johnsemlak
First Post
I'm currently running the module X5 The Temple of Death; and I'm working out how to emulate the Diviners, a sorto fo secret police, in 3.5 terms.
The Diviners (nothing to do wiht the Wizard school of magic) were responsible for searching for heretics, or people with 'wrong thoughts', and enemies of the state (such as the PCs). People with wrong thoughts included all arcane spellcasters (illegal in the land).
The Diviners generally walked around in red robes, though they did sometimes do undercover work.
In the module, diviners are frequently OD&D Fighters, or sometimes Clerics. They are of many levels.
I'm creating two paths for a Diviner advancement: Cleric Rogue and Fighter Rogue. The Rogue class gives them the skills to investigate and work undercover. The cleric class gives some of them skills to investigate spellcasters (the spellcraft skill notably). The Fighter class gives them good fighting ability for a police role.
For the Cleric/Rogue, I have the Diviner advance to 3/3 and then it qualifies for a divine-spellcasting prestige class. Since it's for NPCs, I"m not botheriing in creating the requirements for now, I'm just assuming Level 3/3 Cleric?Rogues in Hule qualify.
This prestige class has the following features:
The Cleric Fighter path also brings the Diviner to Level 3/3, then they advance in a martial Diviner prestige class, with the following features:
Any comments? Any other good abilites for an investigator sort, especially one rooting out arcane spellcasters. Is there a particular Domain that would fit?
The Diviners (nothing to do wiht the Wizard school of magic) were responsible for searching for heretics, or people with 'wrong thoughts', and enemies of the state (such as the PCs). People with wrong thoughts included all arcane spellcasters (illegal in the land).
The Diviners generally walked around in red robes, though they did sometimes do undercover work.
In the module, diviners are frequently OD&D Fighters, or sometimes Clerics. They are of many levels.
I'm creating two paths for a Diviner advancement: Cleric Rogue and Fighter Rogue. The Rogue class gives them the skills to investigate and work undercover. The cleric class gives some of them skills to investigate spellcasters (the spellcraft skill notably). The Fighter class gives them good fighting ability for a police role.
For the Cleric/Rogue, I have the Diviner advance to 3/3 and then it qualifies for a divine-spellcasting prestige class. Since it's for NPCs, I"m not botheriing in creating the requirements for now, I'm just assuming Level 3/3 Cleric?Rogues in Hule qualify.
This prestige class has the following features:
- Class skills: Disguise, Intimidate, Gather Information, Bluff, Sence Motive, Spellcraft, Search
- 6 skill points per level
- d8 HD
- Medium BAB progression
- Good Will and Reflex saves
- +1 Divine spellcasting per level
The Cleric Fighter path also brings the Diviner to Level 3/3, then they advance in a martial Diviner prestige class, with the following features:
- d8 HD
- 6 skill points per level
- Class skills: Intimidate, Gather Information, Search, Disguise, Bluff, Sence Motive,
- Good BAB progression
- Good Fortitude and Reflex saves
- At 2nd level, and every three levels thereafter, gets a bonus feat, from which the Diviner may choose Weapon Specialization or on of the Thief Special abilites.
Any comments? Any other good abilites for an investigator sort, especially one rooting out arcane spellcasters. Is there a particular Domain that would fit?