Costs for leveling up in AD&D1

Did you play by the training costs rules in AD&D1?

  • Yes. We followed the training costs rules as written.

    Votes: 22 16.9%
  • Sort of. We house ruled the training costs.

    Votes: 37 28.5%
  • No. We did not use training costs for leveling up.

    Votes: 71 54.6%


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D-rock said:
At low levels maybe, but after a while it didn't make any sense anymore. Other than as a metagame way to drain gold that is.

There seemed to be an awful lot of rules in 1E to deprive PCs of what they'd earned during adventures (level-draining undead, item-eating monsters, etc.) This was just one more of them.
 

Crothian said:
But they aren't gaining levels stcictly through training. First they have to go fight the dragons and orcs. THe closest we have to adventurers are proffessional athlets and they train all the time. Sure, they might learn more from the real game experience but its the training that teaches the basics and lets them work on their fundementals.

Sure. And as I said, some training no doubt happens during downtime. But the notion that the PCs must pay to experience a specific type/length of training just doesn't work for me.

This is especially true when running a story-intensive campaign, where neither time nor opportunity for such training exist; when running a survival-oriented campaign; or in many other circumstances.

I don't buy the need for training to bleed off excess gold, either. If PCs are getting too rich for a campaign's advancement, cut back on the amount of gold you give in the future, or have some of it stolen, or taxed, or what not.
 



don't forget training also meant time.

instead of leveling every time you gain enough xp like the newer editions... which can mean 20th lvl 16 year olds.

training meant finding a mentor... money spent to look... but most importantly... Time. this also meant plot hooks, rumors, and tie-ins with NPCs.

training meant time spent with the mentor... which could mean important lessons learned about why "metagame" things occurred. instead of just saying... during your downtime of 10 mins. you suddenly know how to cleave and spring away... training means... someone helps you to grasp the concept. you take time to try it. and possible perfect it beyond what your mentor teaches..

time is another resource.

1edADnD was all about resource management. just like encumbrance. just like spending money to hire criers to look for henchmen. just like keeping track of water, rations, who's on watch... and so on.
 

diaglo said:
1edADnD was all about resource management. just like encumbrance. just like spending money to hire criers to look for henchmen. just like keeping track of water, rations, who's on watch... and so on.

So true. And my players stopped complaining about it, eventually :]
 


I voted that we house ruled them. We followed the time guidelines, but the cost was variable based upon how or from whom you were getting the training. Many times we got offered training as part of a reward for helping people, other times we got the training we needed from fellow party members and then sometimes we had to seek out someone and pay them for it (usually our last choice - our DM was cheap and so were we).
 

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