Does anyone have any good ideas on countering the spell Harm.
If a cleric can get a harm off on a creature, then a party can pretty much kill any creature (if affected by Harm) in one round no matter the power of the creature. Cleric moves in and Harms creature, other party members then only need a single hit, and the creature is dead.
Harm has no saving throw, all you have to do is make a successful touch attack and overcome any spell resistance. Most high level casters usually don't have a problem with spell resistance; spell penetration, greater spell penetration, and high caster level can usually get through most SR scores. Touch attacks are also usually not hard to make, unless fighting something with an extremely high dex.
How do DM's not let this tactic end every fight. I'm just looking for Ideas on this.
If a cleric can get a harm off on a creature, then a party can pretty much kill any creature (if affected by Harm) in one round no matter the power of the creature. Cleric moves in and Harms creature, other party members then only need a single hit, and the creature is dead.
Harm has no saving throw, all you have to do is make a successful touch attack and overcome any spell resistance. Most high level casters usually don't have a problem with spell resistance; spell penetration, greater spell penetration, and high caster level can usually get through most SR scores. Touch attacks are also usually not hard to make, unless fighting something with an extremely high dex.
How do DM's not let this tactic end every fight. I'm just looking for Ideas on this.