Character Creation
Ability Scores:
32 Point Buy.
Hit Dice
Maximize 1st.
Average on all others.
(4 = 2.5, 6 = 3.5, 8 = 4.5, 10 = 5.5, 12 = 6.5)
Races
Aasimar*, Dwarf, Gray Elf, Goliath*, Halfling, Human, Tiefling*.
*Aasimar, Goliaths, and Tieflings are modified.
[sblock=Aasimar]
Aasimar as Characters
• Planetouched Subtype: Aasimar are humanoids with the Planetouched Subtype.
• +2 Wisdom, +2 Charisma.
• Medium size.
• An aasimar’s base land speed is 30 feet.
• +2 racial bonus on Spot and Listen checks.
• Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
• Favored Class: Paladin.[/sblock]
[sblock=Goliath]
Goliaths as Characters
• +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma
• Medium Size.
• Goliath base land speed is 30 feet.
• Monstrous Humanoid: As monstrous humanoids, goliath are proficient with all simple weapons, but they have no proficiency with any armor or shield.
• Powerful Build: The physical stature of goliath lets them function in many ways as if they were one size category larger.
• Whenever a goliath is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him.
• A goliath is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
• Mountain Movement: Goliaths can make standing long jumps and high jumps as if they were running long jumps and high jumps. A goliath can engage in accelerated climbing without taking the -5 penalty on the Climb check.
• Acclimated: Goliaths are automatically acclimated to life at high altitude.
• +2 racial bonus on Sense Motive checks.
• Automatic Languages: Common and Gol-Kaa. Bonus Languages: Dwarven, Giant, Gnoll, Terran.
• Favored Class: Barbarian.[/sblock]
[sblock=Tiefling]
Tieflings as Characters
• Planetouched Subtype: Tieflings are humanoids with the Planetouched Subtype.
• +2 Dexterity, +2 Intelligence.
• Medium size.
• A tiefling’s base land speed is 30 feet.
• +2 racial bonus on Bluff and Hide checks.
• Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
• Favored Class: Rogue.[/sblock]
Classes
Barbarian, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Spellthief, Swordsage, Warlock, Wizard.
[sblock=Barbarians]
Barbarians gain Diehard as a bonus feat at 1st level even if he does not have the normal prerequisites for that feat. In addition, a barbarian's death threshold increases by 1 per barbarian level. (Ex: A 5th level barbarian would die at -15.)[/sblock]
[sblock=Clerics]
Clerics lose their ability to spontaneously cast cure/cause wounds spells and their bonus domain spells per day. Instead, Clerics can spontaneously cast spells from their domains. All Clerics of good deities can select the Healing domain. All Clerics of evil deities can select the Destruction domain.[/sblock]
[sblock=Druid]
Unaltered. [/sblock]
[sblock=Fighter]
Fighters of 6th level and higher can change their favored weapon as a full round action. This means that a fighters weapon focus, improved critical, weapon specialization, and similar feats can all be changed in one full round action.[/sblock]
[sblock=Paladin]
Unaltered.[/sblock]
[sblock=Ranger]
Rangers of 6th level and higher can switch their combat styles as a full round action.[/sblock]
[sblock=Rogue]
Rogues can trade their sneak attack for fighter bonus feats at levels other than 1st.[/sblock]
[sblock=Spellthief]
Unaltered.[/sblock]
[sblock=Swordsage]
Unaltered.[/sblock]
[sblock=Warlock]
Unaltered.[/sblock]
[sblock=Wizard]
Wizards use a d6 hit die instead of a d4.[/sblock]
Skills
All classes recieve more skill points.
(2 + int modifier) becomes (4 + int modifier)
(4 + int modifier) becomes (6 + int modifier)
(6 + int modifier) becomes (8 + int modifier)
(8 + int modifier) becomes (10 + int modifier)
Feats
All non-core feats are by approval.
Dodge just gives a +1 dodge bonus to AC.
Item creation feats are prohibited. Item creation is allowed regardless of feats, and it does not cost additional experience. The primary limiter during this game is time.
Prestige Classes
All prestige classes including those in the core books are by approval.
Wealth
All characters start with 9000 gold worth of equipment. Non-core items will need approval.
Rogues Gallery:
http://www.enworld.org/showthread.php?p=3748608#post3748608