I've tried to re-build an old favourite character - Grudnuk, the half-orc paladin.
Race: Orc
Starting tradition: Page - 13 years
Subsequent traditions: Squire - 1 year, Knight - 1 year, Knight - 1 year, Cleric - 6 years
Age: 22
Final ability scores: STR 6, AGI 5, END 4, INT 4, WIL 3, CHA 7, MAG 2, REP 3, GC 4
Skills: Heraldry x2, Bravery, Longsword, Leadership
Starts the game with superior clothing, a lyre, a warhorse and chainmail barding.
Special abilities: Can stand from prone as a free action, maintain a suit of armour, and make a special lance charge while mounted.
Spell lists: Good, Heal Animal, Compel Undead.
I like the result - he's a martial character who fights well mounted and is a natural leader, Charisma is his highest stat, and he has a smattering of magic at his disposal to support his martial skills. The double-Heraldry prerequisite for Knight did weigh rather heavily upon him, though - I'd have liked to put one of those skill ranks into Riding, or doubled up on a weapon skill. I could probably have avoided that by sticking with Squire for three levels instead of taking Knight, foregoing the starting warhorse.
Although I wanted to go with the knightly classes for thematic reasons, it speaks well of the system that I can see at least a couple of other approaches that would give me more-or-less the result I want - for instance, I could see something like Acolyte / Man-At-Arms / Musketeer / Musketeer / Cleric working quite well.