(CSRHoD) CS's Red Hand of Doom [OOC]


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Looking at the character, I note some rules problems (a shocking warhammer that is not +1, not to mention that it is a martial weapon so a cleric is not proficient with it) and some things that are more a preference than a problem (I'd like to have the Metal domain from the Spell Compendium instead of Luck, this would also fix the proficiency).
Regardless, I would like to exchange the Weapon Focus for the Touch of Healing reserve feat and the Spontaneous Healer for Healing Devotion (both from Complete Champion). I'd also like to downgrade the armor to breastplate instead of fullplate.

I'll probably also consider some spells from Complete Champion and Spell Compendium, but not sure.

Edit: Just realised that I need to make sure: does the "all good clerics have access to the Healing domain" count for the Domain feat requirement of the feat having to come from the domains that their deity grants access to?
 
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I'll allow the "all good clerics have access to the Healing domain" to count towards anything that requires a domain to be on the deities domain list, I'm fine with that much.

I don't have complete champion so you'll have to give me the information on Touch of Healing and Healing Devotion, as I don't have those books (I can borrow them, but that won't be sufficient for the game really). The metal domain I"m fine with, Kord will just have to be a bit different than normal.

The change to the armor is fine as well.
 

Touch of Healing requires the ability to cast 2nd-level spells or higher.
As a standard action, I can then heal 3 points of damage per the highest level conjuration (healing) spell I have currently prepared (must be at least 2nd level), up to ½ the subject's maximum hit points. This is a supernatural ability.
Additionally, it grants a +1 competence bonus to caster level with conjuration (healing) spells.

Healing Devotion grants me a daily use of Fast Healing 1 for 1 minute, and the Fast Healing increases by +1 for every 5 character levels I have. The fast healing can be activated as an Immediate action on myself, and it activates automatically if I am brought to 0 hitpoints or less and I have a use available. Alternatively, the Fast Healing can be granted as a full-round action to a creature touched. Either way, it is a spell-like abilitie with a caster level equal to character level.
The next part I'm a touch unsure on, as the feat descriptions for this and similar feats seem to disagree with the rules for the feat type. The feat descriptions say that a Turn/Rebuke Undead use can be expended for a use of the feat, while the general rule says that a daily use of Turn/Rebuke Undead can be permanently exchanged for a daily use of the feat.
 
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Siobhan Lilend
Female Aasimar Cleric of Kord 5
NG Medium Humanoid (human)
Init +1; Senses Listen +5, Spot +5
Languages Common, Celestial, Draconic
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AC 21, Touch 12, Flat-footed 20
(+6 Armor, +3 Shield, +1 Dex, +1 Deflection)
HP 36 (5HD); Healing Devotion
Fort +7 Ref +3 Will +8
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Speed 20ft (base speed 30ft)
Melee Warhammer +8 (1d8+4/x3), or
Ranged Light crossbow +4 (1d8/19-20, 80ft)
Base Atk +3; Grapple +6
Atk Options Smite 1/day (+1 atk, +5 damage)
Special Actions Feat of Strength 1/day (+5), Healing Devotion 3/day, Touch of Healing, Turn Undead 2/day (5th, +1, 2d6+6)
Combat Gear 2x Oil of Bless Weapon, Wand of Cure Light Wounds (50 charges)
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Cleric Spells Prepared (CL 5, +1 for Conjuration (Healing) spells)
3rd (2) - Prayer, Cure Serious Wounds (CL 6)
2nd (3) - Cure Moderate Wounds (CL 6), Hold Person (DC 15), Lesser Restoration (CL 6)
1st (4) - Bless, Cure Light Wounds (2) (CL 6), Divine Favor
0th (5) - Create Water, Cure Minor Wounds (2) (CL 6), Guidance, Light
Domains Metal, Strength
Domain Spells 3rd - Keen Edge, Magic Vestment; 2nd - Bull's Strength, Heat Metal; 1st - Enlarge Person, Magic Weapon
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Abilities Str 16 (+3) Dex 12 (+1) Con 14 (+2) Int 12 (+1) Wis 17 (+3) Cha 12 (+1)
Feats Healing Devotion, Martial Weapon Proficiency (warhammer) (b), Touch of Healing, Weapon Focus (warhammer) (b)
Skills ACP -3; Concentration +10(8), Diplomacy +9(8), Heal +11(8), Knowledge (Religion) +9(8), Listen +5(0), Sense Motive +7(4cc), Spot +5(0)
Possessions Combat gear, plus +1 Breastplate, +1 Heavy Steel Shield, +1 Warhammer, Light Crossbow, Cloak of Resistance +1, Ring of Protection +1
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Feat of Strength (Su) Once per day, Siobhan can add a +5 enhancement bonus to her Strength for 1 round as a free action.
Healing Devotion (Sp) As an immediate action or automatically when she is brought to 0 or less hit points, Shiobhan can gain Fast Healing 2 for 1 minute. Alternatively, she can grant Fast Healing 2 to a creature touched as a full-round action. The ability is usable three times a day, caster level 5.
Smite (Su) Once per day, Shiobhan can use a melee attack to smite an opponent, gaining +1 to the attack roll and +5 to the damage roll.
Touch of Healing (Su) When she has a Conjuration (Healing) spell of at least 2nd level prepared, Shiobhan can heal 3 x the level of the highest-level such spell she currently has available with a touch as a standard action, though this cannot bring the creature above one-half its maximum hit points.

Equipment Costs
1,350gp +1 Breastplate
1,170gp +1 Heavy Steel Shield
2,312gp +1 Warhammer
1,000gp Cloak of Resistance +1
2,000gp Ring of Protection +1
750gp Wand of Cure Light Wounds
200gp 2x Oil of Bless Weapon
40gp Light Crossbow with 50 bolts
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8,802gp Total, 198gp left
 
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That's about how she would look under my care, I think. Her equipment is geared towards being a good second on the frontline while her character resources are mostly geared towards keeping herself and the others around him standing. With a couple more levels she should have enough spells to start using them more for buffs in addition to healing.

Ability Scores before racial adjustments and the level 4 bonus (that went to Str) were Str 15 Dex 12 Con 14 Int 12 Wis 15 Cha 10.
This is slightly different from the original configuration, which was 16 12 14 13 14 10, with it being impossible to tell whether the level 4 bonus is on Dex, Con, Int, Wis or Cha.
 

It looks a lot better formatting wise. I'm fine with that setup. I'm leary about using reserve feats (I have yet to have any experience with them and so they seem a bit out of place to me) but I trust your ability to explain your actions where necessary. I appreciate your helping out.

Regarding this:
The next part I'm a touch unsure on, as the feat descriptions for this and similar feats seem to disagree with the rules for the feat type. The feat descriptions say that a Turn/Rebuke Undead use can be expended for a use of the feat, while the general rule says that a daily use of Turn/Rebuke Undead can be permanently exchanged for a daily use of the feat.

I'll let you make the call. The usual rules are that the original text takes priority, which in this case, I guess, is the feat.
 

I think the Domain (i.e. Healing Devotion and other [domain name] Devotion) feats are on the strong side, so the more restrictive reading might be the one to follow for balance's sake. Since I'm not expecting to be turning undead a lot, I'll probably split the uses evenly so Turn Undead 2/day and Healing Devotion 3/day (1 base + 2 from Turn uses).
And I notive that I forgot to list Turn Undead and the Smite up there, need to add those.

Also, I made a guess there, but is the leaving out of Darkvision and the Outsider (native) type from the Aasimar a conscious decision to bring them back to no-LA land? And if that is the case, is Humanoid (human) then the correct type to use?
 



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