Creating Mountains

Matafuego

Explorer
I know this may sound a bit weird (it did when my players asked me) but following Kid Charlemagne's idea I decided to ask here.

Is there any way to "create a mountain" using the rules (by whatever sources, just quote them)?

My players wnat to "make a mountain grow" in the middle of a region they own.

We considered "converting stones to a mountain" via the Polymorph Any Object spell (we considered the stones and the mountains to be "approximately the same intelligence" so it would be permanent) but there's something about this that seems weird.

Maybe a Miracle (Divine Intervention) or a Wish Spell.

Well any help could be useful, thanks a lot!!
 

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Many, many Move Earth spells. Of course, that really isn't a mountain so much as it is a big dirt mound. Some heavy rain and it starts washing away.

For something a little more permanent, I will agree with Crothian.
 

Yup...big time maigc.

If you look at this free DL from WOTC's site you might get an idea of the kind of power you are talking about. Keep in mind this is 2nd ed rules set, but it should give you an idea.

Arcane Age: Netheril--Empire of Magic (8.44mb) DL Here

In this supplement they talk about powerful wizards cutting the tops off of mountains and then flipping them over to build a city on the (now skyward) "bottom plain" area to make floating cities.

Sure its a bit more then what you want...but maybe finding a artifact (such as a scroll) from this time/realm to cut the top off of a mountain so that you can simply move it and plop it down where you want would be a very unusual adventure indeed...

EDIT:
This DL is from the WOTC webpage at the following: http://www.wizards.com/default.asp?x=dnd/downloads
 
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The only ways I see of "growning a mountain" would be epic level spells, true rituals or a miracle/wish spells. Other than that don't believe there are other spells that can do it. Well titans could do it but they do stomping in the process. :)
 

the WOTC site has a raise volcano spell in the Far Corners of the World section (Druid 9) and also a Volcano seed magic item


I assume reposting WotC stuff isn't illegal so:
Raise Volcano
Conjuration (Creation) [Earth, Fire]
Level: Drd 9
Components: V, S, M, DF, XP
Casting Time: 1 round
Range: Long (400 ft. + 40 ft./level)
Effect: One volcano (see text)
Duration: Concentration
Saving Throw: Reflex partial, see text
Spell Resistance: No

The potent raise volcano spell opens a fissure deep in the earth that leads down to an underlying pool of magma and causes it to explode upward, creating a relatively small (but still quite devastating) artificial volcano.

You select a point to be the center of the volcano you create. Immediately, the ground in a 10-foot radius around that point swells into a cone 10 feet high, with a small vent at the peak. Every creature in this area must make a Reflex save or fall to the base of the cone, taking 1d6 points of damage. Structures in the area take 8d6 points of damage.

One round after the vent appears, an 80-foot-radius area around the center of the spell's effect is struck with a terrific tremor that duplicates the effect of an earthquake spell. At the same time, gouts of lava and ash blast from the central cone. Any creature inside of the cone (falling or flying up) takes 20d6 fire damage each round they remain inside the cone with no saving throw. Creatures and objects directly above the cone's rim (to a height of 10 feet per caster level) and within 10 feet of the cone's rim also suffer this fire damage, but they can make Reflex saving throws each round they remain in the danger zone to take half damage.

Each round you concentrate, the radius of cone and the radius of the earthquake effect grows by 5 feet, and the top of cone rises 10 feet.

Starting on round 4, the earthquake zone is pelted with burning chunks of molten rock, and all creatures and objects in this area take 2d6 points of fire damage per round (with a successful Reflex save negating the damage).

Starting on round 8, the entire earthquake zone is blanketed in a thick cloud of ash and smoke to a height of 5 feet per caster level; all creatures in this area suffer as if caught within a wall of smoke spell.

The volcano ceases to grow once it reaches its maximum radius of 5 feet per caster level. The earthquake zone ceases to grow once it reaches its maximum radius of 80 feet per caster level. The volcano's growth also ends if the spell's magic is dispelled or you cease concentrating on the spell. Once the spell's duration ends, the volcano stops erupting, and the cone collapses into a pit as deep and wide as the cone. One round later the pit closes up; anything inside the pit when it closes is crushed. Those inside the pit take 20d6 points of damage and become entombed in the ground; if they cannot escape via magic or burrowing, they remain there until they suffocate, die of thirst or hunger, or are rescued by outside forces.

Material Component: A block of obsidian that has been magically shaped into a miniature volcano, the caldera of which must be filled with rubies totaling no less than 5,000 gp.

XP Cost: 5,000 XP.
 


BardStephenFox said:
Many, many Move Earth spells. Of course, that really isn't a mountain so much as it is a big dirt mound. Some heavy rain and it starts washing away.

Well after all of those Move Earth spells you could start using stone shape to fuse it all together. And if it does start raining, there is always Transmute Mud to Rock.

Oh yeah, Wall of stone is good for creating raw materials. How big of a mountain are we talking here?

Nightfall said:
Also there's Lava Burst from BoEM 1....but not sure that actually creates anything other than a lava tube.

I think I would have to bend toward realism here and rule that if they used enough Lava Burst spells centered in the same general area then eventually they could create a mountain. It wouldn't be the best rock to build on, but it would still be a mountain.



Ahrimon
 
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