CapnZapp
Legend
Okay, so what's the community consensus on Great Weapon Master (and Sharpshooter) feats? The discussion is spread over too many threads, so let's summarize where we stand on this.
The premise: GWM/SS is too good compared to other fighting feats/styles; it's too easy to mitigate the -5 penalty.
Your preferred solution(s):
Rewrite the feat: replace the -5/+10 part with +1 Str/Dex
Rewrite the feat: change -5/+10 into -5/+5
Rewrite the feat: change -5/+10 into -5/+8
Rewrite the feat: you can do -5/+10, but once per turn only
The problem isn't that bad; use the feats as-is
Ban the two GWM/SS feats, but allow other feats
Play without feats (they're optional after all)
Other (please specify)
Thanks,
The premise: GWM/SS is too good compared to other fighting feats/styles; it's too easy to mitigate the -5 penalty.
Your preferred solution(s):
Rewrite the feat: replace the -5/+10 part with +1 Str/Dex
Rewrite the feat: change -5/+10 into -5/+5
Rewrite the feat: change -5/+10 into -5/+8
Rewrite the feat: you can do -5/+10, but once per turn only
The problem isn't that bad; use the feats as-is
Ban the two GWM/SS feats, but allow other feats
Play without feats (they're optional after all)
Other (please specify)
Thanks,