Yeah...this is typical. Someone presents a 'proof', I show just how bad their math is, they start getting defensive and insulting.....often claiming it wasn't a proof, it was a 'real example'.....
They've been presented multiple times. Sorry my math was loose this time. I'm getting tired of presenting them.
So your solution is to just make up numbers instead?
The only problems are players like you continuing to ignore the data offered by players like Dave Dash and myself in real game situations. Your white room math means absolutely nothing compared to my real data.
Real Data?? You did not offer 'data', you offered some random assumptions and tried to pass them off as "proof"
You then made further bad assumptions about how a Paladin "would work"... is that also "real data"?
Did you seriously include crits? I don't even bother with them they happen so rarely in fights with a finite number of rounds. Not even worth calculating since they happen only on a 20 and are negligible extra damage for anyone but a paladin, who can chose to smite when he knows the hit is a crit.
Of course I included crits.... that is what you do when not simply making up numbers....
It's way more than 12% in real play. This is pure dragon dung.
Um...sure. Can you give us an example of 'real play' then? Because the one you gave would lead to a 12% boost from GWM, and a 25% boost from GWM+Precision Attack. Unless of course, you include 'lucky rolls' as part of your 'real data'
You mean like actual numbers like dice rolls in the game? I've seen those. Way more than your math represents. That's why I assumed they all hit. When I'm actually running it, the usually hit five out of six attacks.
Okay, while you try and re-write history, lets review: According to *your* numbers, there was a 45% chance to hit with GWM. Which grows to a 67.5% chance to hit with GWM+Precision Strike. And while you are "actually running", that 67% chance means they will hit "5 out of 6 times"
DO you see a problem here yet?? Lets continue...
So your 'real data' shows that 67% chance succeeds 83% of the time....so for your 'real data', you would say it hits *every single time*
Now do you see the problem with your 'real data'??
You don't have to be really nice. With variable die 10s in finite combat situations, you get a lot of variation which is extraordinarily hard to account for. Your white room math doesn't mirror it very well. Get back to me when you have hard data in a group focusing on maximizing the feat with recorded damage. Should be easy for you to run using designed encounters.
Translation: When you have an anecdote to challenge my anecdote....then we can talk about 'real data'.
I do want to admit, however, that I made a mistake and calculated the Maneuver dice as D8's instead of D10s. I can redo the math, but it won't change much.
Over 100s of combats? Did you miss the data Dave posted?
Dave did not post 'data', Dave posted 'numbers'. Data would include things like what level they were, attribute scores, feats, target ACs....stuff like that.
Since we now have evidence that you will both play fast and loose with your claims.... a list of 'numbers' just doesn't prove anything.
You're not even close to a worst case scenario, most likely because you have near zero real game experience with these things.
Yay, more defensive attacks.... and dude.... it was *YOUR* scenario. Your brought it up to 'prove' how bad it was.
I can't believe I have to list this garbage again:
1. It overshadows TWF making it a gimp option.
2. It allows a huge damage spike on single target monsters rendering fights against them trivial when a party focuses on maximizing feats.
Everything overshadows TWF...
And you keep saying "huge damage spike".... I don't think you are using that correctly....
You've been informed of the problem multiple times. You keep up this insistence that the white room averages you present are the norm. They are not. It doesn't work the way your BS math just tried to illustrate. Fights are done in small finite situations, not over hundreds of rounds. They are done in highly focused environments with a heavy level of focus on maximizing the feats.
God this gets funny...
Yes, you have 'informed me'..... congrats. Lots of people have 'informed' me lots of things...yet when I ask for something more substantial than your random opinion.... I get "your BS math" instead.
Yes, Fights are small and finite, which means when that GWM guy misses, its a big deal. Yes, in your games, a 67% chance means they hit *every time*, but that doesn't happen for the rest of us.
Dave and I have already illustrated how numerous, easily available variables affect GWM and Sharpshooter over the course of battles conducted over 3 to 5 rounds. There's always a guy like you on every one of these threads attempting to white room the math with the assumption that fights occur over 100s or rounds. They don't. I have seen the fighter with Precision and bless active hit on five out of six attacks nearly every battle using GWM.
And there is always a guy like you claiming that a 67% chance always hits 5 out of 6 times.... or conveniently ignoring the times when it only hit 4 times, or 3 times.
I'm not even trying to do the math for an optimized round because there are way too many variables such as the following:
1. AC of creature.
2. Buffs on PC using GWF or Sharpshooter.
3. Actions of other party members like familiars granting advantage.
4. Magic items being used.
5. Visibility.
7. Hit points of target which determines how many rounds the GWF or Sharpshooter needs to focus fire to destroy them.
8. Spells on target such as hold person or faerie fire.
9. Use of Inspiration.
If you don't do math, then stop putting up math 'proofs'. If your only assertion is that you 'just know' and that you will deign to 'inform' everyone.... then fine. You are allowed to make stuff up and use anecdotal data all you want.
But, I *can* factor in almost all of those variables.
Its not my fault if you refuse to even try....