Craziness in the real world - King Arthur the Vampire Slayer

The WM in northern Europe is a boy named Mirth, not a woman.

Russell Vanderschmidt looks like Patrick Stewart.

You can apparently judge key players by how famous their actors are. Bit parts are more famous, so Charlie Murphy is incredibly important, but Samuel L. Jackson is really minor.
 

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An update after a bit of a hiatus.

We're going to end things in Japan.

I have finished act one. We're smack in the beginning of Act 2. Act 3 will be where everything gets finalized. And then we'll end with a nice climax. Act one got us introduced to the world, pointed out who the key players are -- Mr. O who wants to impress the fey court while discrediting Oberon since Mr. O is Puck; Wiji-wiji who wants to heal Japan but to do that you have to get past the hidden unknown monster Godzilla; Anubis wants to finish an old vendetta against the angels; Russell wants to bring war on the fey; the Bureau wants to stop Russell and thinks the party is working with him; Branson wants his treasure, and to save the world.

Japan is the climax. Before Japan, we're going to be chilling in Avalon at the end of Act Three. Earlier in act three the group will visit Notre Dame, Leng, and Machu Picchu to get the necessary information. Oh yeah, and Trinity Site.

What they learn in Act Two that drives Act Three: To get to Avalon, you either have to be a world mage (ours is dead) or bear the Holy Grail to heal the king and the land. So they need to figure out where the Holy Grail is (it's in Trinity Site). They get that information in Leng, most likely, from the thought-eaters. I want a Machu Picchu thunderstorm helicopter battle, so I need a reason for them to go to Machu Picchu (perhaps to stop Lin from getting power? or to get teleportation power themselves?). Notre Dame is where they find out about what they'll need to do in Avalon, and where they discover that the knight who recovered the grail gave it to an armsman for delivery, and that Merlin is the only one who knows where he sent the guy. So that's when they go to Farnes (along with Belladonna, against Remy).

More later

http://www.enworld.org/showthread.php?t=140889

[Terry started off with one power - plane shifting. Every location, he'll add another one of increasing power level. Some locations will have crap powers (cure drunkeness, for instance).]

Seven locations:
Each location needs its own piece of information that, when you put them all together, solves the mystery of the game. Nifty.

Tier Zero
The books of the hospital of Avalon say that the treasure of Avalon - the holy grail - will heal the sickness in the land and restore he who has slumbered.

Tier One - Having learned what's going on, and that fixing it requires Avalon, the group tries to figure out how to get to Avalon.
Chicago - Get in touch with Terry's family, deal with Senator . . . crap, what was his name? And learn about Gatekeepers.
Qantir - Egyptian gods. John's an angel. If you kill a fey the right way, you can gain incredible power. Here's how you do it.
Wellington

Tier Two - Having learned how to get into Avalon, the group tries to get there.
Machu Picchu - Lin wants to be able to teleport, and this is one burial place of a world mage that was not looted by Conquistadors. They can learn much here. Just what I'll figure out later.
Notre Dame - Merlin knows where the holy grail is. Fight Remy & co. and find out that Merlin's trapped on Farne Island.
Leng - Learn how to defeat "batman."

Tier Three - Having gotten into Avalon, the group tries to use the knowledge of Avalon to save the world.
Nagasaki


Now, each tier will likely be finished before any of the adventures in the next tier are performed. And even in tier three, they might go to Nagasaki before Avalon, in which case the climax isn't fighting Morgan, it's fighting Arthur and discovering who the real king is. *shrug*

Take Two
More brainstorming.

Tier Zero
The books of the hospital of Avalon say that the treasure of Avalon - the holy grail - will heal the sickness in the land and restore he who has slumbered. The party should be aware that Senator Nick Rollins (D-IL) has the military in his pocket, working on preparations to invade Gaia. Their phone calls are being monitored, so when John is notified about the Account of Apocryphal Annead, and how there is mention of an arising on the new year. The glass bowl will be shattered, and the god of the dead being unleashed.


Tier One
Having learned what's going on, and that fixing it requires Avalon, the group tries to figure out how to get to Avalon.


Chicago - In the Line of Duty
Get in touch with Terry's family, deal with Senator . . . crap, what was his name? And learn about Gatekeepers. Senator sends CIA after them, pursuing in black vans.


Qantir - Desert Storms
Egyptian gods. John's an angel. If you kill a fey the right way, you can gain incredible power. Here's how you do it. Benjamin Durbin tricks them into heading to Egypt, and he follows them, wanting them to shatter the Sumerian demon bowl that holds Mirn-el the angel. Instead they discover that the jar holds Set, because Hebrew trackers freed Merlin in the 4th century BC.

Get to Egypt, see complaints about how the US military is bringing a large number of helicopters in. First act is avoiding the military and the local police, which believe they're terrorists. Nepthir, an Egyptian woman who looks like a punk version of the woman who played Anak-sunamun in The Mummy, says that the local knights want to help them. She's a redhead, and her clothes are modern with sun motifs. She takes them to a small temple being excavated outside of Cairo, where they can meet with the knights, away from any computers. No cel phone reception. But she demands they show respect for the dead.

A knight arrives at midnight on a camel. He looks like the guy who played the Meijai leader in The Mummy. Offers to fly them to Qantir, or they can ride and be more discreet. Act two is traveling across the desert. Either a desert storm kicks up on them, or a helicopter pursues them. If they're on Gaia, they're dogged by jackals that never attack, until a human mage with a pack of Warka slaves spots them and asks of news, warning them not to offend Isis. He looks like the guy who played the Russian ambassador in Hunt for Red October. Takes a while, but old undertaker finds entrance to the stables in a partially-excavated area, by chanting a prayer to Astarte, goddess of horses and chariots.

Get to Qantir (ancient Pi-Ramesse, 60 miles NE of Cairo), head to the underground stables, face mummified charioteers who guard the shattered gate of the sun. From there, hop to Gaia, and cross a dried lake supported by great pillars to an island upon which is the temple of Set, from the 20th dynasty. When he died, so died this branch of the great Nile. Inscriptions explain the place, and the defeat of the warrior sent by the Hebrew God. The fortress of Set, which will be assaulted by U.S. military forces gated in by Lin. Set will be dressed in bright red, red hair, red eyes. God of desert storms.

After the defeat of some side, Set offers them one favor, to be called upon at any time by sacrificing a jackal. Or Anubis will try to get them to put Set back in the jar, because the spell he prepared to kill Mirn-el will only weaken Set. Old guy wants his power again, and the ritual to draw power through an angel can best be performed in the temple of Set the usurper. It will come out that John is an angel. But to fulfill the ritual he must first remove the seal on John's memories.


Wellington - Dream of the Beholder
Beauty


Tier Two
Having learned how to get into Avalon, the group tries to get there.

Machu Picchu
Lin wants to be able to teleport, and this is one burial place of a world mage that was not looted by Conquistadors. They can learn much here. Just what I'll figure out later.


Notre Dame
Merlin knows where the holy grail is. Fight Remy & co. and find out that Merlin's trapped on Farne Island. Very complicated situation, with Remy loyal to Mr. Lee, Maurice trying to get his allies to off the fey whose name I've forgotten.


Leng
Learn how to defeat "batman."


Tier Three
Having gotten into Avalon, the group tries to use the knowledge of Avalon to save the world.
Nagasaki

 
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How do I :):):):) up world history? Well I'll start with my Buffy game.

1. King Arthur is in reality a Highlander style immortal. He isn't the Once and Future thing for nothin'

2. The Knights Templar are still around and are monster hunters and currently have Excalibur

3. Billy the Kid was a demon hunter back in the wild west.

4. Hitler was a agent of the First a la Caleb.
 

I've done some alternate history stuff with the Titanic. And with the wild west, but my biggest alternate history project is1948.

BTW, anyone that's interested in messing with history should check out Ken Hite's Supressed Transmission series. It has tons of cool info on all sorts of stuff.
 

Bloodstone Press said:
BTW, anyone that's interested in messing with history should check out Ken Hite's Supressed Transmission series. It has tons of cool info on all sorts of stuff.

Not to mention the new book GURPS Infinite Worlds.
 

I once ran a Victorian campaign where the PCs were battling against Dracula after he came to England. They allied with the Society of the Golden Dawn to help awaken the sleeping King Arthur from beneath Stonehenge to aid in the fight, but were unaware that the High Wizard of the Golden Dawn was a yuan-ti sorcerer who intended to animate Arthur's bones as a lich under his control, and rule England with Arthur as his puppet. Part of the ritual required a number of hideous blood sacrifices, which were performed by Jonathan Harker (who'd been driven utterly insane by his failure to stop Dracula and seeing Mina become a vampire) and which became infamous as the 'Jack the Ripper' murders. First time I've ever had to stat up a multiclassed Lawyer/Barbarian, heh...
 

Runesong42 said:
What if Lancelot's "betrayal" caused the demise of the Knights of the Round Table, and it so embittered Arthur that he swore some sort of oath that no king other than he would truly rule the kingdom, and that he could not rest until the entire royal family line were destroyed?

Several English royal lines have died out in the past couple of millenia.
 


arscott said:
I just gotta ask:
Is any of this showing up in Mythic Earth, besides the Terra/Gaia thing?

Because that would be awesome.

This is the adventure line I was using to playtest Mythic Earth. The storyhour is here. I hadn't considered trying to work the adventure into the book, though. The idea of the book is to let people create their own sorts of weird, postmodern myths. Anyway, I'd like to think reading the actual story from my game would be more interesting than reading a synopsis of a plot that could be a game.

I'm glad you like the awesome so far. And to think, Jessie (the GM who ran the Savannah Knights storyhour which inspired this setting) thought a vampire Nazi submarine was a bad idea.

Which is why, since then, I realized the vampires should have been Japanese ninja. They were just using one of Hitler's subs on loan. ;)
 

The Outer Planes are made out of archetypes, philosophies, myths, and legends. Stronger legends are often repeated across the Great Ring many times as they're filtered through different perspectives. Camelot is one of those.

All of the following realms are nigh-infinite, becoming featureless hinterlands after a certain time. A portal or the ability to enter the Astral Plane is required to escape. They generally resemble the Prime Material plane, at least superficially.

Camelot A:

This Camelot is built on a low hill on a vast forest-dotted plain. When strangers bring up the idea of other lands they are greeted with a blank stare. The King Arthur of Camelot A has ruled for some 200 years now in a land purged of saxons, giants, dragons, and bandits. The land is weary of peace and seeks a new ruler. Personified as the nymph Nimue, the land has selected Mordred, a young knight acclaimed for his success in tourneys, as the new leader and empowered him with a magical horn designed to summon demons from another plane and bring conflict back to the stale, boring England.

Camelot B

This Camelot is a fusion of traditional Arthurian motifs with a reflection of England as it was in Elizabethean times, suffering froma combination of both realms' problems. Will Shakespeare is chief playwright for his troop, King Arthur's Men. Arthur, like his his sage Merlin, is a staunch Protestant, but his half-sister Morgaine is a Catholic and plots with the Spanish to overthrow the throne. Many of the inhabitants of Camelot B are from France, Spain, and so on, though it's not certain whether those nations are found elsewhere in the outer planes or whether the memories of these people were created by the realm itself.

Camelot C

Camelot C is a harsh, pre-feudal realm. Formally a swampy realm made of the legends of the lizardfolk, Camelot C is currently ruled by a king in cast-off Roman armor, hardened and scarred by a lifetime of war and strife. Artor's warlord Mordred (fighter 10) discovered a portal to another realm in a great oak tree, the place where Artor had crucified Merlinus decades before. Passing through, he discovered another Camelot, a brighter place. Rushing back, he told the king, who rallied his armies for one final war. Camelot would conquer Camelot.

Camelot D

This Camelot is bright, green place with perfect weather and happy people sustained by the reclaimed Holy Grail. The loving couple Arthur and Guenevere personify the ideal marriage. Tristan and Isolde, their friends, are just as happy and even Lancelot has found a love of his own. The kingdom is unified, the saxons peacefully integrated and contributing their own knights to Camelot's tourneys. Camelot D is at war with Camelot C.

Camelot E

Camlot E has also been invaded, but not by anything human. This great citadel, a shining tribute to the wealth and glory of Britain, has been infiltrated by a shapeshifting bird-creature called a merlin. Normally appearing as a small hawk or a man with a hawk's head, a merlin can transform itself into anything it wants. What it wants are the souls and magic of Camelot, which it will bring back to its otherplanar nest to feed itself and its young.

A related creature, a crow-like being called a morgan, has been attracted by the merlins' activity. The morgans have begun their own invasion, but their purposes are obscure. Sometimes they remain in bird form and utter prophesies, sometimes they steal magic, and sometimes they mate with mankind.

The merlins, who enjoy preying on the morgans, often take human form (young, old, male, female) and alert the humans around it to the morgans' identy in rhyming couplets. It relies on humans to force their rivals to transform, then it swoops down and eats the scavenger.

Camelot F

Camelot F trades with Camelots G and H. The Saxons of Camelot F have been infiltrated by the Tacharim, an Outlandish organization who seek to sieze the land for their own prophet and the profit of their group (their prophet is John Lake, a Xaositect thrown out of his faction for selling out a Big Boss to the Mercykillers. He was reinstated the next week, but by then he was riding with the Tacharim, uttering phrases from his inner well of chaos, all of which the Tacharim have caused to come true).

The Arthur of this realm, a half-bariaur creature looking like a white-wooled satyr, has forged an alliance with the dwarfs of Camelot G and is currently working out a deal with Queen Mordred of Camelot H, the daughter of the Arthur of that real. Queen Mordred insists that Sir Bedwyr be given to her as a hostage, something Arthur is reluctant to do.

Camelot G

Most of the Knight of the Round table are less than four feet tall. They seem human, a strong impression that their height is artificial, the price they pay for an alliance with the fey courts. The knights of theis Camelot are mighty warriors, with a strength and speed beyond that of a full-sized human. Many of the knights are now in Camelot F, fighting the Saxons and the Tacharim.

Camelot H

Queen Morded slew her father, Arthur, at the Batle of Camlann with a spear blessed by the Unseelie Court. Arthur had been a cruel king, treating his enemies without mercy and sleeping with his own half-sister, and Mordred is little different except that she seems even more successful in battle. Briton under the reign of this warrior-queen receives tribute from both Jutland and France.

Camelot I

Camelot I has, for seven hundred years, had a very odd tradition. Upon the death of its King Arthur, their Merlin and his circle of acolytes use divination spells to find a new one. The knights of the Round Table gallop through Merlin's portal, find the Arthur, abduct him (or her), and force him to ascend the throne as their leader. The Arthur is generally a figurehead; the real power lies with Merlin and the council of knights. The current Arthur is very old; he had come from a Camelot in which Lot is king of the Britons (Camelot J), because he had been too cowardly to pull the sword from the stone. He was in his forties when Merlin found him. He is in his seventies now, his young queen Miriam already dressed in black. Merlin has located a new Arthur in Camelot K, though, and it won't be long.

Camelot J

This is a dead Camelot. Its Arthur was abducted by knights from Camelot I thirty years ago and King Lot wasn't strong enough an archetype to prevent the land from crumbling into the Astral Plane. Now it is only one lonely, fossilized castle tumbling in the silver void like a dead god. However, it is structurally sound and contains enough energy to attract the githyanki.

Zael Ral, a githyanki knight, is leading a party of gith warriors, intending to settle this Camelot and use it as a base of operations and a source of power. Most of its power is locked in a sword in the castle's courtyard, the one Arthur never pulled out of its stone. The githyanki can't pull it out either; only Arthur can. Fortunately, the githyanki diviners have located a humanoid with the correct dharmic patterns in a nearby color pool: the Arthur of Camelot K.

Camelot K

Arthur is a young boy, foster-son of Sir Eckert but shunned for his odd eyes, pure gold with no division of parts. One day a man comes to the keep, neither young nor old but with eyes matching Arthur's own. He demands that the boy be turned over to his care, which the old knight, eager to be rid of the troublesome boy, eagerly does.

After only three days with the man, the boy is rushed out of the cabin that was their new home. *Something* has attacked the keep, rendering it to rubble. The man with golden eyes teaches the boy with golden eyes how to shapeshift and hide.

A mixed metaphor:

This Camelot is a chessboard upon which one entity plays. Gathering archetypes from a magical loom that sorts conduits from a thousand worlds, he has acquired the ability to make himself a Camelot. This he does, and in it he fathers, in various disguises, Merlin, Morgan le Fey, the Fisher King and Arthur. Soon the beginnings of the story take root.

Now others are interfering in the entity's perfect game. Githyanki have invaded, destroying Sir Eckert's keep, and wizards from someone else's Camelot have opened a gate. This is intolerable! The entity cannot interfere directly without upsetting the game's already threatened balance; if Arthur or any of the other pieces are pushed too hard, the archetypes could unravel, spilling the whole realm into the Astral.

In desperation, the entity has woven some golden-eyed Ladies of the Lake (which it otherwise wouldn't have needed for some time) and sent them to find some heroes in other lands to safeguard his Arthur and save the game.

Camelot L

The Holy Grail has been found; all the knights have ascended to Heaven. It seems the agathinia are greatly excited by the prospect of a Camelot to inspire them, and now they have one.

The knights of Camelot L are equivalent to einheriar, exalted souls who work directly with the warriors of Heaven to combat evil and injustice. The heavenly Camelot is a much-expanded facility with great golden walls and room for celestials and einheriar alike. The ruler of this Camelot is Mikhail, a deva who has declared himself Pendragon. The knights answer to Galahad (Arthur, burdened by his sins, was left behind), but Galahad faithfully serves the celestials' will. Right now, their will is to fight the Saxon gods of Ysgard, whose Wotan has been making trouble for mortals under the agathinia's charge.

One band of celestials agains a half dozen gods isn't good odds, but the Saxon deities are annoyed enough that they're strongly considering getting a Camelot of their own to deal with the problem for them. To this end, Wotan has been feeding prophesies to John Lake in Camelot F, hoping he will put the Saxons in charge there. Afterwards, there will be a grand quest for a golden ring that Wotan has placed in some nearby mountains, guarded by a dragon, a giant, a valkyrie and a wall of fire. Capturing the ring should activate a curse that kills everyone, after which their souls should make excellent einheriar warriors for the Saxon gods.

- Rip VW

"That's not the question, dearie," Enid said. She smiled maliciously. "The question is, what story are you in? The chains of myth have already started to wrap themselves around you. Just a few more journeys to the World Below and you'll be trapped, caught for good. You'll go in so deep that you can't get out. You'll repeat the same actions over and over again, in accordance with whatever character you've become. Whatever free will you once had will be gone."
-- Lisa Goldstein, Dark Cities Undergroound
 
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