OK, before i set up the poll (it won't be tonight - i burned out ye olde brain getting to this point), i figure i would post what i have here for you all.

these are the options i'm considering. there were a number of iffy critters that didn't make the cut in my mind. feel free to post opinions of things that should or should not be included in the poll.
Actaeon
Asrai
Atomie
Booka
Bramble
Brownie
Buckawn
Chac
Chevall
Dobie
Ekrat
Faedorne
and
Silver Warrior
Faerie Fiddler
Faux Faerie
Feystag/Calygraunt
Flitterling
Forlarren
Frost
Gorse
Hamadryad Killmoulis
Korred
Leprechaun
Leshy
Nereid
Nightshade (Wood Wose)
Nymph, Grain
Pech
Quickling
Shargugh
Shatjan
Sprite, Common (see Tome of Horrors)
Sprite, Sea (see Tome of Horrors)
Squeaker
Stwinger
Urisk
Pooka:
CR 1
Shapechanging CN animal spirit that can become invisible at will. Can cause nightmares and affect the passage of time. They love drinking and romance, and are great storytellers.
(Originally found in Creature Crucible I: Tall Tales of the Wee Folk.)
Drake (Mystaran): Mandrake, Wooddrake, Colddrake
CR 2-4
Chaotic shapeshifter with a form similar to that of dragons that can disguise as a humanoid. They can become invisible at will, and are immune to certain spell effects. Each type of faerie drake has a different draconic appearance and habitat.
(see Master Set)
(Originally found in D&D Master Set, Creature Crucible I: Tall Tales of the Wee Folk, and Mystara Monstrous Compendium Appendix)
Imp (Mystaran): Wood Imp, Bog Imp, Garden Imp
CR 1/4
CE/CN creatures are descended from degenerate fey, though they lack spell-like abilities. They roam the word causing mischief to all they meet.
(Originally found in AC9 Creature Catalog (wood imp) and Mystara Monstrous Compendium Appendix)
Sprite, Seelie Faerie:
CR 1/4
Unusual CN faeries that live in the mystical reaches of sylvan woodlands. Most look like tiny humans, though some have animal parts or even look totally alien. They can change size and become invisible at will, and use sleep arrows like pixies. They can fly but also ride giant insects. They can cast one spell per day, and each one has a different spell.
(Originally found in Spellbound, and Monstrous Compendium Annual Volume Two)
Sprite, Unseelie Faerie
CR 1/4
Twisted CE cousins of the seelie faerie, are ugly dark-skinned creatures with variable forms. Appearance causes magical fear. Whereas seelie faeries are mischievous, unseelie faeries are murderous. They ride bats or stirges, and otherwise have the same abilities as seelie faeries.
(Originally found in Spellbound, and Monstrous Compendium Annual Volume Two)
P'oh
CR 3
This CE humanoid spirit is arrogant and obnoxious, and will threaten, insult, and intimidate adversaries rather than attack. This ruddy bronze creature is 3 feet tall, with long red hair and armed with a club or iron rod. It can become invisible at will. It causes Con damage on a successful hit, dehydrating and desiccating the victim. This wandering spirit can also cause a drought in a large area.
(Originally found in 1E Oriental Adventures, and Monstrous Compendium Kara-Tur Appendix)
Shan Sao
CR 1
This tiny CN humanoid lives in the heart of thick bamboo groves, in woodland hills. They resemble squat, plump humans with deep orange or dark brown skin. They are immune to fear and intolerant of trespassers. They can cause disease once per day, change shape into a bird 3/day, summon tigers once per day, and some take levels as spellcasters.
(Originally found in 1E Oriental Adventures, and Monstrous Compendium Kara-Tur Appendix)
Ashira
CR 2
CG tree spirits that live in domesticated fruit-bearing trees, with a close relationship to the humanoids who tend their trees. They look human, but with unnaturally thin limbs and wild, curly black hair. In defense of their orchard, they can charm foes.
(Originally found in Al-Qadim Monstrous Compendium)
Pahari
CR 2
Shapeshifting, CG marine nymphs that dwell in seas and oceans. The appear similar to mermaids, and have two other forms they can assume: a human, and colorful tropical fish. These shy, peace-loving creatures can cast spells as a wizard of level equal to their HD.
(Originally found in Al-Qadim Monstrous Compendium)
Sakina
CR 5
Friendly CG air sprites, these creatures of the wind are naturally invisible, but can appear as a man-shaped patch of mist. They can attack with a powerful blast of compressed air, have a variety of magical abilities, and have SR and DR.
(Originally found in Al-Qadim Monstrous Compendium)
Stone maidens
CR 3
NG maidens have a mystic bond with the particular rock formation or standing stone of which they are (literally) a part. They look like beautiful humanoids made from any type of stone. They can use suggestion, or a variety of other magical powers to deter opponents. Their bond with the earth is similar to a dryad's.
(Originally found in Al-Qadim Monstrous Compendium)
Vahine-hae
CR 7
These are like the Sirens of Greek Myth. They capture humanoids by their song. They can be recognized, if caught, by their eyes that pop out, and their tongues which flick down to the ground. They can use charm person, charm monster, and have powers of seduction.
(Originally found in Dragon Magazine #20, The Mythos of Polynesia in Dungeons & Dragons)
Porpoise Girl
CR 8
The porpoise girls come from the Sea, drawn by curiosity to watch men dance, or to dance, or to steal. If someone hides her removable tail, she will be forced to remain with that person until the tail is restored to her. She looks like a beautiful maiden without the tail.
(Originally found in Dragon Magazine #29, The Mythos of Oceania In Dungeons & Dragons)
Sky Maiden
CR 8
The Sky Maidens come from the Sky to watch Men dance, or to steal. They appear as regular women, but they have removable wings. If these wings are stolen, they cannot return home to the sky, and thus are forced to remain with men. They can seduce men, and use charm person.
(Originally found in Dragon Magazine #29, The Mythos of Oceania In Dungeons & Dragons)
Adaro
CR 12
The Adaro are Sea-sprites who travel in waterspouts or sunshowers and use rainbows as bridges. They are partly human and partly fishlike in appearance. They shoot men with flying fish, and when the missile strikes, the victim feels pain in the nape of the neck and loses consciousness. Unless an offering of a flying fox is made in ten hours, the victim will die.
(Originally found in Dragon Magazine #29, The Mythos of Oceania In Dungeons & Dragons)
Dogai
CR 4
The Dogai impersonate a man's wife to seduce him, but they overdo everything. Their joints are reversed, and sometimes their hands are too. In their own shape they are gross and ugly and have exceedingly large ears. They can use polymorph, seduction, charm
person, and teleport.
(Originally found in Dragon Magazine #29, The Mythos of Oceania In Dungeons & Dragons)
Marsalai
CR 15
The Marsalai are spirits who inhabit rocks, pools and declivities. When visible they appear as variegated striped or two-headed snakes or lizards. They are the guardians of the hunting grounds, and they react malevolently to all trespassers. They are particularly dangerous to pregnant women and can cause miscarriages, stillbirths, illness, and death. They cause winds, landslides, earthquakes, and floods.
(Originally found in Dragon Magazine #29, The Mythos of Oceania In Dungeons & Dragons)
Gan-da-yah
CR 1/2
NG guardians and caretakers of fruits and grains. The Gan-da-yah can take on various
forms for safety and guidance, often choosing the shape of birds or bats. They cast spells as druids.
(Originally found in Dragon Magazine #61, Jo-ga-oh: Little People of the Iriqouis)
Ga-hon-ga
CR 1
CG guardians of the stream, live in rock caves near rivers, and though small in size are possessed of gigantic strength. The Ga-hon-ga also watch over the fish, providing shelter in their caves. The Ga-hon-ga have strength equal to a stone giant, and can throw and catch rocks. For river travel, the Ga-hon-ga use magical canoes which will, at times
of need, fly into the air with a single stroke of the paddle. The Ga-hon-ga can control weather.
(Originally found in Dragon Magazine #61, Jo-ga-oh: Little People of the Iriqouis)
Oh-do-was
CR 1/2
LN wise and mysterious little people, under-earth dwellers. They hold jurisdiction over the sunless domain beneath the earth, where live the creatures of darkness, and the prisoners that have offended the regions of light. The Oh-do-was are armed with either
short bow and dagger or spear, and wizards are common among them.
(Originally found in Dragon Magazine #61, Jo-ga-oh: Little People of the Iriqouis)
Kruel
CR 1
CE creatures once good fey, now cursed. They resemble elves from the waist up, but their lower halves are that of a bird of prey. They attack weak-looking creatures, and can turn thrown pebbles red-hot. They can use flame blade at will and have resistance to fire, and are quick enough to evade attackers blows.
(Originally found in Dragon Magazine #187, The Dragon's Bestiary)
Glouras
CR 2
Elusive, subterranean fey has grey skin and wings. A glouras creates a beautiful yet droning song that charms and enslaves creatures, treating them like its court of followers. They frolic with the Unseelie Court, and are usually on friendly terms with the drow.
(Originally found in Dragon Magazine #227, Dragon's Bestiary: Monsters of the Underdark)
Clurichaun
CR 1
These relatives of leprechauns inhabit wine cellars and love nothing more than fine wine. They can telekinetically control liquids, and can make fluids spurt out with force equal to a decanter of endless water. A clurichaun can become quite nasty when drunk.
(Originally found in Dragon Magazine #239, The Dragon's Bestiary)
Wicked Leprechaun
CR 1/2
NE fey which were once benign leprechauns, these were magically experimented on to produce vile, deadly monsters. Wicked leprechauns appear the same as normal leprechauns, but wear black and grey rather than the normal colorful garb. They have most of the powers of their kin, plus the ability to cause fear with a grin, and Tasha's Uncontrollable Laughter.
(Originally found in Dragon Magazine #239, The Dragon's Bestiary)