Critical Role Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!

For those hoping for a new D&D cartoon, Critical Role has just launched a Kickstarter for an animated show based on their livestream campaign. It broke a million dollars in about an hour, and has 45 days left to go...

For those hoping for a new D&D cartoon, Critical Role has just launched a Kickstarter for an animated show based on their livestream campaign. It broke a million dollars in about an hour, and has 45 days left to go...

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"Critical Role's The Legend of Vox Machina reunites your favorite D&D heroes for a professional-quality animated special!"

Also on offer are theme song MP3s, production art prints, sticker sets, dice, playing card sets, plushies, pin sets, canvas bags, and more.
 

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akr71

Hero
There's a lot to unpack in that article.
Yes, "Critical Role’s massive crowdfunding success is kickstarting some interesting conversations."
It's clearly kickstarting some rather boring ones too.
Originally Posted by The Polygon Article
According to industry publication ICV2, retail sales of TTRPGs accounted for only $55 million of the $1.5 billion hobby games category in 2017. If those estimates are true, then Critical Role has already earned more than 12 percent of the revenue of the entire TTRPG retail sector in just a few days.

How much of that will Wizards of The Coast (WoTC), publisher of Dungeons & Dragons, receive? According to Critical Role’s Kickstarter page, nothing.
*groan*

Every other article, tweet or mention talks about this being a TV & Film Kickstarter, but this article goes to great lengths to try and paint it as a TTRPG Kickstarter, which it is not. Not by any stretch of the imagination.

I also think comparing a Kickstarter's success to an industry's revenue is a bad idea. I view a Kickstarter as an attempt to raise capital for a venture. The fact that the backers get something at the end other than a stake in the end product is irrelevant. Critical Role is NOT selling a game, they are selling the promise of an animated show.
 

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Morrus

Well, that was fun
Staff member
I think it’s interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didn’t, it would probably be the second biggest RPG in the world.
 

Hussar

Legend
Every other article, tweet or mention talks about this being a TV & Film Kickstarter, but this article goes to great lengths to try and paint it as a TTRPG Kickstarter, which it is not. Not by any stretch of the imagination.

I also think comparing a Kickstarter's success to an industry's revenue is a bad idea. I view a Kickstarter as an attempt to raise capital for a venture. The fact that the backers get something at the end other than a stake in the end product is irrelevant. Critical Role is NOT selling a game, they are selling the promise of an animated show.

Not really. I'm not sure why you would think that. The issue is that we're looking at a single kickstarter that is worth a significant portion of the entire TTRPG industry. And, remember, Critical Role is a business that sells more than just this single kickstarter.

It kinda bemoans the fact that people are willing to spend a considerable amount of money on watching someone play a game, but, aren't really willing to support the game itself.

Which has all sorts of implications down the road.
 

Reynard

Legend
I think it’s interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didn’t, it would probably be the second biggest RPG in the world.

I smell a stretch goal...
 

CleverNickName

Limit Break Dancing
I think it’s interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didn’t, it would probably be the second biggest RPG in the world.
That's certainly true. Reading through some of the comments on the Kickstarter, I get the impression that a good number of backers are helping to fund this project out of a desire to "give back" to Critical Role. There are lots of heartfelt stories about how CR helped people through a hard period of their life, or helped inspire them to start a game of their own, or made them feel "cool" for playing D&D, etc. They've captured lightning in a bottle.

I hope they don't try to create their own RPG, though. While I'm sure it would be successful, I worry it would split their community. But CR seems content to roll with 5E D&D. (I'm not even going to apologize for that pun.) Their Tal'Dorei Campaign Guide is quality work and has been generally well-received; I hope they stay on that trajectory instead.
 

Kurotowa

Legend
I think it’s interesting that, give the sheer size of CR fandom, they could possibly consider launching their own Critical Role RPG which could rival D&D. Even if it didn’t, it would probably be the second biggest RPG in the world.

I don't see that as a likely move. The CR crew are actors, not game designers. There's not exactly a lot of skill overlap there. I mean, maybe they could commission a CR branded RPG to be designed for them, but why? They'd basically have to build an entire design, publishing, and distribution chain. Right now WotC does all that for them. Symbiosis is easier, more efficient, and lets everyone focus on what they do best.

I mean, CR will want to retain their independence because they want creative freedom, sure. But not everyone wants to be a monolithic vertically integrated multi-media behemoth. Disney is not a reasonable aspirational model for most people. :D
 

Reynard

Legend
I wonder just how many people CR has brought to the table, particularly how many new GMs it has created. Because I bet it is a lot, and that's the real benefit to the hobby.
 

MarkB

Legend
Not really. I'm not sure why you would think that. The issue is that we're looking at a single kickstarter that is worth a significant portion of the entire TTRPG industry. And, remember, Critical Role is a business that sells more than just this single kickstarter.

It kinda bemoans the fact that people are willing to spend a considerable amount of money on watching someone play a game, but, aren't really willing to support the game itself.

Which has all sorts of implications down the road.

What people are paying to see is a story and a performance, not a game. Bemoaning that is like bemoaning the fact that people spend huge amounts of money to watch pop groups playing guitars, but aren't investing nearly as much in supporting the poor guitar manufacturers.
 


Hussar

Legend
What people are paying to see is a story and a performance, not a game. Bemoaning that is like bemoaning the fact that people spend huge amounts of money to watch pop groups playing guitars, but aren't investing nearly as much in supporting the poor guitar manufacturers.

Considering the guitar manufacturing industry in the US alone is some 650 million dollars, I'm thinking that guitar manufacturers are pretty well supported.

IOW, the bemoaning would be a lot quieter if the TTRPG industry was ten times its current size.
 

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