Craziness in the real world - King Arthur the Vampire Slayer


log in or register to remove this ad


RangerWickett said:
Do you have any examples of whacky reinterpretations of real world history or myths in your game?
Funny that you should asks. I have two Wild West campaigns set in the Arizona Territory in 1882 that mix real history, popular fiction and D&D.

Our current module (DMed by my player Dire Wolf) is titled "Here there be Vampires". The Story Hour link is:
http://www.enworld.org/showthread.php?t=146609

Please feel free to post comments after reading it. This is Dire Wolf's first time as DM of a Play-by-Post and Orchid Blossom's first Story Hour chronicle, so kind words would certainly be appreciated.
 

Tonight's game, in Chicago, may well witness the party storming the Sear's Tower in an attempt to rescue a prisoner being held by black ops working for a rogue Illinois senator named Nick Rollins.

My dilemma is that I must work in Scarpedin, who left and was on Gaia at the time he left. On almost the same day, Nathan went with Balthazaar and Seiko to New York, and Wiji-wiji and Scarpedin went . . . somewhere . . . looking for Excalibur.

Obviously they didn't find it, because the big XC is a major plot point. But I want to allow for a bit of roleplaying flashback, since Scarpedin seems to have this odd tradition of violating the space-time continuum. He should have run across a temporal fey who provided some information about his condition.

So he's in Savannah, and he's not got his motorcycle. He could have had to ride a horse. It's been all of a month, so it's actually somewhat possible that he sailed across the Atlantic back to England. Quite possible with the aid of Bureau magic. But he gets to England to try to get to Avalon, and they arrive in Southampton, where they attempt to get directions to Avalon. There's a lot of chaos going on in England on Gaia, and the trees are claiming the few settlements left. So perhaps they sought answers from a local scholar, at a mage's school with a heavy anti-fey bent. Very Roman place, with masks of Janus and such. And oddly, Wiji-wiji realized he could plane shift there.

Still need a conflict of some sort. But right now, I mostly just need lunch.


Back to planning.

Teaser - Start with John checking out on a helicopter. They pull out plans of the Sears Tower and downtown Chicago, and then a black plane lands. Scarpedin disembarks, as does Marsbury Vesica. Ask what's happened, and Scarpedin says, "First, where's my motorcyle." Jenny gives the bad news that it's probably been impounded by the Bureau, to which Scarpedin replies, "Dammit, not again!"

Act One - Flashback to Scarpedin's travails. He went to England, got close to Glastonbury but saw only the Tor through the mists, and took refuge in Southampton from the fey. Spoke to a sage with a Janus motif for answers, and as the two of them wait in a nearby pub doing a drinking game, Wiji-wiji notices that a world mage is approaching. Outside, the fey are going nuts, dancing and spinning and carrying off people in the streets. At the sage's place, he has a map of Avalon, which he offers to sell for an exorbitant price. They go to Glastonbury, following in the festival dance of the fey, eventually raving their way onto Avalon, where they catch up with the world mage. When they hop over, they're invariably amid a group of students at the Vanderschmidt School for Gifted Boys, along with Russ and Lin. Battle in the ruins of the Tor, hopping between Terra and Gaia as the sun sets. He'll see all kinds of landmarks, including (on Gaia) a shipwrecked U-Boat, stuck in a dark bog. We end with a beautiful woman appearing, saying that he had returned without the key, and that she's in danger unless Scarpedin returns with the key now within a year.

Act One - Airplane arrives. Agent Marbury Visces and Agent Scarpedin Jones.

Scarpedin's story is simple. Sailed to England, Southampton. Found out fey were going nuts, including Wiji-wiji, in a Roman sage's tavern with a Janus motif. Follow the rave to Glastonbury, learn of the Avalon problem -- Russ performs a ritual, and is pleased, because as he suspected, the ban is complete, and the lock is deep inside Avalon, which no one can get into.

They fight Lin as the two worlds phase. Be thrown into a wall and land with a sheath. Flashback to riding with Arthur to Avalon, and being blessed by a beautiful woman. The tower fills with light, and he remembers them placing the sword in a stone in the center of a blue tile mosaic. Was rescued by a dragon, who attacked. In the blaze, Lin and Russell escaped. Scarpedin was arrested, but freed by the Bureau, who needed to cover the dragon appearance.


Act Two - Assault on the Sears Tower. Whatever they do, while they're in the middle of doing it, the New Yorkers interfere, rolling in under cover of mists and illusions, with 3 specially-trained assassins taking out guards.

Nick Rollins is on the 37th floor. There's a terrace on the 50th floor one could land on, but not safely. He has with him four plain-clothes bodyguards and four armored folks guarding the prisoner. It's a two-floor suite, with Rich Miller being kept in the corner office. Rollins (Charismatic 3) has a magical bodyguard (Smart 3/Mage 2, a Wiccan woman named Audrey McFadden). If threatened, he'll retreat down the fire escape with guards and his mage helping protect him. If caught in a fight, he doesn't have a gun, but he'll call for help.


Act Three - Recover Rich Miller before he's flown out to New York. They hurry him to O'Hare, and put him on a 737 headed for JFK. If possible, set things up so that they're involved in a gun fight on the tarmac. Sean Astin (Strong 5/Charismatic 5 - AC 17, hp 50, attack +11/+6 (1d6+1d4+3 brawl); Quicken Spell, Witchcraft - Attack +10, has a hellhound familiar, boosts attacks with fire damage) and the six ladies (Fast 3/Charismatic 3 - AC 17, hp 24, attack +5 (2d6 uzi on autofire); Witchcraft - Charm +9, Illusion +9, turn invisible, create fog, etc.).

And what's Miller know that's so important? One, Russell Vanderschmidt is responsible for sealing the worlds. Two, he was part of an organization called the Gatekeepers, who kept records about world mages. Three, he trained those gifted with the powers of world mages, and bent them to his interests, so the four surviving world mages all work for Vanderschmidt. Four, he has always had an interest in ruling, and he seems to want to control the world governments. Five, and this is what even Vanderschmidt does not know, there is still a world mage alive, but he's trapped. If someone could free him before Vanderschmidt's allies can kill the world mage, they have a chance.

Also, the names: Jingzhi Dai, Deidre Dixon, Vladislov Gorbatiy, Lin Noelle, and the late Richard Thevenot.

Harmonica music, and see Cab Calloway. He says he's proud of Terry, that the boy grew up better than he dreamed, and that there's still hope. When he was very young, he was asked if he would be willing, when he grew up, to fight for strangers, and Terry had said yes. Now he has fulfilled that promise, and so Cab kneels to the ghost of Terry Abrams. Then the cops start to arrive.
 
Last edited:

Remove ads

Top