BOZ
Creature Cataloguer
here's my part:
A feystag must make a Use Magic Device check to successfully discover how to activate or control the properties of an item. The DC for this check is 15 for most items (except for those listed under the skill’s description in the Player’s Handbook). A feystag gains a +6 competence bonus automatically on identification attempts. A feystag gains a +2 circumstance bonus to the check if it is actually handling the item, and a feystag gains a +5 circumstance bonus to the check if it has observed the item in use (these do not stack, and only the highest bonus is used). If the feystag has been subject to magical or psionic attack within the last 2 rounds, it suffers a -4 penalty to the check and cannot apply either of the above circumstance bonuses. If the item is a minor artifact, the feystag suffers a –4 penalty to the check, and if the item is a major artifact, the feystag suffers a –10 penalty to the check (these penalties do stack with all other modifiers).
and
A feystag must make a successful Use Magic Device check to gain control of an item. The DC and modifiers for this check are the same as listed under the Identify Magic Item ability, except that the feystag has no automatic +6 competence bonus. If the item is intelligent, it adds the modifier from its highest attribute score to the DC for the feystag’s attempt to control it.
let me know how that sounds.
A feystag must make a Use Magic Device check to successfully discover how to activate or control the properties of an item. The DC for this check is 15 for most items (except for those listed under the skill’s description in the Player’s Handbook). A feystag gains a +6 competence bonus automatically on identification attempts. A feystag gains a +2 circumstance bonus to the check if it is actually handling the item, and a feystag gains a +5 circumstance bonus to the check if it has observed the item in use (these do not stack, and only the highest bonus is used). If the feystag has been subject to magical or psionic attack within the last 2 rounds, it suffers a -4 penalty to the check and cannot apply either of the above circumstance bonuses. If the item is a minor artifact, the feystag suffers a –4 penalty to the check, and if the item is a major artifact, the feystag suffers a –10 penalty to the check (these penalties do stack with all other modifiers).
and
A feystag must make a successful Use Magic Device check to gain control of an item. The DC and modifiers for this check are the same as listed under the Identify Magic Item ability, except that the feystag has no automatic +6 competence bonus. If the item is intelligent, it adds the modifier from its highest attribute score to the DC for the feystag’s attempt to control it.
let me know how that sounds.