I hope there is a LOT more to it (or around it) like powers that have a special use when characters crit, feats that make crits better, magic, etc.Greg K said:unless there is more to it (obviously my opinion),
A high level rogue using a dagger with a damage like 1d4+20, dealing 24 pts of damage on a critical hit instead of the average 22.5 is not very exciting...
But I prefer that over the horrendous AD&Dish SWSE crit rules.
I'm all for making combat faster and simpler, but when you have to nerf a rule in order to make it simpler without being broken, why not just get rid of it?
But what am I saying? There WILL be a lot of options around crits and they are gonna be great!
