You're looking at it from the wrong direction.Damon Griffin said:Stone widgets as a general rule should be harder to produce, but under the Craft rules, they're going to take less time to make. Why?
Consider widgets that can be made of either stone or wood. Both are equally simple; the craft DC for each is just 12. Even apprentices can make these things routinely (taking 10 on their checks).
If an apprentice stonemason takes a month to make a widget, but an apprentice woodcarver can crank one out every week, the stone one will be more expensive. The mason will have to charge more for his labor, because he spends more hours working on the thing.
When WOTC puts these widgets on the equipment list, they don't bother worrying about hourly rates or whatever. They just write in the widget entry, "Stone: 40 gp, Wood: 10 gp."'
Now, along comes Joe PC with his ranks in Craft(woodcarving) and Craft(stonework). If he wants to make widgets, he doesn't have data about the crafting time itself. All he has is the Craft DC and the market price, so he has to work backward. That's where that funky calculation shows up.
The system is slightly oversimplified, because it assumes that raw materials will always account for the same percentage of the market price. In the real world that isn't the case, especially when comparing complex objects to simple ones. But it's close enough for most people; this is after all Dungeons & Dragons, not Papers & Paychecks.