Cure Minor Wounds 1/Minute

justinsluder

First Post
How much should I price a magic item which can be used once each minute to heal 1 point of damage.

A wand of cure minor wounds has a price of 375 gp for 50 charges, or 7 gp, 5 sp per charge.

Considering there are 1,440 minutes in a day I could just multiply 1,440 by 7.5 and get a total of 10,800 gp. Sounds like a lot, I know.

Or, if I want to do it another way and have it only cost 900 gp (I think).

I don't know what to price it as. The party in my current game wants to buy an item like this.

Thanks in advance.

-Justin Sluder
 

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Price it like the Epic feat that grants Fast Healing: you must be level 20+ to use the item, and it costs an insane amount of gold.

Seriously, look at what a Ring of Regeneration costs. Is this item better than that? Yes. So it should cost more.

The core rules have a nice table for pricing new magic items, but the text beside the table says this:

SRD said:
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to match the new item to an item that is already priced that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Price Values.

Since there are many items which provide healing, do not use the table. Use the existing items. The most efficient out-of-combat healing per GP they should be able to buy is the Wand of Cure Light Wounds.

Cheers, -- N
 

The item they want will heal only damage, not regrow lost limbs or such. This is not a worn item, so I forgot to double the price for being a slotless item. It doesn't heal 1 point automatically each minute. It does so only when used.
 

justinsluder said:
Considering there are 1,440 minutes in a day I could just multiply 1,440 by 7.5 and get a total of 10,800 gp. Sounds like a lot, I know.

And the device has a predicted lifespan of 10 years or so, at least, so multiply that by 365 days and then by 10 years. So, 38,448,000 GP.

Basically, devices that allow infinite healing for free break the game. They are similar Cheese to Bracers of Truestrike (But its only a level 1 spell!) usable 5x/day and so forth. "Just say no."
 

justinsluder said:
The item they want will heal only damage, not regrow lost limbs or such. This is not a worn item, so I forgot to double the price for being a slotless item. It doesn't heal 1 point automatically each minute. It does so only when used.

Regrow lost limbs? How often does that happen, really?
 

justinsluder said:
The item they want will heal only damage, not regrow lost limbs or such.

What game rules or effects actually remove limbs? When is this ever actually an issue?


justinsluder said:
This is not a worn item, so I forgot to double the price for being a slotless item. It doesn't heal 1 point automatically each minute. It does so only when used.

Much worse. The Ring of Regeneration can only heal a PC whose worn it for 24 hours. This item could heal the whole party. Significantly stronger than a Ring of Regeneration (which costs 90 kgp).

So, this item should cost significantly more than 90 kgp.

Personally, I'd just not allow it. Healing items are not exactly rare -- just get some Wands of Cure Light Wounds.

Cheers, -- N
 

Basically, devices that allow infinite healing for free break the game.
It's obvious that if the item functioned 1/hour, this would not break the game. An item which produced vigor 1/day would heal about the same. So there's some point at which your statement is wrong.

Step back and actually examine how useful the item is in game. 1hp, 1/minute? That's extremely useful, but you can certainly put a price on it.

900gp is obviously too low, since at low levels this item would then be way better than a wand of CLW. Comparing it to a ring of regeneration is only a good idea if that item is actually well priced. (It clearly isn't, again because an item of vigor 1/day would be more useful. )

How much time will the party normally have between the first and last encounter of the day? In my experience, that'll rarely be more than a handful of hours. Assuming 8 hrs of healing, that's 480hp of healing. A generous amount, but not infinite, for sure.

I'd say the key to balancing this item is for it to take the full minute to cure 1hp, and require the target to be stationary for the duration. It leaves them kind of vulnerable in a dungeon. And it means they can't use it while traveling between encounters, which I think is a good nerf for this type of item.

With that stipulation, I'd price it somewhere at around 10-20k, keeping in mind that the whole party will probably be chipping in. It does depend somewhat on the type of adventures you normally run, though.
 


justinsluder said:
Okay, so pricing it like a wand with 1,440 charges doesn't seem crazy. Good to know.
Yes it is.
bead of healing 9,000 - Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease

Ioun Stone Pearly white - Regenerate 1 point of damage per hour 20,000 gp. Regeneration from the pearly white ioun stone works like a ring of regeneration. (It only cures damage taken while the character is using the stone.)

There is something that exists, that can be taken away while in normal use that heals 1HP/hr and you want something that heals 60 times as fast and can heal damage taken while not in use. 20k*60=1,200,000 * oh.. another .5 for being able to heal after the fact. 1,800,000.
 

nittanytbone said:
They are similar Cheese to Bracers of Truestrike (But its only a level 1 spell!) usable 5x/day and so forth.

Hey, there's a bow that allows True Strike to be used at will for only ~1,500gp in an official WotC sourcebook. :)

But healing is a bit special here. Basically the item is a huge spell slot saver for the healers. They can easily heal up when not in danger and use their spells only if they are.

1 hp/minute doesn't seem to be outrageous, though. It's only 60 hp/hour. That's not exactly much.

I surely wouldn't price that higher than 10k, probably not even that much.


Besides, 20k for being able to heal 1 hp/hour is way too much IMHO.
Ring of Regeneration is also highly overpriced.

Bye
Thanee
 

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