IceBear
Explorer
Mal Malenkirk said:
No, I don't think it makes much sense.
Slay living is a 5th level touch spell that kills it victim on a failed save and inflict damage on a successful save. Harm wouldn't be much of a 6th level spell under your first option.
Harm should remain a no save touch spell IMO.
If you want to houserule it, and some designers such as Monte Cook have advised it, the most popular option is to put a damage cap to the spell AFAIK. Something around 100 HP would work fine.
Actually, here was what Monte said on harm (from my notes):
Monte Cook's opinion on harm: I think harm is a mistake. Harm should allow for a Fort save, with the target losing 4d8+caster level hp on a successful save
I personally have harm causing d8 points of damage per caster level (but no lower than 5hp) on a successful Will save (why should a failed save not kill you and a successful one would?). This keeps it in line with the other inflict spells.
Yes, I know all about this seemingly weakening the spell compared to Slay Living, but I just don't like no save spells, and a damage cap still would let it bring a lot of mid-level opponents to the point of death fairly easily, if there is no Save.
I see a damage cap as a good solution too, it's just not one that I personally like - I like for the PCs to have a chance to avoid massive amounts of damage by making a Save. Having someone touch them (which is relatively easy) and telling them - you just lost 100 hitpoints, that leaves you with 18 - isn't sporting in my opinion.
IceBear