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Critter Bits and Magic Recipes!

Feathercircle

First Post
No, I'm not dead... I've just been busy with the last week of high school and AP tests and the beginnings of senior project...

As an apology, here's a pair from the Mystara compendium you said you were missing.

A white fang's venom quickly loses its potency if it is extracted from the creature. If the poison sacs are carefully removed and frozen, however, the venom is useful as an ingredient for a potion of fire resistance.

Ebon tiger fat, what little of it there is, sometimes is used to make oil of etherealness . Some mages also suggest the breat of the ebon tiger can be used for oil of etherealness.

More to come later...
 

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BOZ

Creature Cataloguer
starting on Dragon Magazine's "Ecology Of..." articles:

Dragon 74: Bulette
“I’ve hunted all kinds of game, but like most of you I never thought the bulette, the land shark as you call it, was anything but the stuff of legend. How could such a beast swim through the earth like a fish through water, even if it was magical?
“Then, five years ago, I was in a little known and even lesser traversed area of Morn when I heard rumors of tribes that tracked such a beast, digging the earth from where the bulette had passed, taking the mud that they found, and smearing it on their plows.
“I asked the reason for this strange practice and was told that it made the plows cut the earth like the prow of a boat cuts the water. I began following the source of these rumors, to the east, deeper into the interior of the sparsely populated wilderness.
“I was approached by the headman of a native village shortly after my arrival on his premises. He confirmed the stories I had heard, and from what he said I began to get an idea of the nature of the beast.
“It existed — that much seemed certain — and its uncanny powers must come from an ability to secrete a slime from its skin that works like the potion for transmuting rock to mud, known to some wizards and alchemists. But this secretion must be weaker than the potion in strength and duration, and it seems to work only on earth, not rock.

Dragon 75: Mimic
Although the details of the concoction are not known by this scribe, it is generally said that the skin of the mimic is useful in the making of a polymorph (self) potion.

Dragon 77: Unicorn
The powers of the unicorn’s horn are debated by serf and king alike. It is known that unicorns cannot be poisoned, and that the horn will protect a man, though to lesser effect, from toxins of all kinds. Yet there are always tales of other, hidden magicks that the horn can perform. A ranger will remember a unicorn coming upon him as he lay dying in the woods of a goblin’s arrow; the unicorn but touches the infected wound and it is healed at once. A lost child, when found, will tell of seeing a “one-horned deer” who cured his sicknesses from eating wild mushrooms or berries with a tap of its horn, then guided the child home again. There is even a legend that two lovers, chased into a forest by their enraged families, fell from a low cliff and one of them was slain; the survivor would have died of grief but heard a low sound, and beheld a unicorn coming, who touched the other one once and restored the lost one to life before fleeing. What can be made of all this is beyond even the sages to say; but clearly, one should never take a unicorn for granted.

Dragon 79: Treant
For a moment Andrar was silent, then thought of a story he heard long ago. “My father once told me there was great power in the drinks of the treants. Some who were allowed to drink from their wooden bowls found that they grew stronger, or that they could speak with plant life, and some lived far longer than they and others expected them to. My father said that one of his friends drank from a treant’s bowl when he was wounded, and found himself healed of his injuries within seconds.”
Clarissa nodded. “Your father’s friend was blessed to share drink with them. Only those they trust completely are allowed to do that. Usually, they don’t even communicate with ordinary folk, unless one is of the druidic profession like myself, or perhaps a ranger-type, or a bard, and they generally prefer to share their forests with elves, rather than humans or dwarves — or even halflings.”
“I didn’t think that treants were able to create magical things, though,” said Andrar. “That has always confused me. How can they make these potions?”
Clarissa chewed her lower lip, searching for words.“It’s hard to say, and I guess no one really knows exactly how. Treants make their potions from their own living sap, and add many sorts of materials that they find in the forest or receive in trade from friends like elves and dryads. Some say the drinks must age for many years before they are ready to be consumed. The effects the potions have upon people like you and me are probably related to the effects they have upon the treants themselves. A draught made to give a treant energy would gift me with the strength of a giant. I could throw boulders, bend bars, poke bothersome companions in the nose . . .”
 

Feathercircle

First Post
More Mystara monster goodness, before I go and study for tomorrow's AP exams...

Alchemists and wizards covet polymar tissue for use in creating magical iterms and potions that involve shapeshifting or polymorphing.

Some priests have been known to collect the ectoplasmic remains of sacrols and use this as an ingredient in a potion of undead control.

The flawless rubies that serve as the hearts of rock men are eagerly sought by spellcasters and alchemists who need them to fabricate certain magical items.
Unconfirmed rumors tell that certain evil creatures use the grey sludge that passes for rock man blood as an ingredient in a magical mortar. Supposedly, bricks mortared together with this mixture will never collapse or crack.

The sleep pollen [of the amber lotus] is prized by alchemists for sleep powders and even poisonous sleep salve that can be smeared on a weapon. A dozen amber lotus flowers are required to make enough poison to fill one vial; such a vila contains enough salve to coat one short sword or the equivalent.

Some evil mages use the skin of nagpas as parchment for scrolls of certain powerful necromantic spells.
 

Red Baron

First Post
This is an amazing resource, this thread. Great stuff, and thanks to all of you for your efforts. Can't wait to get a nice, alphabetized lisiting for this stuff, Boz! You rock! ;)

Incidentally, the magic item creation system in the upcoming Al'Kabor's Arcana (for the EverQuest rpg) will have rules about this, which will be pretty much portable to D&D.
 

BOZ

Creature Cataloguer
thanks. :) right now i'm not leaning so much to an alphebetized list (though that could easily change), but rather a categorized listing: something like Spell Components, Alchemy, Potions, Poisons, Item Creation (for non-potions), and Useful Items (such as making armor or weapons from creatures, or using non-magical parts as tools or whatnot).
 

Maldur

First Post
BOZ said:
thanks. :) right now i'm not leaning so much to an alphebetized list (though that could easily change), but rather a categorized listing: something like Spell Components, Alchemy, Potions, Poisons, Item Creation (for non-potions), and Useful Items (such as making armor or weapons from creatures, or using non-magical parts as tools or whatnot).

What about a list by critter: So you can pick a creature, and then see what you can do with the body?

Are you planning in adding prizes of bits? and what about more mundane bits/uses? Like deer fur, or bear meat?
 

BOZ

Creature Cataloguer
i'm not going to do mundane stuff like pelts or eggs or whatnot - that would be a very big list that i'm not quite prepared to take on. ;) i am doing unusual stuff though, like nonmagical uses of body parts that are unique, or using parts for armor or shields that give you one type of benefit or another.
 

Maldur

First Post
BOZ said:
i'm not going to do mundane stuff like pelts or eggs or whatnot - that would be a very big list that i'm not quite prepared to take on. ;) i am doing unusual stuff though, like nonmagical uses of body parts that are unique, or using parts for armor or shields that give you one type of benefit or another.

But Boz, your our only hope :D
 

Gaon

First Post
Boz, can you list all the books you've gone through already? I'd like to help but didn't finish reading everything (who can?)
 

BOZ

Creature Cataloguer
Maldur said:
But Boz, your our only hope :D

LOL in that case, you're in trouble. ;)


now, if someone else would care to post such info i wouldn't object to it... but it's not quite consistent with my theme. ;)
 
Last edited:

BOZ

Creature Cataloguer
Gaon said:
Boz, can you list all the books you've gone through already? I'd like to help but didn't finish reading everything (who can?)

now, that is an excellent question. :D

i will probably clean up this thread soon, as it's starting to get a bit mangy. ;) (if it looks less mangy now, then you're reading this post after i've done my clean up.) :p

i've gone through the entire 2E Monstrous Manual, which is spread out through several posts. sometime soon, i will merge it all into one post that flows well.

also, i've done all of the 2E three-ring binder Monstrous Compendium volumes except for MC9 (Spelljammer pt II) and MC14 (Fiend Folio). i've also done the 4 Monstrous Compendium Annuals.

i've briefly covered the 1E Monster Manual, Fiend Folio, and Monster Manual II. if you find something else in those books, feel free to add it here. :)

Feathercircle kindly did the Ravenloft MC III, Dark Sun MC II, and Mystara bound volume Monstrous Compendiums. That leaves the 3 Planescape MC's, which i will gladly pick up soon unless someone beats me too it. ;)

i took a brief look at the 1E DMG for some info on making scrolls. there is further such into in the 2E DMG if someone would care to get it for me...

also recently picked through a few random Forgotten Realms sources...

i've just started going through the old "Ecology of" articles from Dragon Magazine, starting from the beginning (issue 74). you can pick up there if you have access to it. also, Jonathan Richards has been kind enough to go through the articles that he wrote - what a guy! :)

so, with that info, research to your hearts' content. :)
 

cildarith

First Post
Eye of Newt and Wing of Bat

In White Dwarf magazine (issues 59-63) a series of articles by Graeme Davis provided detailed magic item creation rules for most of the items in the original Dungeon Masters Guide. Here are the uses for monster parts given in these articles.

------------------------------------------------------------------------------------

Axe Beak: The leg muscles of an axe beak are a necessary ingredient in a Potion of Speed. The leg sinews of an axebeak are used to sew Boots of Speed.

Bear, Cave: The hide of a cave bear is used in the construction of a Rug of Smothering.

Barracuda: The hide of a barracuda is used to produce Gauntlets of Swimming and Climbing.

Basilisk: The fang of a basilisk must be used to mix the ink used to scribe a Scroll of Protection from Petrification. Two grains of dried and powdered basilisk eyeball is a necessary ingredient in the ink used to scribe a Scroll of Protection from Petrification.

Beholder: A petrified beholder eye must be placed in the tip of a Wand of Fear. One complete beholder, simmered for two days, is a necessary ingredient in a Potion of Levitation. The chitin plates of a beholder must be used to sole a pair of Boots of Levitation.

Bullywug: The hide of a bullywug is used to produce Boots of Striding and Springing.

Cheetah: The blood of a cheetah provides the principle ingredient for a Potion of Speed. The hide of a cheetah is used to make Boots of Speed.

Cockatrice: A quill from a cockatrice is required to scribe a Scroll of Protection from Petrification. One ounce of cockatrice blood is a necessary ingredient in the ink used to scribe a Scroll of Protection from Petrification.

Crypt Thing: Threads from the robe of a crypt thing must be used to sew together a pair of Boots of Dancing.

Demon: The hide of a demon is used to produce Gauntlets of Fumbling.

Demon, Succubus: One ounce of succubus ichor is a necessary ingredient in the ink used to scribe a Scroll of Protection from Possession. The carved bone from the wing pinion of a succubus forms the core of a Wand of Enemy Detection. The brain and eyes of a succubus are necessary ingredients in producing a Potion of ESP. One whole succubus, simmered for two days, is a necessary ingredient for a Philtre of Love.

Demon Type I (Vrock): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons.

Demon Type II (Hezrou): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons.

Demon Type III (Glabrezu): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The shin bone of a type III demon is required to mix the ink used in scribing a Scroll of Protection from Possession. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

Demon, Type IV (Nalfeshnee): A quill from the wing of one of these demons is required to scribe a Scroll of Protection From Demons or a Scroll of Protection from Possession. One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. The ichor of a type IV demon is the principle ingredient in a Potion of Levitation. The carved bone of a demon of this type may be used to inlay a Helm of Teleportation. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures. The finger sinews of a type IV demon must be used to sew together Boots of Levitation.

Demon Type V (Marilith): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. The carved armbone of a demon of this type forms the core of a Wand of Illusion. The carved bone of a demon of this type may be used to inlay a Helm of Teleportation. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

Demon Type VI (Balor): One dram ichor of this demon must be included in the ink used to scribe a Scroll of Protection From Demons. Vellum made from the hide of this demon may be used to scribe a Scroll of Protection From Demons. Two ounces of the ichor of this demon may be used in the ink used to scribe a Scroll of Protection from Magic. The carved radius of a demon of this type may be used to from the core of a Wand of Fear. The carved bone of a demon of this type may be used to inlay a Helm of Teleportation. Two ounces of ichor from a demon of this type may be required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

Devil, Erinyes: A quill from the wing of one of these devils is required to scribe a Scroll of Protection From Devils. One dram ichor of this devil must be included in the ink used to scribe a Scroll of Protection From Devils. Vellum made from the hide of this devil may be used to scribe a Scroll of Protection From Devils.

Devil, Greater: One half pint of ichor from any greater devil is required to produce a Sword +1, +3 vs. Regenerating Creatures.

Devil, Ice: The carved mandible of an ice devil forms the core of a Wand of Ice. One dram ichor of this devil must be included in the ink used to scribe a Scroll of Protection From Devils. Vellum made from the hide of this devil may be used to scribe a Scroll of Protection From Devils.

Devil, Lemure: The blood of one lemure is required to produce a Sword +1, +3 vs. Regenerating Creatures.

Devil, Pit Fiend: One dram ichor of this devil must be included in the ink used to scribe a Scroll of Protection From Devils. Vellum made from the hide of this devil may be used to scribe a Scroll of Protection From Devils. One ounce of pit fiend ichor is a necessary ingredient in the ink used to scribe a Scroll of Protection from Possession. The fingerbone of a pit fiend is used to shod a Rod of Absorption. The ichor of a pit fiend is the principle ingredient in a Potion of Invulnerability. The carved horn of a pit fiend must be used as the hilt of a Sword +1, +3 vs. Regenerating Creaturers.

Disenchanter: The hoof of a disenchanter must be used to shod a Rod of Cancellation.

Djinni: Vellum made from the hide of a djinni is required to produce a Scroll of Protection from Air Elementals. Five grains of powdered djinni skull is a necessary ingredient in the ink used to scribe a Scroll of Protection from Air Elementals. The bone of a djinni must be used to inlay a Ring of Air Elemental Command. The hide of a djinni is used to produce Wings of Flying.

Doppleganger: The brain of a doppleganger, simmered for one day, may be used in the ink used to scribe a Scroll of Protection from Shapechangers. The polished fragments of a doppleganter's skull are the required inlay of a Wand of Polymorphing. The blood of a doppleganger is the principal ingredient in a Potion of Delusion. Four pints of doppleganger brain fluid is the principle ingredient in a Potion of ESP. The brain and pineal gland of a doppleganger is a necessary ingredient in a Potion of Polymorph Self.

Dragon: The brain fluid of one adult or larger individual of the appropriate type is the principle ingredient of a Potion of Dragon Control. The brain and heart of a second individual of the same type must also be used in the production of a Potion of Dragon Control. The hilt of a Sword +1, +4 vs. Reptiles must be carved from the bone of an adult or older dragon of any type.

Dragon, Blue: The polished tooth of an adult or older blue dragon must form the tip of a Wand of Lightning.

Dragon, Gold: Two pints of blood from a huge ancient gold dragon may be used in the production of a Sword +1, +4 vs. Reptiles.

Dragon, Red: The diced throat lining of an adult or larger red dragon is a necessary ingredient in a Potion of Fire Resistance. Two pints of blood from a huge ancient red dragon may be used in the production of a Sword +1, +4 vs. Reptiles.

Dragon, White: The polished tooth of an adult or older white dragon must form the tip of a Wand of Ice.

Dragonne: Drums of Panic are covered with skins of dragonne hide.

Dryad: The blood of one dryad provides the principle ingredient of a Philtre of Love.

Dwarf: The carved shinbone of a dwarf forms the core of a Wand of Metal and Mineral Detection.

Eagle, Giant: Two and a half pints of aqueous humor from the eyes of three giant eagles is required to produce a Potion of Clairvoyance. The beak fragments of a giant eagle must be used to inlay a Ring of Djinni Summoning.

Efreeti: The carved horn of an efreeti forms the core of a Wand of Fire. Three pounds of melted efreeti fat provides the principle ingredient for a Potion of Fire Resistance.

Elf: The blood and bone marrow of three elves provides the principle ingredient of a Potion of Longevity.

Ettercap: The web of an ettercap may be used to weave a Net of Entrapment, or a Rope of Entanglement.

Ghast: The carved thighbone of a ghast forms the core of a Wand of Paralysis.

Giant: The brain fluid of three individuals of the type in question are required to produce a Potion of Giant Control. The brain and heart of another individual are also necessary ingredients in a Potion of Giant Control. The production of a Sword +2 Giant Slayer should use one pint of blood and 2 drams of brain fluid from each giant type against which the sword is to have virtue, as well as the dice heart of any true giant. The hilt of a Sword +2 Giant Slayer should be carved from the shin-bone of any true giant. The hide of the approprite giant type is used to produce a Girdle of Giant Strength.

Giant, Hill: The sinews of a hill giant are used to sew Gauntlets of Ogre Power.

Giant, Stone: The heel bones of a stone giant are used to shod a Staff of Striking.

Golem, Stone: Plates from a stone golem are set into Gauntlets of Fumbling.

Gorgon: The ears and auditory nerves of a gorgon a required to produce a Potion of Clairaudience. The eyes and optic nerves of a gorgon are required to produce a Potion of Clairvoyance.

Harpy: The hands and tongue of one harpy, simmered for two days are a necessary ingredient for a Philtre of Persuasiveness.

Hydra, Lernaean: The bone marrow of one lernaean hydra is required to produce a Sword +1, +3 vs. Regenerating Creatures.

Jaculi: The sinew of a jaculi is used to sew Boots of Striding and Springing.

Kelpie: The remains of a dead kelpie are used to produce a Net of Snaring.

Leprechaun: The blood and brain of a leprechaun may be used as the principle ingredient in a Potion of Invisibility. Leprechaun hide is used to produce Boots of Dancing. The powdered bones of a leprechaun are the primary ingredient in Dust of Appearance.

Lich: Six grains of powdered lich skull are required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

Lion: The heart of one lion, added to the blood of a fighter of level four or higher is required to produce a Potion of Heroism.

Lizard, Subterranean: The feet of a subterranean lizard must be used in the production of a Potion of Climbing.

Lizardman: Two pints of lizardman blood are required to produce a Sword +1, +4 vs. Reptiles.

Locathah: The gills and lungs of a locathah may be used as the principle ingredients in a Potion of Water Breathing. The scales of a locathah may be sewn to a Cloak of the Manta Ray.

Lurker Above: The gas from the levitation sacks of a lurker above are a necessary ingredient in a Potion of Levitation. The hide of a lurker above is used to produce Boots of Levitation.

Lycanthropes: Vellum made from the hide of the type in question, killed and skinned while in animal form is required to produce a Scroll of Protection from Lycanthropes. Two grains powdered skull of the type in question is a necessary ingredient in the ink used to scribe a Scroll of Protection from Lycanthropes. One dram of blood from each type of lycanthrope and shapechanger, drawn from the heart with a silver knife, is required to produce a Sword +1, Sword +3 vs. Lycanthropes and Shapechangers.

Manta Ray: The hide of a manta ray is used to produce a Cloak of the Manta Ray.

Manticore: The carved wing pinion of a manticore forms the core of a Wand of Magic Missiles.

Medusa: Vellum made from the skin of a medusa is required to produce a Scroll of Protection from Petrification. One half dram of medusa snake venom plus two grains dried and powdered medusa eyeball are necessary ingredients in the ink used to scribe a Scroll of Protection from Petrification.

Mummy: Vellum made from repulped mummy wrappings is necessary to produce a Scroll of Protection from Undead. A powdered mummy may be used as an ingredient in a Potion of Invulnerability.

Night Hag: Vellum made the from the skin of a night hag is required to produce a Scroll of Protection from Possession. The hair of a night hag must be used to sew a robe of powerlessness.

Nycadaemon: The ichor of a nycadaemon is used to cure the hide of a Girdle of Giant Strength.

Ogre: The hide of an ogre are used to produce Gauntlets of Ogrer Power.

Ogre Mage: The brain of an ogre mage, simmered for one day, may be used in the ink used to scribe a Scroll of Protection from Shapechangers. The carved horn of an ogre mage forms the core of a Wand of Polymorphing. The brain of an ogre mage is used in the production of a Potion of Delusion. The liver of an ogre mage is a necessary ingredient in a Potion of Extra-Healing. The livers of three ogre magi, simmered and treated with herbs, are required to produce a Potion of Healing. The brain fluid of one ogre mage provides the principle ingredient for a Potion of Polymorph Self.

Pixie: The blood and brain of a pixie may be used as the principle ingredient in a Potion of Invisibility. The powdered bones of a pixie are the primary ingredient in Dust of Disappearance.

Purple Worm: Two pints of purple worm ichor are required to produce a Potion of Clairaudience.

Remorhaz: Rhemorhaz chitin must be used to inlay a Wand of Ice.

Rhinoceros: Four ounces of powdered rhinoceros horn is a necessary ingredient for a Philtre of Love.

Roc: The clasps and buttons of a pair of Wings of Flying are made from the wing bone of a roc.

Sahuagin: The gills and lungs of a sahuagin may be used as the principle ingredients in a Potion of Water Breathing. The scales of a sahuagin may be sewn to a Cloak of the Manta Ray.

Salamander: Vellum made from the hide of a salamander is required to produce a Scroll of Protection from Fire Elementals. One ounce of salamander ichor is a necessary ingredient in the ink used to scribe a Scroll of Protection from Fire Elementals. The whole skin of a salamander is required to produce a Potion of Fire Resistance.

Scorpion, Giant: The clasp of a Cloak of Poisonous must be carved from the stinger of a Giant Scorpion.

Shadow Goblin: The brains of three shadow goblins must be used in the production of a Potion of Delusion.

Shambling Mound: A powdered shambling mound may be used in producing a Potion of Invulnerability. One shambling mound, well boiled andn rendered down to liquid provides the principle ingredient of a Potion of Plant Control.

Snake, Giant: The skin of a giant venemous snake is used to produce a Cloak of Poisonousness.

Sphinx, Criosphinx: One pint of criosphinx urine is required to produce a Sword +1, +2 vs. Magic-using and Enchanted Creatures.

Spider, Giant: Three pints of giant spider ichor is required to produce a Potion of Climbing. The web thread of a giant spider must be used to sew Gauntlets of Swimming and Climbing. The web of a giant spider may be used to weave a Net of Entrapment or a Rope of Entanglement.

Sprite: The blood and brain of a sprite may be used as the principle ingredient in a Potion of Invisibility.

Thoqqua: The hide of a thoqqua is used to sole Boots of Striding and Springing.

Treant: The brain of a treant, simmered and mixed with mistletoe is a necessary component of a Potion of Plant Control.

Triton: Vellum made from the skin of a triton is required to produce a Scroll of Protection from Water Elementals.

Troll: The blood and bone marrow of two trolls provide the principle ingredients for a Potion of Extra-Healing. The blood of one troll is the principle ingredient in a Potion of Healing. The finely diced liver of one troll is required to produce a Sword +1, +3 vs. Regenerating Creatures.

Undead: Powdered individual of the type in question, mixed with holy water are a necessary ingredient for a Potion of Undead Control.

Vampire: The fang of a vampire must be used to tip a Rod of Rulership. The brain fluid of one vampire provides the principle ingredient for a Philtre of Persuasiveness. The buckle on a Girdle of Giant Strength is carved from vampire bone.

Volt: The head of a volt stinger, coated in pure copper is required to make a Javelin of Lightning.

Xorn: Vellum made from the hide of a xorn is required to produce a Scroll of Protection from Earth Elementals. One powdered xorn tooth is a necessary ingredient in the ink used to scribe a Scroll of Protection from Earth Elementals. A xorn tooth must form the tip of a Wand of Metal and Mineral Detection. The head of a Spade of Collosal Excavation must be carved from xorn hide.
 

cildarith

First Post
Here is an example from WD59:

Scroll of Protection from Demons

To be inscribed on vellum made from the hide of a demon of any type, using a quill from the wing of a Type IV demon. The ink should be mixed with a silver rod from the following ingredients: 1 oz giant squid sepia, 2 drams holy water, 1 dram ichor of each demon type against which the scroll is to be effective. 1 powdered beryl, minimum value 150 gp, 1 powdered carnelian, minimum value 500 gp, 1 powdered cat's eye agate, minimum 250 gp, 3 grains powdered malachite.

A scroll of Protection from Demons may only be prepared by a magic-user of 18th level or higher.
 


cildarith

First Post
Here is another example, this time from WD60:

Potion of Invisibility

Basic: The blood of one leprechaun, pixie or sprite.

Other: One brain of each of the above, steeped for two days in its own fluids, simmered in the blood with a powdered chrysophase, minimum value 1500 gp, stirred in using an ogre magi shin-bone. Leave to cool and filter.

Spells: Invisibility.
 

cildarith

First Post
From WD61:

Helm of Teleportation

Materials: The helm should be of silvered iron, set with alexandrite and ruby and ribbed with the carved bone of a demon of type IV or higher, the whole having a value of not less than 50,000 gp.

Spells: Enchant an item, teleport (x6), full wish, permanency.
 

cildarith

First Post
From WD 62:

Sword +1, +2 vs. Magic-using and Enchanted Creatures

Quench: Should include 2 oz. ichor from a demon of type III or higher; 6 grains powdered lich skull; 1 pint criosphinx urine.

Materials: Star sapphire, chrysolite, malachite, olivine and peridot; gems and workmanship to a minimum value of 250,000 gp.
 

cildarith

First Post
Finally, a sample from WD63:

Boots of Levitation

Materials: The boots should be made of lurker hide, soled with chitin plates from a beholder, and sewn with the finer sinews of a type IV demon.

Spells: Enchant an item, levitate, limited wish, permanency.
 


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