Fedifensor
Explorer
For me, a table of 100 corpses is less useful than an 'idea generator'. Make a few rolls to get a general description of the scene, then let me flesh it out on my own.
For example...
Race (d10): Human: 1-3, Elf: 4, Dwarf: 5, Gnome: 6, Halfling: 7, Mixed-breed (Half-Elf or Half-Orc): 8, Eberron-specific race (Changeling/Kalashar/Shifter/Warforged): 9, Exotic race: 10
Possessions (d10): Nothing (nude): 1, Looted (nothing valuable remaining): 2-5, Poor (unlooted, but only a few coins/ragged clothes/etc): 6, Working-class: 7-8, Merchant: 9, Noble: 10.
Apparent Manner of Death (d10): Natural Causes: 1, Mugging (knife/club wounds): 2-4, Combat (swords/maces/other 'warrior' weapons): 5-6, Poison: 7, Magic: 8, Accident: 9, Exotic (unusual means of demise) 10.
For example...
Race (d10): Human: 1-3, Elf: 4, Dwarf: 5, Gnome: 6, Halfling: 7, Mixed-breed (Half-Elf or Half-Orc): 8, Eberron-specific race (Changeling/Kalashar/Shifter/Warforged): 9, Exotic race: 10
Possessions (d10): Nothing (nude): 1, Looted (nothing valuable remaining): 2-5, Poor (unlooted, but only a few coins/ragged clothes/etc): 6, Working-class: 7-8, Merchant: 9, Noble: 10.
Apparent Manner of Death (d10): Natural Causes: 1, Mugging (knife/club wounds): 2-4, Combat (swords/maces/other 'warrior' weapons): 5-6, Poison: 7, Magic: 8, Accident: 9, Exotic (unusual means of demise) 10.