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Critter Bits and Magic Recipes!

BOZ

Creature Cataloguer
just a little bit...

Planescape Monstrous Compendium Vol 1:

Several internal organs of hydroloths make excellent spell components and alchemical mixtures for potions.


Planescape Monstrous Compendium Vol 2:

If removed, a hollyphant’s tusk can be ground into a magical powder that transforms water or wine into an elixir of health. ’Course, hollyphants take a real dim view of some basher hunting them for their tusks.


Planescape Monstrous Compendium Vol 3:

Cold-blooded alchemists will tell a body that the brain of a klyndes contains certain liquids and unguents important in the making of a potion of breathing steam – a mixture similar to a potion of water breathing, but one that allows a basher to breathe fire, steam, or water.

More than one canny basher’s learned that the phosphorescent organ of the magran doesn’t dim once the beast is dead. If carefully removed, the sphere (about 8 inches in diameter) can be used to generate a hypnotic pattern spell, although DMs should keep the following guidelines in mind:
· Everyone within 30 feet must make saving throws, regardless of who the wielder wishes to affect.
· The power within the sphere lasts only 1d4 weeks after the magran’s death.
· The owner, although immune to the transfixing effects, is automatically so enchanted with the sphere that he’ll never let it out of his possession (even after it’s lost the hypnotizing glow) and within 1d6 months will give up all possessions in favor of the sphere. This effect lasts until a remove curse is cast upon the wielder. If such a spell is used, the sphere instantly loses all power.


Unlike the elementals of its home plane, a sislan isn’t composed entirely of air. Its thick mass also contains tiny particles of viscous liquid, though a casual observer wouldn’t easily notice them. Nevertheless, a thin, waxy coating usually appears on objects that a sislan has passed by or over, and when one of the creatures dies, it leaves behind a dollop of clear, syrupy much. This ichor dries quickly, hardening with great strength; some cutters gather and treat the stuff so it can be stored and then used as a powerful adhesive. One blood even discovered that skilled alchemists can use the substance to create long-lasting potions of flight or levitation.
 

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Feathercircle

First Post
I'm not dead yet!

No, I didn't forget the thread... we just moved to our new apartment, so I've been a little busy... Here are a few more Mystara monster uses to tide you over.

...Once the wizard has prepared the suspension, he must add certain unique ingredients, depending on the type of magen desired... To form a caldron, the creatore adds a pair of tentacles from a roper or a choker. Building a galvan requires a part of any creature that can generate electricity or lightning bolts....

Less scrupulous wizards prize a chameleon man's skin as a component for making robes of blending

Alchemist's seek out the throat sacs that create the [xytar] lizards' fire, using them to concoct potions of fiery breath

Wizards can use a certain gland of the kopru brain to create a ring of human influence and possibly, if they treat the gland differently, to construct protections from charms.

Unscrupulous alchemists have discovered how to use kna blood as an ingredient for potions of water breathing
 

Feathercircle

First Post
Glad to be of help....

Here's some more from Mystara...

The flowers from the hair of the garden imp can be used in the creation of a potion of vitality

Alchemists prize the paralytic hivebrood saliva for its usefulness as a base in preparing a variety of magical potions; they will pay up to 100 gold pieces per vial.

The saliva of the herex, if preserved in a ceramic container, can eat away almost any other material, including metal. Such acid can be used to create universal solvent .

The shells of aldolescent geonids, while retaining their flexibility, remain just as protective as adult shells. Dwarves and orcs can fashion them into particularly strong and durable helms, which grant twice the protection of normal helms.

I'm stopping here for now so that my timer won't log me off in the middle of the post... so that's all for tonight.
 

BOZ

Creature Cataloguer
a bit more from Dragon's "Ecology Of..."

Dragon 81: Basilisk

Mages and alchemists have found two parts of a basilisk eye particularly useful: the internal pupil, lens, and fluid of its eye which are used as ingredients in potions, spell inks, and the making of items (such as eyes of petrification) concerned with petrifying creatures; and the inner membrane or eyelid of the creature, used likewise in magic concerned with protection against petrification. Other parts of the basilisk are sometimes tried for such purposes, but with little or dubious success. An intact eye might bring as much as 1,000 gp from an alchemist; parts of it, such as the eyelid or fluid, up to 400 gp each. Prices vary with demand, of course, as with all rarities, and have been known to reach ten times these amounts.


Dragon 84: Trapper

Speaking of gold pieces, adventurers who are victorious over a trapper will be rewarded if they think to recover some of its pigmentation liquid. It will fetch a handsome price (about 6 gp per pint) in quarters where it is known as an ingredient in the making of a robe of blending, and as an alternative ingredient in the manufacture of various spell inks (such as that for Bigby’s crushing hand). Any portion of trapper flesh (the underside) can be used in the making of a rug of smothering, rug of welcome, or net of entrapment. Some magical practitioners have claimed, in writing, that intact trapper brains (preserved in vessels of nutrient liquids) can be linked to doors, pit traps, deadfalls, treasure niches, and the like so as to control their operation, but details of such arrangements and the process of establishing them (if they do indeed exist) are unknown to most magic-users at the present time.


Dragon 86: Slithering Tracker

A tracker feeds by first paralyzing an opponent with a fluid produced by its body cells, forcing this liquid into the victim through the pores of its skin, and then using a second fluid to actually erode the hide or skin of its victim, so that the creature can absorb the plasma from the victim’s blood. Both the paralyzing substance and the fluid which effects the draining of the victim are produced automatically within the creature’s body from any meal the creature consumes, the remainder of its fare being converted to energy for bodily activity, and sometimes being used to make itself stronger or larger. I know of no alchemists who can duplicate either of the tracker’s fluids in the laboratory, but they eagerly make use of the former as an ingredient in the inks for the scribing of the paralyzation, hold person, and slow spells. Assassins, and alchemists in their employ, prize the skin-eating substance for use in the manufacture of caustic poison mixtures. These substances are present in each and every cell of the creature, and not collected in specific areas or organs; however, they do readily settle and separate one from the other if a trapper’s fluids are collected.
 


Feathercircle

First Post
More Mystara

The water that compses much of [the water fundamental's] body can be used in the creation of a potion of water breathing . Howver, a fundamental that dies on the Prime Material Plane quickly vanishes... In order to use this fluid, a character must collect it in a blessed container and mix it into the potion within two rounds of the creature's death.
(Is it even possible to mix a potion that quickly?)

The body of a fire fundamental can help create a potion of fire resistance . As with others of its kind, when one of these fundamentals dies on the Prime, its body quickly returns to the Elemental Plane of Fire, unless placed inside a blessed container within two rounds of the creature's death.

The body of an air fundamental can be used to help create potion of flying . However, when one of the creatures dies on the Prime Material, its body quickly returns to the Inner Planes unless someone places it in a blessed container within two rounds of the creature's death.

If collected in a blessed container, the essence of an earth fundamental can help recharge a wand of metal and mineral detection .

The sluggish, bright blue liquid in a frost salamander's veins can be used to temper a frost brand, a bone from this creature makes a fine component for a wand of frost

Enjoy the elemental goodness!
 

Feathercircle

First Post
Mystara

And here's the last of them... Now I have to dig through my Dragon Magazines and other resources one by one. >P
Coincidentally, this Compendium also has less-scary versions of two beasties from the ELH- the blackball and the brain collector.

The [deep] glaurant's ability to creat magical darkness comes from a gland located in the creature's hindbrain. A talented alchemist or wizard might be able to carefully remove this gland with its fluids contents intact. The oily gray fluid secreted by the glaurant gland can serve as a special material componet in casting the spells darkness, continual darkness , and darkness 15' radius . So used, the fluid doubles either the duration or the radius of the spell.

The flaky hide of the ash cralwer may be fashioned into fire resistant clothing. It takes the hides of four ash crawlers to make a suit of protective leather for a halfling, and at least nine for the typical human. Properly tanned and hardened, the leather may serve as armor (AC 8).
Alternately, the hide can be treated to become soft and supple leather. In this case it confers no benefit to Armor Clas, but does provide fire protection- and is usable by classes (like wizards) who are not permitted armor.
The special virtue of ash crawler leather is that it is immune to normal fire, and such fire inflicts one fewer point of damage per die to its wearer. It also grants the wearer a +1 bonus to saving throws vs. magical fire (including breath weapons).
It is very important that the hide be treated properly. A skilled leather-worker or tanner is required; the DM may demand an appropriate nonweapon proficiency check at half the normal chance of success. If improperly prepared, the hide peels away and crumbles to useless ash whenever it is first exposed to flame, or within 1d4 weeks at most.
 

Feathercircle

First Post
::casts Raise Thread::

I'm looking at ecology, but also at bestiary articles and things with magic items or spells- I've been getting some decent results from those as well. If you want to take ecology by yourself, go ahead, though. Just a warning, I have some old back issues, but not all of them- I'd appreciate assistance from anyone, so if you have a crate full of old Dragons in their basement, pitch in, readers!

Dragon #146

The crystal drake's hide is the prime component of a robe of scintillating colors , but such hides must be specially gathered and treated to be used for this purpose.

From some spells in Dragon 167

Undead Servants- The material components are human bone fragments and a dragon's brain.

Skulltrap- The material component of this spell is a pinch of vampire dust.

More to come later!
 


Feathercircle

First Post
I'm not dead yet!

::points to post title::
I am, however, about to go off to college. I'll try and get as much done on this as I can before then, though, but I can't make any promises. Here's a start.

From Dragon 190:
Finally, many wizards would pay dearly for a bottle of deep-dwelling octopus ink, as it can be used to prepare magical glyphs and scrolls.

And one that I missed from #146:
The blood of [rainbow dragons] can be used as ingredients in scroll ink for the spells color spray, prismatic sphere, prismatic spray and prismatic wall . A bit of bone from a rainbow dragon is said to tip the bestwands of conjuration
 

BOZ

Creature Cataloguer
i'm not dead either! just more than a little busy with real life... consider this thread sleeping, not dead! you can always nudge it with bits of food (i.e., info) and see if it wakes up. :D
 

Feathercircle

First Post
Time to feed the beast, I guess.... here's a few.

From Dragon 285
Grues are prized by wizards, for at the heart of these creatures lies a magic, pearl-like object the size of a fist, upon which is carefully etched the arcane workings of an elemental spell. WIth careful study, a wizard can copy the spell into her spellbook...

The spell object within a chaggrin (earth grue) is
resist elements 50% of the time, and stone missiles the rest of the time.

The spell object within a harginn (fire grue) is resist elements 50% of the time, and burning hands the rest of the time.

The spell-object within an ildriss (air grue) is resist elements 50% of the time, and blast of air the rest of the time.

The spell-object within a vardigg (water grue) is resist elements 50% of the time, and water burst the rest of the time.


In Dragon 309, the spell plague cloud includes dried otyugh blood as a component.

Dragons 298 and 234 also have a couple of interesting magic items (potion of yellow mold distillate and shriek paste), but I'd probably have to give the entire description, and this post is already long enough for the moment.
 


Feathercircle

First Post
As promised, fungus-y goodness

Congratulations on your wedding, BOZ!

Here's the two long ones I mentioned.


Dragon 234
Many liches have investigated and experimented with yellow mold to greate extent, developing potions of yellow mold distillate . These potions are extracts from yellow mold spores, suspended in liquid and mutated to have extremely fast-acting effects when they come into contact with living or once-living flesh. As expected, the distillate is a cloudy yellow color, often with clots of gray-green or milky white substances floating in the mixture.
When a potion of yellow mold distillate is quaffed, the drinker's flesh and organs are transformed into yellow mold in the space of a single round [nota bene- this is in 2nd edition timing, not 3rd], exploding into a 10' cloud of spores the following round. No saving throw is allowed; the drinker perishes instantly, collapsing into a pile of bones, and those caught within the cloud must save vs. poison or die themselves.
As liches are found in varying states of decay, those that still retain a layer of mummified, leathery skin are able to drink the potion of yellow mold distillate themselves, transforming their remaining skin into a deadly clou]d of spores.....
The success of potions of yellow mold distillate have encouraged at least one lich to investigate the possibility of a potion of phycomid distillate , Tod date, such a substance has eluded him, but it's surely only a matter of time- and time is one thing liches have plenty of.


Dragon 298
...In addition, drow alchemists harvest and render the fungus down to a base substance capable of reproducing the shrieker's howl.
Shriek paste is an oily, smelly substance with a slightly purplish color. When smeared on a surface, it retains the same consistancy almost indefinitely. When the paste is exposed to a light sorce equivalent to torchlight or greater, it rapidly crystallizes. During this process, the paste makes a high-pitched screeching noisy, making it a useful signalling device. The shriek is loud and easy to hear (Listen DC -10, modified as usual for distance, solid barriers, and other environmental factors.) This sound lasts for 1 round before the paste dries up entirely and is rendered useless.


Since I go off to college tomorrow, I'm going to try to get as much done as I possibly can today, so I'll most likely be posting again later. I hope none of the rest of them are this long, though. ^^;;;;
 

Feathercircle

First Post
As promised, fungus-y goodness

Congratulations on your wedding, BOZ!

Here's the two long ones I mentioned.


Dragon 234
Many liches have investigated and experimented with yellow mold to greate extent, developing potions of yellow mold distillate . These potions are extracts from yellow mold spores, suspended in liquid and mutated to have extremely fast-acting effects when they come into contact with living or once-living flesh. As expected, the distillate is a cloudy yellow color, often with clots of gray-green or milky white substances floating in the mixture.
When a potion of yellow mold distillate is quaffed, the drinker's flesh and organs are transformed into yellow mold in the space of a single round [nota bene- this is in 2nd edition timing, not 3rd], exploding into a 10' cloud of spores the following round. No saving throw is allowed; the drinker perishes instantly, collapsing into a pile of bones, and those caught within the cloud must save vs. poison or die themselves.
As liches are found in varying states of decay, those that still retain a layer of mummified, leathery skin are able to drink the potion of yellow mold distillate themselves, transforming their remaining skin into a deadly clou]d of spores.....
The success of potions of yellow mold distillate have encouraged at least one lich to investigate the possibility of a potion of phycomid distillate , Tod date, such a substance has eluded him, but it's surely only a matter of time- and time is one thing liches have plenty of.


Dragon 298
...In addition, drow alchemists harvest and render the fungus down to a base substance capable of reproducing the shrieker's howl.
Shriek paste is an oily, smelly substance with a slightly purplish color. When smeared on a surface, it retains the same consistancy almost indefinitely. When the paste is exposed to a light sorce equivalent to torchlight or greater, it rapidly crystallizes. During this process, the paste makes a high-pitched screeching noisy, making it a useful signalling device. The shriek is loud and easy to hear (Listen DC -10, modified as usual for distance, solid barriers, and other environmental factors.) This sound lasts for 1 round before the paste dries up entirely and is rendered useless.


Since I go off to college tomorrow, I'm going to try to get as much done as I possibly can today, so I'll most likely be posting again later. I hope none of the rest of them are this long, though. ^^;;;;
 



Bloodsparrow

First Post
Unfortunetly... Or fortunetly...(Depending on your outlook.)

This is the best I could do...

Every Little Piece
Dr. Terminus & Hoagy
From Disney's "Pete's Dragon"

Dr. Terminus
Dragon whiskers, dragon toes
a dragon tooth and a dragon nose
Every little piece
Every little piece
We could make a million
by slicing him, dicing him

Hoagy, we could sell every little shell
There's enough of him to go around
Money, money, money
by the pound
Every little piece
Every little piece

I can take a scissor
and clip him up, rip him up
Every little part is a work of art
Think of what a dragon heart would bring
Wrapped up in a ribbon and a string

Both
Dragon liver can cure a cold
dragon powder grows hair
With dragon blood you'll never grow old

Dr. Terminus
Every item is covered with gold

Hoagy
Every item is covered with gold

Dr. Terminus
Every little piece
Every little piece
Dragon you're my wagon to destiny
you're the key
Every little shred moving me ahead
Every dream of mine will be fulfilled
What a dragon business we can build

Both
Dragon cartilage keeps you thin
dragon fat is for burns
a dragon tear will clear up your skin

Dr. Terminus
Watch the profits come rolling in

Both
Watch the profits come rolling in
Every little piece, every little crease

Dr. Terminus
All lead me to the dragon
I'll buy him up, tie him up
Drag him from the cave
show him that I'm brave
I'll bind him up, grind him up
lop him up, chop him up
Can't you hear that jingle, jangle sound?

Hoagy
Oh, yeah!

Both
It's money, money, money
by the pound

Dr. Terminus
Money, money, money
Crowns

Hoagy
Sous

Dr. Terminus
We'll have banks full of francs
Quids

Hoagy
Bucks

Both
In truckloads
Cash

Dr. Terminus
Stocks

Hoagy
Bonds

Dr. Terminus
Bigger shares

Hoagy
Millionaires!

Dr. Terminus
Marks

Hoagy
Yens

Both
In tens and twenties
Cash

Both
Dragon cartilage keeps you thin
dragon fat is for burns
a dragon tear will clear up your skin

Dr. Terminus
Watch the profits come rolling in

Both
Watch the profits come rolling in
Every little piece, every little crease

Dr. Terminus
Lead us to the dragon
we'll buy him up

Hoagy
Tie him up

Dr. Terminus
Drag him from the cave
Show him that we're brave
We'll bind him up, grind him up
lop him up, chop him up

Can't you hear that jingle, jangle sound?

Hoagy
Oh, yeah!

Both
It's money, money, money
by the pound

Dr. Terminus
It's money, money, money
by the pound

Hoagy
It's money, money, money
by the pound

Dr. Terminus
It's money, money, money
by the pound

Hoagy
It's money, money, money
by the pound

Dr. Terminus
It's money, money, money
by the pound

Hoagy
It's money, money, money
by the pound
 

Feathercircle

First Post
Blecch... I hate how the new forums quote automatically... that was a royal pain highlighting the entire message so I could delete it.

Cute... but I thought this was limited to D&D resources? ::shrugs:: Anyway, despite rumors to the contrary, I'm not dead, only at college. I didn't bring most of my Dragons along, so I've only got one with anything, and it's issue 300, the "Vile Issue". I've got plenty more at home.. where I'm visiting Labor Day weekend. I might post more then.


There's a long back story to one item in the "By the Hands of Hags" article, but I don't want to type it all out, so suffice to say that the original one of these was made from the severed and preserved head of a green hag who was tortured to death by her own covey after they slew the man she was in love with. (!? Now there's something you don't see every day!)

"A creature bearing a head of the loveless recieves a +5 luck bonus to saving throws against spells, spell-like abilities, effects of the Enchantment school, and mind-influencing effects. This includes the fear, mind-influencing, chamr, or domination abilities of monsters; and compulsions, phantasms, patterns, and morale effects.
In addition, once per day the stitches of the head's mouth can stretch, allowing it to scream. The head's bearer must simply hold the head of the loveless aloft and say the word "love" in any language. The head of the loveless then screams with the same effect as ashout spell cast by a 15th-level caster."
 

Feathercircle

First Post
Ick... IE is crashing again.. I hope this post goes through properly.

Dragon 274
Grimorian skins are much sought after by the humanoids of the Pomarj for armor. Grimorian hide armor has an armor bonus of +4, but it is more cumbersome than regular hide armor. The maximum Dexterity bonus one can have while wearing such hide armor is +2, and a medium-size suit of grimorian hide armor weighs 30 pounds. This additional bulk is usually of little concern to the humanoids, however, for wearing a suit of grimorian hide armmor is a mark of one's personal strength.

Local animal life avoid skerath hives, but orcs often risk great personal danger to get at the larvae that can be found inside. Skerath larvae are defenseless grubs the size of a banana. The larva also contain high amounts of latent magical energy that aids in their growth into full-grown skerath. Although they taste somewhat like rancid cheese, eating a skerath larvae grants a mirror image ability as if cast by a 3rd-level sorcerer to the perosn stubborn enough to choke the thing down... the larvae tend to die 1d4 days after they are separated from their hives. A standard skerath hive yields 3d4 larvae.

More when my computer is willing to cooperate.
 

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