As both player and DM my preference would be to hand-wave everything back to the way you left it and carry on as if nothing happened.
If that is not an option, then my preference would be to hand-wave the stuff you don't want away and carry on at the present level. ("After spending a week in Greyhawk and selling some of your surplus supplies, everyone is feeling much more themselves again and is ready to start off.")
Least desirable is to have dreams or whatever that require some sort of explanation and/or exploration. Trying to explain everything in-game is sometimes just more trouble than it's worth.
Something that I don't think has really been discussed though: how do your players want to handle this? Is this something you have talked to them about ooc? It sounds like this maybe should be a group decision - what is most fun for everyone?
**
And I'm really surprised that experienced gamers don't keep backup copies of character sheets. I learned it can be so helpful after my first wight encounter...
edit: and what reveal said about punitive actions.
If that is not an option, then my preference would be to hand-wave the stuff you don't want away and carry on at the present level. ("After spending a week in Greyhawk and selling some of your surplus supplies, everyone is feeling much more themselves again and is ready to start off.")
Least desirable is to have dreams or whatever that require some sort of explanation and/or exploration. Trying to explain everything in-game is sometimes just more trouble than it's worth.
Something that I don't think has really been discussed though: how do your players want to handle this? Is this something you have talked to them about ooc? It sounds like this maybe should be a group decision - what is most fun for everyone?
**
And I'm really surprised that experienced gamers don't keep backup copies of character sheets. I learned it can be so helpful after my first wight encounter...

edit: and what reveal said about punitive actions.
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