(CSRHoD) CS's Red Hand of Doom [OOC]


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You know, I kept forgetting to ask, but: Do you prefer to make the rolls yourself CS, or for players to handle their attacks/checks/etc. through InvisibleCastle?

Except for course for the stuff that's normally supposed to be 'secret DM knowledge', like Hide and Spot checks. Just wondering about the general attack rolls, active skill checks, and such.
 

I'm not picky. When I originally dm'd games here it was heavily DM rolls, with the occational use of the boards [dice] code. I noticed that InvisibleCastle appears to be rather popular nowadays though.

I do prefer it if all modifers are spelled out, and maybe keep your AC/saves/hp up in your posts so I don't have to link to it. I'll do the work if it isn't there, but it's best to have two people checking things rather than one.
 

Creamsteak said:
I'm not picky. When I originally dm'd games here it was heavily DM rolls, with the occational use of the boards [dice] code. I noticed that InvisibleCastle appears to be rather popular nowadays though.

I do prefer it if all modifers are spelled out, and maybe keep your AC/saves/hp up in your posts so I don't have to link to it. I'll do the work if it isn't there, but it's best to have two people checking things rather than one.

When you say modifiers spelled out, do you mean giving a breakdown of individual modifiers or just include the general modifier? I've included Avril and Scarlet's details, but I'm modified those numbers with Haste and Barkskin, for example, without including the details. So Scarlet's AC is listed as 25, but it's actually 22 +2 (Barkskin) +1 (Haste). Not sure which you prefer - just want to make your life easier.

Pinotage
 


Invisible castle is no longer happy with me. :p I've rolled a d20 4 times, and I got over a 9 once, and then the damage turned out was literally the lowest I could do. ;)
 



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