1) No, this is homebrew.
2) The cosmology described in 4e (world axis) wasn't crap and is still available in 5e.
3) Just because you don't like something, that doesn't mean it is crap.
Im pretty sure 5e has gone back to the cosmos of the past, at least according to the players handbook, but it did add some of the elements from 4e into it. A revised Look! We still have the Feywild I see they have kept the name elemental chaos but changed its cosmetology. The wheel is back and the elemental planes are back.
And it wasn't crap because I didn't like it, It was crap without me knowing about it. I wasn't aware they had changed the cosmos at all as I didn't play 4e, I just happened upon the manual of planes 4e when I was looking for information on the Warlocks patrons from the Feywild. So it was crap years before I read about it. That might explain why they scrapped it and reverted back to the older version.
I wasn't aware they had changed the cosmos at all as I didn't play 4e, I just happened upon the manual of planes 4e when I was looking for information on the Warlocks patrons from the Feywild.
The 5e DMG discusses the Dawn War Pantheon and the World Axis cosmology. That is what I was talking about. You could use both in 5e with no issues.
Again, because you don't like it, doesn't mean it is crap. It is your opinion that it is crap, so to you it seems that it always was, but that is a very narrow point of view. If you can't realize that is your subjective opinion and not objective fact then that is just sad for you.
Personally, I find it much more interesting than the great wheel and I started with 1e D&D / AD&D back in the 80's. It was one the reasons I started playing D&D again as it was like a deluge cleaning out the Augean stables of AD&D. It definitely reflects real-life mythologies more, but perhaps you are not familiar with them.
Correct, because it is not crapOnce again, its not my opinion that makes it crap.
If I had never read the 4e manual of planes it would still be crap. My opinion has nothing to do with it. The 5e rules as presented in the players handbook (you know the rule book? right? you seen it?) has reverted away from the 4e. So much for the cleaning out the Augean stables huh. They didn't do that because it such a great improvement. You are free to like it even if it was crap. I think the concept of the "Plane" of Feywild is crap but I really like the concept of the setting. It could have been its own campaign setting.
Let me say it a way you might be able to understand. You can like a bad movie all you want.. it is still a bad movie. At that point you can argue how good the move is or you can suck it up and say I like it even though its a bad movie.
I am aware. However, the fact that it changed things doesn't make the cosmology crap. It might be frustrating to those who are tethered to the Great Wheel, but that is beside the point. It might change one's view of the cosmology, but it doesn't mean it has more or less merit as a cosmology.Dave buddy you seem a little lost, if you played DnD in the 80's you know that 4e changed the cosmology of the universe.
It a clear change from everything else. They added planes, they moved planes, they removed planes and they merged planes. In 5e they scrap the majority of it and went back the original concepts. I don't lack knowledge in that aspect as I can freely point to the source material if you need it.
5e seems to be a refinement or evolution of the DnD settings , the world axis more a deviation. My opinion of this is moot. It is what it is. There is nothing for you to be defensive about, I don't care if you love the wheel, the tree,the axis or any of the other examples they provide for creating your own campaign world.
What is your point? Are you trying to suggest that because WotC switched back to the Great Wheel (mostly) for 5e that the World Axis is crap? Again, that is a very narrow perspective. As I noted above, even if the GW is better, that doesn't make the WA crap.But the GAME DESIGNERS picked the wheel.
EDIT: I don't want to hijack this thread bickering back and forth with you on what ever bovine scatology straw arguments you want to muck off the Augean stables floor. (like how I included your reference in that? It was very inclusive of me) the focus should be on his creation and the fine job he did putting it together, so if you have a reply take it to private messages and we can spare these good people our squabbling.
As for the home brew, I can see the work he put into remaking the cosmic landscape. Skidace obviously put a lot of work into moving the planes around and making new ones. It looks great for the homebrew game and his artistic ability is on point.
Not sure whether this will add anything or not, but the way I've always seen it is that all the different worlds are in one great big Prime Material plane*. However, this leads to some odd and messy interactions with long-range transport spells - can you teleport to another world? - and so I tweaked both teleport (range becomes the planet or world you are on) and planeshift (used to jump between planes or between worlds in the Prime Material) to suit. I also see many of the "outer" planes as in effect just being their own worlds for purposes of teleport etc., only ridiculously big in some cases.
* - which is also what's driving much of my discussion in the lore-as-canon thread regarding things from one published setting being able to appear in another: they're all in the same plane.
Lan-"if someone ever comes up with a reptilian cosmology would it be called "Planes on a Snake"?"-efan

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.