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I crit!

Nintendo Made a Custom Zelda TTRPG for Critical Role
An official Legend of Zelda tabletop RPG exists and it debuted last night during a special [...]
An official Legend of Zelda tabletop RPG exists and it debuted last night during a special Critical Role one-shot.
Nintendo and CR made the game.
Mercer noted that the game was a collaboration between Nintendo of America and Critical Roles
Also io9 contacted them.

Critical Role Has a Custom Zelda TTRPG, and We Might Never See It
Merging D20-based combat and move-forward mechanical inspiration from Apocalypse World, the game remains a mystery, lost to time.

It uses both a D20, turn-based combat mechanic system which includes initiative and hit point-based damage. A slimmed-down Dungeons and Dragons combat is the best way to think about this. Kind of like Knave, a little like Into the Odd. Very Old School Roleplaying structures.
The TTRPG also takes inspiration from Apocalypse World by Vincent and Meguey Baker—in game design parlance, a game that does this is called “Powered by the Apocalypse”—and uses two D6 dice to determine success, success-with-complication, or failure. It has at least three stats—Wisdom, Courage, and Power, which can add bonuses or subtract from a roll.
The TTRPG also takes inspiration from Apocalypse World by Vincent and Meguey Baker—in game design parlance, a game that does this is called “Powered by the Apocalypse”—and uses two D6 dice to determine success, success-with-complication, or failure. It has at least three stats—Wisdom, Courage, and Power, which can add bonuses or subtract from a roll.
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