catsclaw227
First Post
OK so on the news page, they quoted Rich Baker's lates blog. With all the differing views on how cool or how terrible the new cosmology is, this seems to nip it at the bud.
Blog:
[sblock]Well, I see that the D&D Insider fellas went and posted my cosmology article. We've all been knocking out little pieces like that for months as we find an hour or two to spare, and frankly I'd just about forgotten I wrote it. I'm really pleased to see that it's generated as much positive buzz as it has (and likewise with Chris Sims' article on demons and devils) -- especially after that whole succubus-erinyes imbroglio of a couple of weeks ago.
Here's one of the really cool features of the new cosmology that isn't explicitly called out in the article: Each world has its own set of astral dominions. You can make up as many celestial courts or reeking hells as you need to support your pantheon. So, for example, just about all of the godly planes listed in Forgotten Realms "Great Tree" cosmology can fit right in, no shoehorning necessary. Customize your own pantheons, and you can create each outer plane you need. I think it's good if some planes appear in every world's cosmology (the Nine Hells spring to mind), but there's no reason they have to. The constraints imposed by the Great Wheel aren't tying our hands anymore (but if you really really like the Great Wheel, well, no reason you can't have each of those planes as the astral dominions for your own campaign).
Oh, and regarding the Abyss: When I said thousands, I think I was thinking of Jupiter thousands. Jupiter's like 80,000 miles across and 300 times the size of the Earth. The Abyss is big like that.[/sblock]
Basically, it seems to be saying, play any cosmology you want, there are many different astral dominions.
Does this help those that are angrily opposed to the new cosmology? How does this statement make those of you concerned with the dropping of the Great Wheel and reworking of the Elemental Planes?
Blog:
[sblock]Well, I see that the D&D Insider fellas went and posted my cosmology article. We've all been knocking out little pieces like that for months as we find an hour or two to spare, and frankly I'd just about forgotten I wrote it. I'm really pleased to see that it's generated as much positive buzz as it has (and likewise with Chris Sims' article on demons and devils) -- especially after that whole succubus-erinyes imbroglio of a couple of weeks ago.
Here's one of the really cool features of the new cosmology that isn't explicitly called out in the article: Each world has its own set of astral dominions. You can make up as many celestial courts or reeking hells as you need to support your pantheon. So, for example, just about all of the godly planes listed in Forgotten Realms "Great Tree" cosmology can fit right in, no shoehorning necessary. Customize your own pantheons, and you can create each outer plane you need. I think it's good if some planes appear in every world's cosmology (the Nine Hells spring to mind), but there's no reason they have to. The constraints imposed by the Great Wheel aren't tying our hands anymore (but if you really really like the Great Wheel, well, no reason you can't have each of those planes as the astral dominions for your own campaign).
Oh, and regarding the Abyss: When I said thousands, I think I was thinking of Jupiter thousands. Jupiter's like 80,000 miles across and 300 times the size of the Earth. The Abyss is big like that.[/sblock]
Basically, it seems to be saying, play any cosmology you want, there are many different astral dominions.
Does this help those that are angrily opposed to the new cosmology? How does this statement make those of you concerned with the dropping of the Great Wheel and reworking of the Elemental Planes?