Slisik - Druid/Barbarian - HP: 44/44 - AC: 16 - Fort: 8, Ref: 2, Will: 7
Sasthil - Snake - HP: 21/21 - AC: 19 - Fort: 3, Ref: 7, Will: 3
3 Hippogriffs - Large Magical Beast - HP: 25, 25, 25 - AC: 16 - Fort: 6, Ref: 5, Will: 2
Slisik's call to the wilds was answered by three hippogriffs, large flying beasts somewhat resembling giant eagles. The dragon could hardly escape their keen eyes; the flight took to the sky immediately upon seeing their enemy, and began harrying the checked beast.
Slisik was getting annoyed that the dragon would not present a melee target. He decided to change tactics slightly; the lizard sheathed his greatsword and instead drew his Longbow.
[sblock=OOC]
Summon Nature's Ally (1d3=3) for the number of hippogriffs (I will usually let you roll, but I wanted to accurately fill in the flavor text, hehe). They come into existence at R9, S9, S10 (within 35 feet). They'll move to and attack the dragon; I'm not
exactly sure how flying works, but I think they should make it with 100ft speed and average maneuverability. Also I believe they'll have to make the save for the increased wind speed. For Slisik: move action to sheath greatsword, move action to draw Longbow. Sasthil stays put.
Spells Active
Call Lightning - 48 rounds or 4 more bolts (centered at K11)
Bull's Strength - 48 rounds
Summon Nature's Ally III - 5 rounds
Spells Prepared:
0 (5): Detect Magic, Detect Magic, Detect Poison, Light, Read Magic
1 (4): Cure Light Wounds, Cure Light Wounds, Entangle, Faerie Fire
2 (3): Barkskin, Summon Swarm[/sblock]
[sblock=Hippogriff Stats]Hit Dice: 3d10+9 (25 hp)
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 16 (–1 size, +2 Dex, +4 natural, +1 dodge), touch 11, flat-footed 13
[I assume they're dodging the only enemy present so +1]
Base Attack/Grapple: +3/+11
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
[space is actually 5ft as per the house rule I think?]
Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8
Skills: Listen +4, Spot +8
Feats: Dodge, Wingover[/sblock]