Nik_the_Pig
First Post
Like it but...
I have a couple of questions.
Does your crit system replace the extra damage dealt by the stated crit multiplier for that weapon or is it in addition?
IMO it should replace the additional damage but rather than making crit multipliers obsolete ADD that number as a modifier to you d20 crit effect roll. You would need to scale up the table a little so a standard (x2) weapon still only has a 1 in 20 chance of a Critical critical (you know what I mean). I don't believe this would too unbalancing as almost all weapons with a threat range of greater than 20 have only a x2 multiplier, the only exception I have found to date being the orc shotput (19-20/x3). Those nastier weapons with higher crit multipliers would be more likely to smash your head in than their standard counterparts (ie a warhammer is going to do more severe damage on a crit than a club). This in the main removes the need (request/wish/whatever) for size modifiers as most of the larger weapons have the higher crit multipliers.
Secondly, what exactly is a injury modifier? Is it just applied to BAB or is it like a nonproficient armour check penalty (ie. on attack rolls and all skill rolls involving movement).
Finally I'd just like to congratulate you. I've been playing around with the idea of crit effects for some time and this is by far the simplest, most balanced I've seen while retaining all the colour that said effects can add to the game. Love it.
I have a couple of questions.
Does your crit system replace the extra damage dealt by the stated crit multiplier for that weapon or is it in addition?
IMO it should replace the additional damage but rather than making crit multipliers obsolete ADD that number as a modifier to you d20 crit effect roll. You would need to scale up the table a little so a standard (x2) weapon still only has a 1 in 20 chance of a Critical critical (you know what I mean). I don't believe this would too unbalancing as almost all weapons with a threat range of greater than 20 have only a x2 multiplier, the only exception I have found to date being the orc shotput (19-20/x3). Those nastier weapons with higher crit multipliers would be more likely to smash your head in than their standard counterparts (ie a warhammer is going to do more severe damage on a crit than a club). This in the main removes the need (request/wish/whatever) for size modifiers as most of the larger weapons have the higher crit multipliers.
Secondly, what exactly is a injury modifier? Is it just applied to BAB or is it like a nonproficient armour check penalty (ie. on attack rolls and all skill rolls involving movement).
Finally I'd just like to congratulate you. I've been playing around with the idea of crit effects for some time and this is by far the simplest, most balanced I've seen while retaining all the colour that said effects can add to the game. Love it.