Cosmology Part II

catsclaw227

First Post
OK so on the news page, they quoted Rich Baker's lates blog. With all the differing views on how cool or how terrible the new cosmology is, this seems to nip it at the bud.

Blog:
[sblock]Well, I see that the D&D Insider fellas went and posted my cosmology article. We've all been knocking out little pieces like that for months as we find an hour or two to spare, and frankly I'd just about forgotten I wrote it. I'm really pleased to see that it's generated as much positive buzz as it has (and likewise with Chris Sims' article on demons and devils) -- especially after that whole succubus-erinyes imbroglio of a couple of weeks ago.

Here's one of the really cool features of the new cosmology that isn't explicitly called out in the article: Each world has its own set of astral dominions. You can make up as many celestial courts or reeking hells as you need to support your pantheon. So, for example, just about all of the godly planes listed in Forgotten Realms "Great Tree" cosmology can fit right in, no shoehorning necessary. Customize your own pantheons, and you can create each outer plane you need. I think it's good if some planes appear in every world's cosmology (the Nine Hells spring to mind), but there's no reason they have to. The constraints imposed by the Great Wheel aren't tying our hands anymore (but if you really really like the Great Wheel, well, no reason you can't have each of those planes as the astral dominions for your own campaign).

Oh, and regarding the Abyss: When I said thousands, I think I was thinking of Jupiter thousands. Jupiter's like 80,000 miles across and 300 times the size of the Earth. The Abyss is big like that.[/sblock]

Basically, it seems to be saying, play any cosmology you want, there are many different astral dominions.

Does this help those that are angrily opposed to the new cosmology? How does this statement make those of you concerned with the dropping of the Great Wheel and reworking of the Elemental Planes?
 

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I wonder if this means that you can "hop" to other settings by stepping through one of the planes that share an astral dominion.

i.e. I can step from Greryhawk's astral dominion (great wheel) into the Nine Hells, and somehow exit into the astral dominion that wraps by my homebrew that uses the Green Ronin's Book of the Righteous for planar cosmology.
 

I can't imagine it mollifying anybody, since the complaints are about 4e itself rather than the Great Wheel, even if that's what they're talking about at the time. The hue and cry about the Great Wheel is either personal aesthetics or a smokescreen abuse of the "It's not D&D anymore!" rallying cry to whip up antipathy towards a new idea.

Campaigns with alternate cosmologies (be they 3e Forgotten Realms, Eberron, Dark Sun, or homebrew) likely outnumber Great Wheel campaigns by an order of magnitude. The Great Wheel =/= D&D. D&D =/= the Great Wheel.

The other possibility is that I have in fact only played about a dozen sessions of D&D when we played some Planescape, and about a thousand sessions of 'generic fantasy game' which was sometimes d20 using the 3.5 D&D rules and sometimes using the AD&D rules word for word.

Which is...and I apologize if this isn't friendly to Grammy...bollocks.
 

Thanks for attributing my misgivings on the topic to something that has nothing to do with how I feel.

I'm all for 4E, I'm not all for the changes in the core cosmology or to demons. FCI was a great, great book, and the current cosmology appears (note, appears, I have not seen it) to throw some/a lot of that out.
 

I think that what many people need to do, including myself, is to realize that these posts are generalizations and broadly sweeping, and that we should not take particular words that WotC uses literally (e.g., thousands of miles).
 


catsclaw227 said:
Does this help those that are angrily opposed to the new cosmology? How does this statement make those of you concerned with the dropping of the Great Wheel and reworking of the Elemental Planes?
I don't see how it would.

Personally, I don't care one way or the other. If I don't like the finished product, writing new cosmology is easy-peasy (compared to, for instance, rewriting the Combat chapter or all of the spells in the PHB). But WotC really shouldn't pat themselves on the back too much about how 'flexible' this is, since the very Astral Sea itself, or the removal of the Inner Planes or the Plane of Shadow, or the moving the Abyss to the Elemental plane, etc. etc. could be the problem for one person or another. Being able to add and remove domains from the Astral Sea is a pretty cosmetic change.
 

catsclaw227 said:
I wonder if this means that you can "hop" to other settings by stepping through one of the planes that share an astral dominion.
That's a bit of the round-about way, isn't it? Much easier to take passage on a Spelljammer ...

And who shares an Astral dominion, anyway? That's like sharing underwear. Ewww.
 

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