TwoSix
Everyone's literal second-favorite poster
(10/10) - (19/19) = 0.The difference between 10/10 and 19/19 is pretty vast. IMHO.
You just got mathed, yo.
(10/10) - (19/19) = 0.The difference between 10/10 and 19/19 is pretty vast. IMHO.
Which people did, of course.Old-school multiclassing (here, using your example, based on demi-humans) wouldn't be "insanely overpowered" unless you removed all the restrictions.
The 5e system is conceptually close to the 1e 'character with two classes' option, just less restrictive & involved.But this is comparing apples to oranges. The 1e "system" for multiclassing for humans was different. And these systems don't work for 5e for several reasons.
Except, of course, that's exactly what people did back in the day. The just ignored the level limits.That's what I'm getting at- it's apples and oranges. You can't take the good and ignore the bad.
The current MCing system, and the basics of 5e, like Proficiency, though, do point to ways a gestalt or hybrid system could be made to work. It might hash together class abilities, for instance, average HD size, and use character level for ASIs, etc...These systems are just too different. If you're going to do it, you need much larger penalties than you're contemplating, because the default multiclass system (which some already feel is overpowered) is dramatically less powerful than what you are proposing.
Sure, the idea is clearly valid. To further quibble with how it was 'back in the day,' though (because I'm old, and compulsive about that sorta thing), no one was really playing 'by the RAW,' (and not just because the idea was minted in the 3e era) - the closest you could come to that is a DM who teased out the non-contradictory portions of the PH & DMG rules and stuck to what he felt was the closest-to-the-letter-of-the-rules interpretations that remotely worked. Every game was different back in the day, especially the ones that purported to be 'by the book.'I would further say tables that did this were likely to have many more demi-humans than a table that played by the RAW. Which goes to my idea, earlier, that if something is overly attractive because of its power, it will likely be overly used.
Fair 'nuff. Sorry about my compulsive quibbling...I was giving my opinion on the original proposal, which doesn't quite work out.
Yes & yes. One of the first signs that 2e was going to be crazy-broken...[MENTION=6799753]lowkey13[/MENTION] are those 1e values? They were higher in 2e I believe...
There was nothing dubious about the restrictiveness of class/level limits, they were about as subtle as a sledge-hammer.Furthermore, I was trying to replace those dubious restrictions by 2 more "reliable" factors: stripping the subclasses and by the fact that a level penalty may, in some ways, hurt more.
I concede that it may not be enough mind you...
I didn't know anyone else back in the day who went for it consistently, but I have met some who avow to have done so.Oh, I agree. Like I am fond of saying, NO ONE PLAYS WITH WEAPON MODIFICATION VS. ARMOR CLASS, except you of course.![]()
I finally ditched those, but I did use the segment-by-segment resolution in a version that had various unarmed (martial-arts like) attacks that you picked with weapon proficiency. Actually, my variants caused combats to drop into surprise-segment-like resolution quite often....Heck, I'm sure there were groups running the 1e DMG rules for grappling ... bless their hearts.
Exactly. There are things we can say about the rules and the form of the game back in the day, but they don't necessarily map strongly to how the game was actually played - and, conversely, our experiences with the game back in the day don't say much about the actual rules at the time.It's exceptionally hard to reason back from the RAW in the books to how people played, because ... well, so many rules were buried, confusing, contradictory, and, quite honestly, were viewed as suggestions.
BoldItalic hasn't posted in this thread, did you mean another poster? Bacon Bits, perhaps?Look, if it's fun for you, give it a shot, and tell us how it works! I can be wrong (well, excepting the fact that I'm never wrong, but still).
Seriously, I don't think a -1 level penalty is enough for multiclassing (even with the archetype restrictions). I would look at what Bold Italic put forward, and use that as a baseline; even his model is arguably OP, but you can always adjust from there.