Saeviomagy
Adventurer
On a general note about CDGs needing to be the killing blow:
Realistically that was never the case. I've seen multiple accounts of executions by axe or sword where the executee took repeated blows before they died (I think one got as far as 11).
And that's on normal people.
I'd agree that monster crits need to be made more than just max damage. I'd probably stick with working out what their gear level is supposed to be and give them normal magic weapon crit bonus damage based on that.
Realistically that was never the case. I've seen multiple accounts of executions by axe or sword where the executee took repeated blows before they died (I think one got as far as 11).
And that's on normal people.
Just to point out. A few CDGs from Baphomet would mess pretty much anyone up something fierce (I think its like 8d12 + 46 on a crit).
Maybe that's the answer to your problem markn. Just treat all enemy attacks as though they are vicious (and maybe even 1 extra d12 on a crit). This would scale perfectly with your current complaint.
It would also have the nice feature of increasing crit damage on monsters. Which is something else I think becomes lacking in most cases at higher levels.
I'd agree that monster crits need to be made more than just max damage. I'd probably stick with working out what their gear level is supposed to be and give them normal magic weapon crit bonus damage based on that.