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Crit. with Meteor Swarm?


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For each meteor that crits, I would double the bludgeoning and fire damage against the creature it crits. After all, if you struck in a vulnerable place, that fiery explosion will hurt more, also because in the case of the person it hits, the spell works almost exactly like scorching ray because it

1). Requires a ranged touch
2). Has multiple attacks, all of which can crit individually
3). Does fixed fire damage (4d6 or 6d6) which offers no save.

the explosion, however, deals damage as normal.
 

The fire damage should be doubled, too, since it is a spell effect. And it doesn't matter if you double the damage or double the dice rolled. That only matters to really anal people. :)
 

The fire damage should not be doubled, because the fire damage itself is not part of the targeting. It only stipulates that everyone within that area takes that damage (save for half or no save if you're hit).
 

Infiniti2000 said:
The fire damage should not be doubled, because the fire damage itself is not part of the targeting. It only stipulates that everyone within that area takes that damage (save for half or no save if you're hit).
Hmm. I suppose the text is vague enough to go either way. I'm not sure your case is any stronger, since the spell removes the save for the targetted individual. That could be a way of indicating it is a targeted spell for *them*.

I think it's a case the DM could rule either way with decent justification. Not that it matters much in most campaigns, since I have yet to get 3e characters up to 9th level spells. :)
 

I can't see how it could be argued to be any different than a flaming sword. It's even less arguable than saying that the fire damage from a flaming sword should be multiplied. In the case of the flaming sword, though, the rule is crystal clear and I think that easily carries over into meteor swarm.
 

The part that could miss (the 2d6 bludgeoning damage) is multiplied on a crit.
If you think the 6d6 fire damage should be doubled, do you agree that the 6d6 fire damage should be able to "miss"?

It's a 9th level spell, and IMHO it's underpowered as written. IMC, each meteor deals 6d10 fire.

The real issue should be: at L18, a Wizard can finally take Improved Crit. What's the weapon type for meteor swarm?

-- N
 

Personally I'd allow it to crit the fire damage on the person it's targeted. I say that it's different from a flaming sword in said flaming sword has a specific exception to the rules... which in my opinion makes the arguement for critting on the fire damage of meteor swarm even stronger. Flaming sword needed a specific exception, because by default it would crit. This has no specific exception, and the rules regarding other elemental damage in just such an instance would allow a crit multiplier.

However I don't have a problem saying that the explosions don't crit on people who get a save and aren't targeted and hit.

For additional goodness, cast this from an arcane trickster as a sneak attack (Note: If you don't have some way to extend your sneak attack range, you'll very likely be IN the blast radius of the effect... However you'll possibly have evasion... Risky, but potentially very good).
 

Nifft said:
The part that could miss (the 2d6 bludgeoning damage) is multiplied on a crit.
If you think the 6d6 fire damage should be doubled, do you agree that the 6d6 fire damage should be able to "miss"?
-- N

Yes, as it's written it CAN miss... in that if it "hits" there is no save. If it "misses" there is a save. So if it hits AND crits (well, it would have to) then it would double the fire portion as well as the physical. Because it hit. If it misses, then the target gets neither the physical damage nor the unsaveable fire explosoin damage. However the target, who was missed, will still be in the blast area of effect for the saveable fire damage...
 

I would, personally, say that the fire damage is not considered "extra dice damage" like flaming enhancements or sneak attack. It is damage dealt by the spell.
 

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