000-1200 pounds and a heavy horse weighs 1500-2000 pounds or even more, with the world record estimated to be 3,360 pounds.

Scaling up some regular sheep breeds to be 6 feet at the shoulder (the height that AD&D gives Giant Rams) I came up with figures ranging from ~1400-2000 pounds.

Dire Animals are often portrayed as burlier than their normal counterparts, so I'll say an "average" Dire Sheep is 2,000 to 3,000 pounds.

EDIT: Hopefully I'll whip up a Dire Sheep later today but I have stuff to do over the next couple of hours.

I've whipped up a Dire Sheep and amended the Weresheep.

I added an additional tweak to the by increasing its speed to 40 ft., since the original Giant Ram had move 15.

Oh, I thought this factsheet on Cotswold sheep was a useful basis for the size. I pretty much just doubled the dimensions of this large breed of sheep and added a bit for luck and direness.

I guess we should consider amending either the weight or the description of the Giant Sheep.

Either keep "larger than a horse" in the description by making the "A giant sheep is about 8 feet long and weighs 1800 to 2400 pounds" or keep the existing weight and make the description "This massive sheep is as big as a horse."

Either works for me, but I lean towards keeping the "larger than a horse" version.
 




Cleon

Hero
Just noticed some transcription errors in the Elven Horse (Yyllethyn).

It appears its Challenge Rating of 2 has been duplicated and slipped the rest of the stat block down one row, giving it "Treasure: 2", "Alignment: None" and "Advancement: Always neutral".

Obviously, it should be "Treasure: None", "Alignment: Always neutral" and "Advancement: —".

Another thing for the next update!
 


Cleon

Hero
I kind of like "no alignment"! :p

In older editions of D&D that was actually a thing, with some monsters having Alignment "None". If I remember correctly, they were mainly things like insects on the basis they didn't have the brainpower to support any alignment.

But mark 'em down for the next update, whenever that will be...

I've already made the changes to my archive, but I'm inclined to hold off on sending an update until I've got a few newly finished creatures to add to the CC.
 

Cleon

Hero
Just noticed an error. The 3.5 version of the Moon-Horse is credited to Monstrous Compendium Annual Volume Two (1995) when it should be FOR5 - Elves of Evermeet (1994). Oddly, the 3.0 Moon-Horse is correctly credited.

Easy enough to fix for the next update.
 

Cleon

Hero
Just spotted a minor error in the Silislithis conversion.

Somehow when the Sea Drake was upgraded to 3.5 it lost the cold resistance 5 of Johnathan Richards' 3.0 version despite keeping the note in the Rivislithis subspecies that "it lacks the silislithis’ cold resistance".

Oops!

Also, the Rivislithis was spelled Rivilithis in the original Dragon #260 article. Is that worth bothering adding a note about?
 
Last edited:


An Advertisement

Advertisement4

Top