Mistwell
Crusty Old Meatwad
I am thinking of making a bunch of magic items for a 7th level Human Monte Cook Alternative Bard character, and I am interested in some ideas on what forms they might take. I'm looking for ideas like: "This item helps you walk up walls, so it would make sense that it be in the form of boots, rather than a helmet", or "This item helps you walk up walls, and it could be in the form of a helmet because it [insert rational explanation that escapes me right now]"
The limitation on slots is an issue, stacking of abilities is an issue, and I don't want to pay more to make anything slotless or double-abilities.
And, in a preemptive move, I'm going to ask that people not comment on how over powered they think one of these items might be, or how much they think it should cost beyond the Tome & Blood recommendations, or how they would not allow that item in their campaign, etc... Right now I am just looking for creative ideas on what forms these magic items could take. I am happy to discuss relative power, and costs, in another thread later.
Here are the items in mind. I may use the actual item listed in parathesis as an example, where applicable, if it makes sense for the mix of items he has.
Item of concentration: +10 Concentration (similar to Psionics Handbook item, Third Eye: Concentration).
Item of Tumble: +10 Tumble (similar to Psionics Handbook item, Skin of Nimbleness).
Item of use magic device: +10 Use Magic Device.
Item of perform: +10 perform skill (prefer not a musical instrument, since this Bard is primarily a singing / throat sound based one).
Item of disguise: +10 disguise skill (similar to DMG hat of disguise).
Ietm of Charisma (+2 enhancement bonus to Chr, similar to DMG Cloak of Charisma).
Item of Persuasion (+2 competence bonus to Chr checks and Charisma-based skill checks, similar to circlet of persuasion).
FYI character will also be wearing a Mithril Breast plate. I am considering making it with the Command ability (Defenders of the Faith), which carries a +4 competence bonus to Charisma, which has potential stacking issues with the Item of Persuasion.
The limitation on slots is an issue, stacking of abilities is an issue, and I don't want to pay more to make anything slotless or double-abilities.
And, in a preemptive move, I'm going to ask that people not comment on how over powered they think one of these items might be, or how much they think it should cost beyond the Tome & Blood recommendations, or how they would not allow that item in their campaign, etc... Right now I am just looking for creative ideas on what forms these magic items could take. I am happy to discuss relative power, and costs, in another thread later.
Here are the items in mind. I may use the actual item listed in parathesis as an example, where applicable, if it makes sense for the mix of items he has.
Item of concentration: +10 Concentration (similar to Psionics Handbook item, Third Eye: Concentration).
Item of Tumble: +10 Tumble (similar to Psionics Handbook item, Skin of Nimbleness).
Item of use magic device: +10 Use Magic Device.
Item of perform: +10 perform skill (prefer not a musical instrument, since this Bard is primarily a singing / throat sound based one).
Item of disguise: +10 disguise skill (similar to DMG hat of disguise).
Ietm of Charisma (+2 enhancement bonus to Chr, similar to DMG Cloak of Charisma).
Item of Persuasion (+2 competence bonus to Chr checks and Charisma-based skill checks, similar to circlet of persuasion).
FYI character will also be wearing a Mithril Breast plate. I am considering making it with the Command ability (Defenders of the Faith), which carries a +4 competence bonus to Charisma, which has potential stacking issues with the Item of Persuasion.
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