D&D 5E Crowd Control and an Anti-Climactic Boss Fight

CapnZapp

Legend
Third: No boss worth their salt should be without an almost-as-powerful lieutenant, a lair full of traps, and a horde of minions. They should be prepared, sneaky, min-maxed, and definitely high level by comparison to his foes.
Boss fights with lieutenants and henchmen are no problem in D&D, they already work reasonably well.

The problem is about the solo BBEG fight. Which, by definition, includes a total number of one (1) enemy for the whole party to fight.
 

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CapnZapp

Legend
Legendaries already break the rules, with their legendary actions. Believe me, the simulationist didn't win anything in the edition.

Nor is simulationism at odds with solo enemies, who are a match for a whole team. A huge demon or gargantuan dragon should be a match for a whole team of adventurers. They just didn't do the math right, in order to make it work that way.
Ah!

Okay, so let's discuss that math.

Let's start by: What math are you thinking of?

I think more posters might chime in if we understand what numbers you have in mind :)
 

What math are you thinking of?
Hit points are the most immediate concern, since solo monsters tend to die before they can do anything to threaten a well-rested party. If you simply double the HP of a monster, then that's a lot like fighting two encounters in a row. If the monster had three or four times as many HP, then that's like fighting three or four encounters in a row.

The point is just that it needs to be able to stick around long enough to inflict an entire day's worth of attrition over the course of one encounter.
 


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