Council of Thieves, Act I - The Bastards of Erebus [DISCUSSION]

Malvoisian, I am at home on a quickie computer thing right now and need to get to my service call soon...but I just wanted to tell you that I am going to make my character as the concept mold per my original post, but going with a pf rpg fighter per the srd. I will explain further later if you wish to know the why not a swashbuckllewr...until then->whoosh!

That's fine if you want to build your concept as a straight Fighter, Scott. It may be better to keep things simple and stick to core classes anyway. If you want to explain your decision in more detail, that's fine, but it's not necessary. Just let me know as soon as you get Marcus finished, please.
 

log in or register to remove this ad


Heya, CB. I went over Quinne's character sheet.

My thoughts...

[sblock]
A fine job, as expected. :) I have only two (very) minor quibbles.

1. Her CMD should preferably be listed as +16, so I don't forget about the base 10.

2. I would prefer a notation about relevant AC penalties from armor worn somewhere on or around the character's skill section. Adventurers spend more time in armor than out of it, IME, so I like to default to the penalized total.

That's all I've got. Otherwise, well done. Thanks.
[/sblock]
 

Mowgli, I just noticed that Slip's throwing axe damage was adjusted down to 1d4, but I believe it should still be 1d6.
 
Last edited:



re: george of mt vernon: *sigh*

re: +12 crowbar: *shudder*

EDIT:
working on character now.
 
Last edited:

Mowgli, I just noticed that Slip's throwing axe damage was adjusted down to 1d4, but I believe it should still be 1d6.

:blush::o:blush:

OK, got that fixed. Also added some stuff to Slip's Background section that should do for her intro to the adventure. After you look it over just let me know if it'll work . . .
 



Remove ads

Top