Eternalknight
First Post
RAGAMA
Large Magical Beast
Hit Dice: 4d10+16 (38hp)
Initiative: +6 (Dex)
Speed: 20ft, fly 50ft (good)
AC: 20 (-1 size, +6 Dex, +5 natural)
Attacks: Bite +11 melee, claw +6 melee
Damage: Bite 1d8+8, claw 1d6+4 and 1d4 electrical
Face/Reach: 10ft by 5 ft/5ft
Special Attacks: Electrical discharge.
Special Qualities: Blindsight, acid resistance 7
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 25, Dex 22, Con 19, Int 2, Wis 14, Cha 6
Skills: Listen +4, Move Silently +10, Spot +4
Feats: Fly-by Attack
Climate/Terrain: Any land and underground
Organization: Group (10-100)
Challenge Rating: 4
Treasure: None
Alignment: Always lawful evil
Advancement: 5-6 HD (large)
Large, scaly, and bat-winged, Ragama serve as flying mounts in the armies of the evil Darkkings. With a wingspan averaging around 9 feet, these beasts of burden carry alia, karnyk, and even the Darkkings themselves into combat. Their black scaly hide is almost dragonesque, and it serves them well as armor when ground troops shoot up at them in an effort to bring them down.
COMBAT
Although ragama are normally used as mounts, they are quite capable of fighting themselves.
Electric discharge (Sp): A ragama’s talons are charged with electricity. When they hit with their claw attack (which they may only do whilst airborne) they deal an extra 1d4 electrical damage. Once every 1d rounds, they may also shoot of a bolt of electricity, which extends in a 5ft wide line for 30ft. Anyone caught in the blast takes 3d6 electrical damage (half on a successful Reflex save; DC 18).
Large Magical Beast
Hit Dice: 4d10+16 (38hp)
Initiative: +6 (Dex)
Speed: 20ft, fly 50ft (good)
AC: 20 (-1 size, +6 Dex, +5 natural)
Attacks: Bite +11 melee, claw +6 melee
Damage: Bite 1d8+8, claw 1d6+4 and 1d4 electrical
Face/Reach: 10ft by 5 ft/5ft
Special Attacks: Electrical discharge.
Special Qualities: Blindsight, acid resistance 7
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 25, Dex 22, Con 19, Int 2, Wis 14, Cha 6
Skills: Listen +4, Move Silently +10, Spot +4
Feats: Fly-by Attack
Climate/Terrain: Any land and underground
Organization: Group (10-100)
Challenge Rating: 4
Treasure: None
Alignment: Always lawful evil
Advancement: 5-6 HD (large)
Large, scaly, and bat-winged, Ragama serve as flying mounts in the armies of the evil Darkkings. With a wingspan averaging around 9 feet, these beasts of burden carry alia, karnyk, and even the Darkkings themselves into combat. Their black scaly hide is almost dragonesque, and it serves them well as armor when ground troops shoot up at them in an effort to bring them down.
COMBAT
Although ragama are normally used as mounts, they are quite capable of fighting themselves.
Electric discharge (Sp): A ragama’s talons are charged with electricity. When they hit with their claw attack (which they may only do whilst airborne) they deal an extra 1d4 electrical damage. Once every 1d rounds, they may also shoot of a bolt of electricity, which extends in a 5ft wide line for 30ft. Anyone caught in the blast takes 3d6 electrical damage (half on a successful Reflex save; DC 18).