(CSRHoD) CS's Red Hand of Doom [OOC]

Dalamar said:
Siobhan will craft the wand and the provisions box.

I think we might want to keep the horses, at least for travel if not for combat use. Being able to move at horse speed instead of the 20ft that all of our fighters and Siobhan move at could speed us up considerably.

You might want to consider turning that wand in one of Lesser Vigor rather than Cure Light Wounds. Gets more value out of combat for your healing, which is really when a CLW wand is useful.

Pinotage
 

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Ah, good point. I keep forgetting the Vigor line of spells, since they never managed to turn up in any of the RL games I've been in. Not to mention that I don't often play a cleric.

In a few more levels, I'll probably also swap the Cure Light Wounds spells Siobhan has prepared for Lesser Vigors, but right now the average 10hp in one go is still going to make a big difference in a fight.
 

Avril will spend a day of her time calling her new riding dog animal companion. That leaves her 2 days or so to spend time crafting anything. Not sure what exactly was needed, but I was thinking of something like a Pearl of Power, and perhaps a few scrolls of spells like Mass Snake's Swiftness, Nature's Favor, and perhaps something like Lesser Restoration. Total cost in gp will be about 1000 gp. Any other suggestions are useful for scrolls/wands of druid spells that might be useful to the entire party.

Creamsteak, the new animal companion will be another riding dog, a husky as well. Haven't through of a name yet.

Pinotage
 

Remember it's 1,000 gp worth of crafting per day, minimum 1. So any single magic item takes at least one day. With scrolls, I believe you can craft a scroll with multiple spells to save time.
 

Pinotage, with all of the travelling we're looking at, Wind at Back might be worth using (either as a scroll or just casting it on a daily basis.)
 

Redclaw said:
Pinotage, with all of the travelling we're looking at, Wind at Back might be worth using (either as a scroll or just casting it on a daily basis.)

It's a 4th level spell, though, so not something that Avril can cast at the moment.

Creamsteak, can you give us rough travel times to Rhest and the Thornwaste, please?

Thanks!

Pinotage
 


There are a couple routes. First Rhest.

- Up the Rhestwash: 50 miles to Lake Rhest, 80 miles to the old city. You could commandeer one of the real boats from Drellin's Ferry and travel about 12 miles per day. Between 10-12 days.

- East to the Rhest Trail: 80 miles to the city of Talar, then 80 miles north to the Blackfens. Speed depends on mounts.

- Cross Country: Straight line. Includes crossing a river. Rougly 60 miles to the southern tip of the Blackfens, then another 30 miles to the city.

The Thornwaste.

- Overland travel of roughly 60 miles will get you to the edge of the Thornwaste. Then it would be a matter of finding whatever it is you're looking for.



And this might be somewhat relevant.

Timeline
Day 1, Arrived in Drellin's Ferry.
Day 2, Met Jorr
Day 3, Vraath Keep
Day 4, Vraath Keep
Day 5, Bridge
Day 6, Trolls
Day 7, Arrived back in Drellin's Ferry
Day 8, Evacuation
Day 9, Evacuation
Day 10, Evacuation, Group Departure from Drellin's Ferry
 

Unless anybody objects, can we dispose of the loot as I indicated above? Creamsteak, can you provide us with the numbers, please?

We'll sell the two magical small studded leather armors unidentified, Larian will cast Read Magic on the scroll, and the spellcasters can use Spellcraft checks over the 3 days to ID the potions. That should leave only 5 items that need Identify cast on them.

Once we have an update, I'll post a list of the things Avril was planning on crafting.

Thanks!

Pinotage
 

The market has to cut back on the usual costs a little bit, and a couple items are slightly over the town limit per item, but after everything is decided you can get 5,000 gp or 500 pp in exchange for everything on your sell list, with the singular exception of the oversized gauntlet. Nobody in Drellin's Ferry has any use for it.

The wand from Koth is a Wand of Magic Missile (5th caster level, 14 charges remain).

The potions are 2 elixirs of truth, and 2 cure serious wounds.

Amery's Longbow is a +1 holy [+4 Str] composite longbow.

The bag is a bag of holding (type 1)

The scroll is of Mount.

The necklace is an amulet of natural armor +1.

The goblin shortsword is a small-sized +1 thundering shortsword.
 
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