Could you enhance/enchant a masterwork shirt like armor?

My initial inclination is to allow it, but to have it take up both the vest/shirt slot, and the armor slot in terms of what a character can effectively use at one time.

I haven't decided whether to apply the 1.5x cost for "affinity" since it's not technically armor.
 

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Lasher Dragon said:
Well, then you have wizards/sorcerors/monks walking around in full-plate that just happens to be made of cotton :lol:

"So ... hot ..."
"Gary, why don't you just take the stupid thing off?"
"What? But ... then I wouldn't be the Carpeted Man!"

:P
 


Why not look at Magical Vestments as a basis, that too is in the core rules. :D

SRD said:
Magic Vestment
Transmutation
Level: Clr 3, Strength 3, War 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
Emphsis mine.


RD
 

RuminDange said:
Why not look at Magical Vestments as a basis, that too is in the core rules. :D

For the purpose of the spell, though.

If you consider normal clothing to be armor with no AC bonus under all circumstances, then you end up with naked monks.

"When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities."

-Hyp.
 

If you allowed this, it should requires the Craft Arms/Armour feat and the use of the robe/armour slot (rather than the shirt/vestment slot). The only precedent that I can see to allow it is the sentence about armour being made of unusual material, which lists mithral and adamantine as possibilities, but doesn't rule out silk, velvet, or cotton, but even if the RAW is against it, it would make a fine house rule.
 

Rystil Arden said:
If you allowed this, it should requires the Craft Arms/Armour feat and the use of the robe/armour slot (rather than the shirt/vestment slot).

You don't need the CMA&A feat or the armor slot to craft Bracers of Armor.

I've got no problem with someone building Bracers of Armor into shirt form with the CWI feat, the Mage Armor spell, and a CL at least twice the bonus, with a 1.5x inaffinity cost.

Whether or not they're allowed to add armor special abilities would depend on whether the DM was using the Arms and Equipment Guide, with its otherwise nonexistent rule that Bracers can contain special abilities.

You're not making the shirt into magic armor with a +X enhancement bonus to a +0 armor bonus; you're making the shirt into a wondrous item that surrounds the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor.

-Hyp.
 

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