Creature Catalogue Overhaul Project Revisited

freyar

Extradimensional Explorer
That would make logical sense. There's a spell a lot like the ability we're talking about in one of the FR books. Unfortunately, I've just boxed those up for my move. Could someone try to find that? I'm thinking it should be in Magic of Faerun, and I'm just blanking on the name.
 

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Shade

Monster Junkie
That would make logical sense. There's a spell a lot like the ability we're talking about in one of the FR books. Unfortunately, I've just boxed those up for my move. Could someone try to find that? I'm thinking it should be in Magic of Faerun, and I'm just blanking on the name.

Are you thinking of these spells?

Ironguard, Lesser (SC, FRCS)
Abjuration
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You watch as your target's skin lightens and takes on a translucent look.

The subject of lesser ironguard becomes immune to nonmagical metal. Metal items (including metal weapons) simply pass through you, and you can walk through metal barriers such as iron bars. Magic metal affects you normally, as do spells, spell-like abilities, and supernatural effects. Attacks delivered by metal items (such as poison on a dagger) affect you normally. If the spell expires while metal is inside you, the metal object is shunted out of your body (or you away from the metal, if it is an immovable object such as a set of iron bars). You and the object each take 1d6 points of damage as a result (ignoring the object's hardness for determining damage to it).

Because you pass through metal, you may ignor armor bonuses from metal armor on opponents you attack with unarmed attacks.

Material Component: A tiny shield of wood, glass, or crystal.

Ironguard (SC, PGtF)
Abjuration
Level: Sor/Wiz 7
Components: V, S, M, F

This spell functios like lesser ironguard, except that the subject you touch is immune to magic metal as well.

Material Component: A tiny shield of wood, glass, or crystal.

Focus: A small nugget of adamantine worth 100 gp.
 

Cleon

Legend
Are you thinking of these spells?

Ironguard, Lesser (SC, FRCS)
Abjuration
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You watch as your target's skin lightens and takes on a translucent look.

The subject of lesser ironguard becomes immune to nonmagical metal. Metal items (including metal weapons) simply pass through you, and you can walk through metal barriers such as iron bars. Magic metal affects you normally, as do spells, spell-like abilities, and supernatural effects. Attacks delivered by metal items (such as poison on a dagger) affect you normally. If the spell expires while metal is inside you, the metal object is shunted out of your body (or you away from the metal, if it is an immovable object such as a set of iron bars). You and the object each take 1d6 points of damage as a result (ignoring the object's hardness for determining damage to it).

Because you pass through metal, you may ignor armor bonuses from metal armor on opponents you attack with unarmed attacks.

Material Component: A tiny shield of wood, glass, or crystal.

Ironguard (SC, PGtF)
Abjuration
Level: Sor/Wiz 7
Components: V, S, M, F

This spell functios like lesser ironguard, except that the subject you touch is immune to magic metal as well.

Material Component: A tiny shield of wood, glass, or crystal.

Focus: A small nugget of adamantine worth 100 gp.

The ironguard spell seems the best match, as the Xaver's immune to magical metal weapons too.
 


Shade

Monster Junkie
Yes, those are what I meant! Think we can adapt those easily?

I don't see why not. Something like...

Impervious to Metal (Su?): A xaver is immune to magical and nonmagical metal. Metal items (including metal weapons) simply pass through it, and the xaver can walk through metal barriers such as iron bars. Attacks delivered by metal items (such as poison on a dagger) affect the xaver normally, as do spells, spell-like abilities, and supernatural effects with metal effects. Because a xaver passes through metal, it may ignore armor bonuses from metal armor on opponents it attacks with its natural weapons.
 

Cleon

Legend
I don't see why not. Something like...

Impervious to Metal (Su?): A xaver is immune to magical and nonmagical metal. Metal items (including metal weapons) simply pass through it, and the xaver can walk through metal barriers such as iron bars. Attacks delivered by metal items (such as poison on a dagger) affect the xaver normally, as do spells, spell-like abilities, and supernatural effects with metal effects. Because a xaver passes through metal, it may ignore armor bonuses from metal armor on opponents it attacks with its natural weapons.

I'd prefer "pass through it without doing any damage" or "pass through it harmlessly", but apart from that tweak I think it's fines as-is.
 

Shade

Monster Junkie
Added to Homebrews.

A few thoughts:

1.) Since they resemble short swords or longswords (presumably depending upon whether they are Small or Medium), I'd suggest increasing the base damage to 1d6 (which scales to 1d8 for a Medium xaver).

2.) Since they essentially function as swords, I recommend augmented critical (19-20) for their blade attacks.

3.) Should the metal corrosion allow a save, like the rust monster's rust? My vote is "yes".
 

Cleon

Legend
Added to Homebrews.

A few thoughts:

1.) Since they resemble short swords or longswords (presumably depending upon whether they are Small or Medium), I'd suggest increasing the base damage to 1d6 (which scales to 1d8 for a Medium xaver).

2.) Since they essentially function as swords, I recommend augmented critical (19-20) for their blade attacks.

3.) Should the metal corrosion allow a save, like the rust monster's rust? My vote is "yes".

All three of those are good ideas.

Your homebrew's Armor Class line has a +2 Dex which should be +3, and its flat-footed AC should be 19.

We should probably give it a SQ to stand perfectly still and look like a sword, maybe rework the SRD Gargoyle's Freeze ability?
 

Shade

Monster Junkie
Updated.

Modifying the freeze...

Mimic Blade (Ex): A xaver can hold itself so still it appears to be a mundane sword. An observer must succeed on a DC 20 Spot check to notice the xaver is really alive.
 

Cleon

Legend
Updated.

Modifying the freeze...

Mimic Blade (Ex): A xaver can hold itself so still it appears to be a mundane sword. An observer must succeed on a DC 20 Spot check to notice the xaver is really alive.

That's pretty much what I was thinking, but I'd increase the DC to at least 25. It's likely to be up against mid-level PCs who'd very likely see through a DC20 before interacting with the "sword".
 

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