Seeker95 said:Like the Fantastic Locations series?![]()
crazy_cat said:Blimey!![]()
Sounds very interesting, but doesn't sound anything like the D&D I know and love, or in fact any sort of game I'd like to play quite honestly.
If that was 4e then I'm fairly sure I'd be sticking with 3.5.
crazy_cat said:Aiming something at kids to get them into RPGs is a good idea, but rather than Dungeons & Dora or Dungeons & Barbie or whatever I think WOTC would be better off with the My Little Pony RPG found here![]()
Rich Forest said:I've heard someone else talk about basically this same idea somewhere recently, but I can't remember where.
Rich Forest said:The main difference I remember was the idea of also having a core book or rules cyclopedia/compendium series to go alongside it for people who just wanted the rules, but didn't want the boxed sets.
Rich Forest said:I like it, myself. I think it's got potential. (And personally, I'd be all over the boxed sets. I like the tactile and visual aspects of games.)
I think that trying to grow D&D as a game by dumbing down the rules and adding more visual and physical props to what is at heart (and always has been) a quite complex game of imagination is to mis-market the game.Upper_Krust said:*snip*
I'm trying to aim it at a wider audience - not necessarily just kids. Although I do think the board/minis/cards visual aspect would attract more kids certainly.
delericho said:I agree wholeheartedly with your reasons for the change. In particular, I think that D&D currently has far too high an investment level required of new players (or new playing groups, at least) both in terms of cost, and also in terms of having to read 1,000 pages of rules.
I also like several of the elements you discussed: I can clearly see the benefits of miniatures as an (optional) game aide, and the benefits of spell cards, item cards, buff cards and condition cards are all obvious to me.
delericho said:However, there is something about your suggestion that just doesn't quite sit right with me. I think perhaps it is just a bridge too far for me to follow it... and there is also the issue that I happen to like the depth of the game, which a vastly simplified ruleset probably can't help but sacrifice. (Oh, and I agree with you that unnecessary complexity helps no-one, and that there are too many moving parts... but I can't escape the feeling that a shift to a playable 'board-game' version of the rules would have to be simplified beyond just a clean-up of the skills subsystem, the flight rules, and dragons.)
But that, of course, leaves the designers with an impossible conundrum: I would call on them to simplify the rules to better attract new gamers, and yet at the same time I don't want them to simplify the rules because I like the complexity...