Once again, its not my opinion that makes it crap.
Correct, because it is not crap
If I had never read the 4e manual of planes it would still be crap. My opinion has nothing to do with it. The 5e rules as presented in the players handbook (you know the rule book? right? you seen it?) has reverted away from the 4e. So much for the cleaning out the Augean stables huh. They didn't do that because it such a great improvement. You are free to like it even if it was crap. I think the concept of the "Plane" of Feywild is crap but I really like the concept of the setting. It could have been its own campaign setting.
Let me say it a way you might be able to understand. You can like a bad movie all you want.. it is still a bad movie. At that point you can argue how good the move is or you can suck it up and say I like it even though its a bad movie.
I am always surprised that people have such narrow perspectives. Your logic is extremely flawed. You are trying to apply an objective determination to a subjective quality. By what metric have you, or the entire world I guess, determined the World Axis cosmology is crap?
You are of course free to call something crap, but doing so does not make it so. To be clear, even if WA is objectively not as good as the GW that would not make it crap. The quality of a fictional cosmology is almost entirely subjective. It is an opinion, not an objective fact. Your continued ramblings will not change that fact.
Dave buddy you seem a little lost, if you played DnD in the 80's you know that 4e changed the cosmology of the universe.
I am aware. However, the fact that it changed things doesn't make the cosmology crap. It might be frustrating to those who are tethered to the Great Wheel, but that is beside the point. It might change one's view of the cosmology, but it doesn't mean it has more or less merit as a cosmology.
It a clear change from everything else. They added planes, they moved planes, they removed planes and they merged planes. In 5e they scrap the majority of it and went back the original concepts. I don't lack knowledge in that aspect as I can freely point to the source material if you need it.
To be honest I was thinking more about the overall mythology of World Axis and not just the cosmos itself. Knowledge of what was added and subtracted or rearranged is only the surface of it. If that is the extent of your knowledge, then you have answered my question.
5e seems to be a refinement or evolution of the DnD settings , the world axis more a deviation. My opinion of this is moot. It is what it is. There is nothing for you to be defensive about, I don't care if you love the wheel, the tree,the axis or any of the other examples they provide for creating your own campaign world.
Oh I wouldn't say I love the World Axis cosmos, but I do prefer it to the Great Wheel. In fact, the cosmos we use has bits of both. We have the traditional outer planes of the great wheel located like the domains within the astral sea and we have the positive and negative plans too, but I am think about dropping them as they don't do anything for us. I actually constructed a 3d CAD model of it once, but I am not sure what happened to it. I definitely prefer the World Axis mythology, but that could be used with the Great Wheel with little effort.
But the GAME DESIGNERS picked the wheel.
What is your point? Are you trying to suggest that because WotC switched back to the Great Wheel (mostly) for 5e that the World Axis is crap? Again, that is a very narrow perspective. As I noted above, even if the GW is better, that doesn't make the WA crap.
I wonder, can you explain what you believe makes the World Axis objectively crap? Or, what makes the Great Wheel Great?