Charlaquin
Goblin Queen (She/Her/Hers)
Haha it would be awfully hypocritical of me if I did!You wouldn't begrudge me a little pedantry now, would you?
Haha it would be awfully hypocritical of me if I did!You wouldn't begrudge me a little pedantry now, would you?
I don’t understand how what I gave isn’t an actual example. Literally, deciding which of 6 options to call for a check with is easier to do than deciding which of 18 options to call for a check with. I don’t know what else you want me to say.I get that, I meant an actual example demonstrating how it helps you?
Here's the thing. You have to decide both, regardless.I don’t understand how what I gave isn’t an actual example. Literally, deciding which of 6 options to call for a check with is easier to do than deciding which of 18 options to call for a check with. I don’t know what else you want me to say.
No, I just decide the one. The player determines if they have a relevant proficiency.Here's the thing. You have to decide both, regardless.
Climbing a cliff is typically a strength check in my book, because, as per the PHB, “A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” Climbing is ultimately an act of lifting/pulling your own body up. I wouldn’t say there’s never a case where one’s attempt to scale a cliff might be a matter of Dexterity or Intelligence, but such a case would likely involve a different approach than climbing. “[Moving] nimbly, quickly, or quietly, or [keeping] from falling on tricky footing” might conceivably be a way to ascend a cliff, but I struggle to imagine how “mental acuity, accuracy of recall, and the ability to reason” would be relevant. However, assuming the typical case of climbing with strength, any number of proficiencies might be able to help with that. Certainly Athletics would probably always be applicable. But, I could easily see, for example, one’s proficiency with water vehicles being relevant, if one relied on knowledge of rigging to set up a rope assisted situation. I leave that up to the player to decide. I choose from the 6 inherent abilities all characters have, and if the player knows they have a proficiency that might be applicable based on their stated approach, they are free to suggest it.Climbing a cliff certainly is Athletics, no matter how you cut it IMO. Normally, it would be Strength, but depending on what the player says, it might be Dexterity or even Intelligence.
Exactly the opposite in my case.My point is it seems easier based on the action to determine the skill, and then how that skill is used determines the ability that goes with it.
I mean, there are literally just fewer categories to choose from in the ability-first approach.I just don't see a way where deciding the Strength, Dexterity, or Intelligence is the easier part, compared to Athletics aspects.
Does the above discussion of a check to climb a cliff satisfy what you’re asking for here?Of course, I believe it somehow is for you, I was just hoping for an actual example of a task, how you determine the ability first, and then decide if a proficiency applies, helps you. Give me an example from play, for instance.
I don’t mind accommodating, it’s just hard for me to tell what additional information you’re looking for.If you don't want to or still don't get my point, we can drop it--it isn't that vital.![]()
Interesting. IME they decide if they think a proficiency might apply, but that ultimate decision is still up to me, as DM. Consider something like Investigation and Perception. A player might think Investigation would apply when they have that skill, when in reality it doesn't-- Perception would. Acrobatics and Athletics is another pairing that can cause some dispute (although not as much!).No, I just decide the one. The player determines if they have a relevant proficiency.
Ok, so I think this helps a bit... I'll address it in parts:Climbing a cliff is typically a strength check in my book, because, as per the PHB, “A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” Climbing is ultimately an act of lifting/pulling your own body up. I wouldn’t say there’s never a case where one’s attempt to scale a cliff might be a matter of Dexterity or Intelligence, but such a case would likely involve a different approach than climbing. “[Moving] nimbly, quickly, or quietly, or [keeping] from falling on tricky footing” might conceivably be a way to ascend a cliff, but I struggle to imagine how “mental acuity, accuracy of recall, and the ability to reason” would be relevant. However, assuming the typical case of climbing with strength, any number of proficiencies might be able to help with that. Certainly Athletics would probably always be applicable. But, I could easily see, for example, one’s proficiency with water vehicles being relevant, if one relied on knowledge of rigging to set up a rope assisted situation. I leave that up to the player to decide. I choose from the 6 inherent abilities all characters have, and if the player knows they have a proficiency that might be applicable based on their stated approach, they are free to suggest it.
Climbing is often Strength, it is the easiest to imagine. But Strength has a lot of aspects, and only a part of that the ability to climb. The bolded part is the easiest part, if you know how to climb and have "focus" in that aspect of Strength, i.e. proficiency in Athletics.Climbing a cliff is typically a strength check in my book, because, as per the PHB, “A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” Climbing is ultimately an act of lifting/pulling your own body up.
Sure, Dexterity is easy to argue and imagine. Balance, agility, flexibilty when climbing are really more important that "brute Strength". Intelligence (mental acuity and ability to reason) is a bit more of stretch, but if the player says, "I examine the climb to find the best and easiest route", Intelligence is certainly being used. I understand enough about rock formations that it helps with finding secure footing, etc. as well.I wouldn’t say there’s never a case where one’s attempt to scale a cliff might be a matter of Dexterity or Intelligence, but such a case would likely involve a different approach than climbing. “[Moving] nimbly, quickly, or quietly, or [keeping] from falling on tricky footing” might conceivably be a way to ascend a cliff, but I struggle to imagine how “mental acuity, accuracy of recall, and the ability to reason” would be relevant.
Ah, but that is not the "act of the climbing, which must be done." Using rope from such a proficiency might grant advantage, or offer a flat bonus (in your case, perhaps lowering the DC), but you can't make a Strength (water vehicles) check for the actual climb IMO--I just don't see that making any sense with Athletics is what is used for climbing...However, assuming the typical case of climbing with strength, any number of proficiencies might be able to help with that. Certainly Athletics would probably always be applicable. But, I could easily see, for example, one’s proficiency with water vehicles being relevant, if one relied on knowledge of rigging to set up a rope assisted situation. I leave that up to the player to decide.
Sure, but that goes back to the point I made at the start: they suggest it, but you make the choice whether it is applicable, don't you? If you do, then ultimately both ability and skill are up to you.I choose from the 6 inherent abilities all characters have, and if the player knows they have a proficiency that might be applicable based on their stated approach, they are free to suggest it.
Sure, but those abilities all encompass several aspects each, and you have to decide if an aspect is appropriate or not, in which case the ability is appropriate or not.Exactly the opposite in my case.
I mean, there are literally just fewer categories to choose from in the ability-first approach.
Yep. It isn't the way I approach things, of course (it does seem a bit backwards to me), but just like with solving other problems in life there is nearly always more than one way to do it!Does the above discussion of a check to climb a cliff satisfy what you’re asking for here?
It gives me enough of an idea. Thanks!I don’t mind accommodating, it’s just hard for me to tell what additional information you’re looking for.
Brute force? Sure... I shove the guard hard, letting them know if they don't look the other way, they'll never see anything else again: Intimidation via Strength. Even if you are just "trying to talk", cracking knuckles, flexing muscles, leaning heavily into the nearby wall so it creaks under your might, snapping a staff into two pieces, explaining you'll break the guard into two pieces just as easily--all Intimidation via Strength IMO.Like, let’s go with, I dunno, trying to talk a guard into overlooking some minor crime they’ve witnessed you commit. Is that an application of Strength? no, it’s not in any way “an attempt to attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.” I could go down the full list, but I think you get the idea; ultimately it’s going to end up being a Charisma check.
Sure, but in those cases would it still be Charisma? The precidence of a prior legal point, reasoning the argument, would seem more like Intelligence.Then, depending on their exact approach, the player can determine if one of their proficiencies is relevant. Persuasion, Deception, and Intimidation would all probably be easy to make relevant if the PC is trained in one of those. Something like History is going to be a little trickier to use in this situation, but I could maybe see making a case for your innocence based on some obscure legal precedent. Jewler’s Tools seems pretty unlikely to be a useful here, but I dunno, players are sometimes come up with really creative approaches, so never say never.
In theory, yeah, I agree. In practice, I just let the player make the call, trusting that they understand their own intent better than I do.Interesting. IME they decide if they think a proficiency might apply, but that ultimate decision is still up to me, as DM.
In my view, if the player thinks Investigation would apply and I think it wouldn’t, there has probably been a miscommunication; they obviously intended to declare an action that benefited from their character’s ability to make decisions based on clues, and something about how they phrased it must not have expressed that intent to me adequately, or else I must have misinterpreted their action declaration. In either case, rather than get bogged down in trying to wordsmith a more appropriate action declaration, I prefer to trust that they knew their intent and let them use the skill they intended to. Unless it’s something really egregious like describing climbing an cliff and then trying to apply animal handling.Consider something like Investigation and Perception. A player might think Investigation would apply when they have that skill, when in reality it doesn't-- Perception would. Acrobatics and Athletics is another pairing that can cause some dispute (although not as much!).
This is why both goal and approach are important in my way of resolving actions. If your goal in snapping the staff is to get two smaller lengths of wood, then strength is the most relevant factor in whether or not that approach achieves that goal. On the other hand, if your goal is convincing the guard to let you off the hook for your crime, then the most relevant thing in determining if snapping a staff in half can achieve that goal is how effectively you can sell the implicit threat of “this is what might happen to you if you don’t let me go,” which in my view is more a matter of Charisma.Brute force? Sure... I shove the guard hard, letting them know if they don't look the other way, they'll never see anything else again: Intimidation via Strength. Even if you are just "trying to talk", cracking knuckles, flexing muscles, leaning heavily into the nearby wall so it creaks under your might, snapping a staff into two pieces, explaining you'll break the guard into two pieces just as easily--all Intimidation via Strength IMO.
Intelligence doesn’t measure ability to reason an argument, it measures information retention and recall. Familiarity with the relevant case details (History), and ability to make a convincing case based on those details (Charisma) are the most important factors in my view.Sure, but in those cases would it still be Charisma? The precidence of a prior legal point, reasoning the argument, would seem more like Intelligence.
And that's that I am asking for5E doesn't have skill checks. It has ability checks. Sometimes, an ability check might reflect a task associated with a particular skill.
Okay, what did you think about the example I provided?And that's that I am asking for
Tasks associated to a skill that would have a DC of 20 as an ability check.
But that's an ugly topic title.
A charisma check to convince someone you are not doing something you are blatantly and obviously dressed and geared to do seems like a DC 20.Okay, what did you think about the example I provided?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.